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:'''Man/Atk mod''' +3/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 450 feet (max. velocity 2,250 mph), fly 9 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' 120,000; '''Hyperdrive''' x1.5 (Astromech)
 
:'''Man/Atk mod''' +3/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 450 feet (max. velocity 2,250 mph), fly 9 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' 120,000; '''Hyperdrive''' x1.5 (Astromech)
 
:'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
:Missile Launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC13+*
+
:Missile Launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), DEX save DC13+*
  
 
'''ARC 170''': The Aggressive Reconnaissance 170 is a large and rugged starfighter. Equipped with two forward-facing heavy laser cannons, one rear-facing laser cannons, one forward mounted proton torpedo launcher and a good shield generator, the ARC 170 is crewed by three clone troops and an astromech droid.
 
'''ARC 170''': The Aggressive Reconnaissance 170 is a large and rugged starfighter. Equipped with two forward-facing heavy laser cannons, one rear-facing laser cannons, one forward mounted proton torpedo launcher and a good shield generator, the ARC 170 is crewed by three clone troops and an astromech droid.
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:'''Weapons''': Duel heavy laser cannons (pilot or copilot): Damage 7d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ftx10ft sphere (0), DEX save DC12+*
 
:'''Weapons''': Duel heavy laser cannons (pilot or copilot): Damage 7d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ftx10ft sphere (0), DEX save DC12+*
 
:Heavy laser cannon (rear gunner): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15), AOE 10ftx10ft sphere, DEX save DC12+*
 
:Heavy laser cannon (rear gunner): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15), AOE 10ftx10ft sphere, DEX save DC12+*
:Photon launcher (pilot or copilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30), AOE 30ftx30ft sphere (2x2), save DC12+*
+
:Photon launcher (pilot or copilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30), AOE 30ftx30ft sphere (2x2), DEX save DC12+*
  
 
'''Vulture Droid Starfighter/Walker''': A droid starfighter was any starfighter powered by a droid brain. They saw extensive use prior to and during the Clone Wars, particularly by the Trade Federation. The Galactic Empire would eventually create droid starfighters of its own. It is equipped with light shields, quad linked blaster cannons and a pair of concussion missile launchers.
 
'''Vulture Droid Starfighter/Walker''': A droid starfighter was any starfighter powered by a droid brain. They saw extensive use prior to and during the Clone Wars, particularly by the Trade Federation. The Galactic Empire would eventually create droid starfighters of its own. It is equipped with light shields, quad linked blaster cannons and a pair of concussion missile launchers.
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:'''Man/Atk mod''' +2/+2; '''Senses''' sensors +4; '''AC''' 15 (armor +7) +3 pilot’s Dex (base 19); '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''Threshold''' 39; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale) walking 30 feet (max 30 mph); '''Strength bonus''' +16; '''Abilities''' Str 38, Dex 18, Int 14; '''Crew/Passengers''' 0, '''Cargo''' 0, '''Consumables''' 2 days; '''Payload''' 6 missiles, '''Availability''' Restricted, '''Cost''' 40,000; H'''yperdrive''' none
 
:'''Man/Atk mod''' +2/+2; '''Senses''' sensors +4; '''AC''' 15 (armor +7) +3 pilot’s Dex (base 19); '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''Threshold''' 39; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale) walking 30 feet (max 30 mph); '''Strength bonus''' +16; '''Abilities''' Str 38, Dex 18, Int 14; '''Crew/Passengers''' 0, '''Cargo''' 0, '''Consumables''' 2 days; '''Payload''' 6 missiles, '''Availability''' Restricted, '''Cost''' 40,000; H'''yperdrive''' none
 
:'''Weapons''': Duel laser cannons: Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Duel laser cannons: Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
:Missile Launcher: Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC18 (''driod bonuses and proficiency added'')
+
:Missile Launcher: Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), DEX save DC18
  
 
'''Delta-7 Aethersprite''': Sometimes referred to as a Jedi Starfighter, the Delta-7 was very popular with the order before the start of the Clone Wars. At that time, one was assigned to every Jedi active in the field. Armed with good shields and twin laser cannons, it is crewed by one pilot and an integrated repair or astromech droid. The ship could only acheive Hyperspace flight with the use of a Booster Hyperspace Ring unit. These were reusable and contained the fuel and power nessicary to jump to hyperspace.
 
'''Delta-7 Aethersprite''': Sometimes referred to as a Jedi Starfighter, the Delta-7 was very popular with the order before the start of the Clone Wars. At that time, one was assigned to every Jedi active in the field. Armed with good shields and twin laser cannons, it is crewed by one pilot and an integrated repair or astromech droid. The ship could only acheive Hyperspace flight with the use of a Booster Hyperspace Ring unit. These were reusable and contained the fuel and power nessicary to jump to hyperspace.
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:'''Man/Atk mod''' +2/+3; '''Senses''' sensor +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 18, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Payload''' 4 torpedoes, '''Consumables''' 1 week; '''Availability''' Military, Cost 90,000 used; '''Hyperdrive''' x 2 (Astromech)
 
:'''Man/Atk mod''' +2/+3; '''Senses''' sensor +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 18, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Payload''' 4 torpedoes, '''Consumables''' 1 week; '''Availability''' Military, Cost 90,000 used; '''Hyperdrive''' x 2 (Astromech)
 
:'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
:Photon torpedo launcher (pilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+*
+
:Photon torpedo launcher (pilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), DEX save DC13+*
  
 
'''TIE Fighter''': The TIE/inceptor starfighter, often referred to as the TIE Fighter, is the standard Imperial starfighter and is seen in massive numbers throughout the Galactic Civil War. The TIE fighter is used in large enough numbers to overwhelm the enemy defenses regardless of quality. The actual craft is solidly designed around twin ion engines and fire linked laser cannons, though the lack of integrated shielding or onboard life support has caused most pilots to regard it as a death trap.
 
'''TIE Fighter''': The TIE/inceptor starfighter, often referred to as the TIE Fighter, is the standard Imperial starfighter and is seen in massive numbers throughout the Galactic Civil War. The TIE fighter is used in large enough numbers to overwhelm the enemy defenses regardless of quality. The actual craft is solidly designed around twin ion engines and fire linked laser cannons, though the lack of integrated shielding or onboard life support has caused most pilots to regard it as a death trap.
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:'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:Duel Ion Cannon (copilot): Damage 4d12 x2 ion, Range 1,800/12,000 (4/20)
 
:Duel Ion Cannon (copilot): Damage 4d12 x2 ion, Range 1,800/12,000 (4/20)
:Photon torpedo launcher (copilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+*
+
:Photon torpedo launcher (copilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), DEX save DC13+*
  
 
'''X-Wing Series Fighter''': The X-wing carries four fire-linked laser cannons and proton torpedo launcher. Other warheads, such as concussion missiles, can be fired from the launchers with significant refit by ground crews but the overall versatility of the proton torpedo is ideally suited to the X-wing’s mission profile. The good shielding provides some protection for the pilot and droid.
 
'''X-Wing Series Fighter''': The X-wing carries four fire-linked laser cannons and proton torpedo launcher. Other warheads, such as concussion missiles, can be fired from the launchers with significant refit by ground crews but the overall versatility of the proton torpedo is ideally suited to the X-wing’s mission profile. The good shielding provides some protection for the pilot and droid.
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:'''Man/Atk mod''' +2/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 16 (armor +10) + pilot’s Dex or Int mod (max +2) + pilot’s proficiency; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 15, '''Threshold''' 56; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 120lbs, '''Consumables''' 1 week; '''Payload''' 6 torpedoes, '''Availability''' Military, '''Cost''' 150,000 (65,000 used); '''Hyperdrive''' x1 (Astromech)
 
:'''Man/Atk mod''' +2/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 16 (armor +10) + pilot’s Dex or Int mod (max +2) + pilot’s proficiency; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 15, '''Threshold''' 56; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 120lbs, '''Consumables''' 1 week; '''Payload''' 6 torpedoes, '''Availability''' Military, '''Cost''' 150,000 (65,000 used); '''Hyperdrive''' x1 (Astromech)
 
:'''Weapons''': Quad Laser cannons (pilot): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Quad Laser cannons (pilot): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10)
:Photon torpedo launcher (pilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+*
+
:Photon torpedo launcher (pilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), DEX save DC13+*
  
 
'''Z-95 Headhunter''': An older design, but a very effective one, the Z-95 Headhunter is still a respected starfighter. Equipped with two fire-linked laser cannons, a missile launchers and light shielding, the Headhunter is a deadly single pilot fighters.  
 
'''Z-95 Headhunter''': An older design, but a very effective one, the Z-95 Headhunter is still a respected starfighter. Equipped with two fire-linked laser cannons, a missile launchers and light shielding, the Headhunter is a deadly single pilot fighters.  
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:'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 10, '''Threshold''' 38; '''Speed''' 330 feet (max. velocity 1,650 mph), fly 7 (starship scale); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 100lbs, '''Consumables''' 2 days; ''Payload'' 12 missiles, '''Availability''' Military, '''Cost''' 50,000 used; '''Hyperdrive''' none
 
:'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 10, '''Threshold''' 38; '''Speed''' 330 feet (max. velocity 1,650 mph), fly 7 (starship scale); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 100lbs, '''Consumables''' 2 days; ''Payload'' 12 missiles, '''Availability''' Military, '''Cost''' 50,000 used; '''Hyperdrive''' none
 
:'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
 
:'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10)
:Missile Launcher (pilot): Dmg 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC12+*
+
:Missile Launcher (pilot): Dmg 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), DEX save DC12+*
  
 
  * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage.
 
  * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage.

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