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* '''Improved Sense Force''': You have advantage with Intelligence (Supernatural) checks with the Sense Force Minor power and double the basic range. Prerequisite: Sense Force Minor power.
 
* '''Improved Sense Force''': You have advantage with Intelligence (Supernatural) checks with the Sense Force Minor power and double the basic range. Prerequisite: Sense Force Minor power.
 
* '''Improved Sense Surroundings''': You can use Sense Surrounding Minor Force power as a free action and you extend the range out to 500 feet. Prerequisite: Sense Surroundings.
 
* '''Improved Sense Surroundings''': You can use Sense Surrounding Minor Force power as a free action and you extend the range out to 500 feet. Prerequisite: Sense Surroundings.
* '''Improved Stabilize''': Your minor power now restores a target to 1d6 back in lost Hit Points. Prerequisite: Stabilizing Touch Minor power.
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* '''Improved Stabilize''': Your minor power now restores a target to 1d6 plus your Force Power modifier back in lost Hit Points. Prerequisite: Stabilizing Touch Minor power.
 
* '''Improved Swirling Force''': Your minor power now deals 3d8 + your Force Attribute modifier bludgeoning damage, ½ with a successful save. Prerequisite: Swirling Force Minor power.
 
* '''Improved Swirling Force''': Your minor power now deals 3d8 + your Force Attribute modifier bludgeoning damage, ½ with a successful save. Prerequisite: Swirling Force Minor power.
 
* '''Improved Telepathy''': You have advantage your Intelligence (Supernatural) check when using Telepathy and you can send a message that is up to one minute long. If you spend your action in full concentration you can share basic feeling with the target. Prerequisite: Telepathy Minor power.
 
* '''Improved Telepathy''': You have advantage your Intelligence (Supernatural) check when using Telepathy and you can send a message that is up to one minute long. If you spend your action in full concentration you can share basic feeling with the target. Prerequisite: Telepathy Minor power.
 
* '''Improved Trance''': At the end of a short rest you regain one additional spent Hit Dice back. Each Hit Dice spent during this rest adds ½ (round down) your heroic level to the total hit points healed. You must complete a long rest to use this technique feature again. Prerequisite: Trance Minor power.
 
* '''Improved Trance''': At the end of a short rest you regain one additional spent Hit Dice back. Each Hit Dice spent during this rest adds ½ (round down) your heroic level to the total hit points healed. You must complete a long rest to use this technique feature again. Prerequisite: Trance Minor power.
 
* '''Power Expert''': As a reaction, you add your proficiency bonus twice to either your next Force Attack bonus or the DC for others to save against this power. You must take a short or long rest to use again. You can take this technique multiple times, each time applying the bonus to an additional attack or save DC of choice before requiring a rest.
 
* '''Power Expert''': As a reaction, you add your proficiency bonus twice to either your next Force Attack bonus or the DC for others to save against this power. You must take a short or long rest to use again. You can take this technique multiple times, each time applying the bonus to an additional attack or save DC of choice before requiring a rest.
* '''Subtle Powers''': Most Force Powers are generally not recognized by non-Force users as powers at all (such as Mind Trick, etc.) but for other Force Sensitive creatures they are fairly obvious. With this technique your powers now require other Force Users to make a Wisdom save to notice you using them.
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* '''Subtle Power''': Most Force Powers are generally not recognized by non-Force users as powers at all (such as Mind Trick, etc.) but for other Force Sensitive creatures they are fairly obvious. With this technique such powers require other Force Users to make a Wisdom save to notice you using it.
  
 
=== Force Secrets ===
 
=== Force Secrets ===

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