Editing StarWars for 5ed

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1,414: Line 1,414:
 
* Necrotic - this damage also reduces the target's Maximum Hit Points by the same amount of damage it deals. The Maxmium Hit Points must be healed seperatly from Hit Dices (as Healing Hit Points, and before the Maximum Hit Point total can be 'healed' the target cannot heal this damage).  
 
* Necrotic - this damage also reduces the target's Maximum Hit Points by the same amount of damage it deals. The Maxmium Hit Points must be healed seperatly from Hit Dices (as Healing Hit Points, and before the Maximum Hit Point total can be 'healed' the target cannot heal this damage).  
 
* Reload – it requires a Bonus action or an Action reload a spent power cell (listed as ‘pc’; wielder’s choice). For non-power cell reloads are as per PHB and take 1 round to reload for each shot/use with the weapon.
 
* Reload – it requires a Bonus action or an Action reload a spent power cell (listed as ‘pc’; wielder’s choice). For non-power cell reloads are as per PHB and take 1 round to reload for each shot/use with the weapon.
* Stun Setting and Stun Only – many weapons can be ‘set to stun’ to deal non-lethal attack. When a weapon is set to “Stun” it deals '''no''' damage and cannot kill a target (ranged or melee). Instead the target must make a Constitution or Wisdom save (whichever is better) equal to ½ the damage that was dealt (minimum DC10 no maximum) or it gains the Stunned Condition, falling prone and dropping anything it is carrying. On the end of its next turn the target makes a new save against the same DC. Failure means it is still stunned. The target can make a new save on each of its rounds at the end of its turn. Success ends the condition. If the original damage did twice the target’s Damage Threshold it instead automatically gains the Unconscious Condition for 1d4+1 minutes.
+
* Stun Setting – many weapons can be ‘set to stun’ or 'stun only' to deal non-lethal damage. When a weapon is set to “Stun” it deals '''no''' damage and cannot kill a target (ranged or melee). Instead the target must make a Constitution or Wisdom save (whichever is better) equal to ½ the damage that was dealt (minimum DC10 no maximum) or it gains the Stunned Condition, falling prone and dropping anything it is carrying. On the end of its next turn the target makes a new save against the same DC. Failure means it is still stunned. The target can make a new save on each of its rounds at the end of its turn. Success ends the condition. If the original damage did twice the target’s Damage Threshold it instead automatically gains the Unconscious Condition for 1d4+1 minutes.
 
: An adjacent ally with a Medicine Kit and who is proficient with Medicine can attempt to wake the target early. With an Action it makes a Medicine check with a DC against the target’s saving throw DC. A success ends either condition on the target.
 
: An adjacent ally with a Medicine Kit and who is proficient with Medicine can attempt to wake the target early. With an Action it makes a Medicine check with a DC against the target’s saving throw DC. A success ends either condition on the target.
 
* Knockout (PHB pg. 196): You cannot normally use the knockout option when you reduce a creature to 0 hit points with a lightsaber and most, non-stun advanced melee weapons.
 
* Knockout (PHB pg. 196): You cannot normally use the knockout option when you reduce a creature to 0 hit points with a lightsaber and most, non-stun advanced melee weapons.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)