Editing StarWars for 5ed

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* Fixed – fixed weapons must be mounted onto a vehicle or use a semi-portable tripod (tripod for a heavy weapon weights 80lbs by them-selves and cost 500cr. It take 3 Actions to set or break down a tripod before it can be fired).
 
* Fixed – fixed weapons must be mounted onto a vehicle or use a semi-portable tripod (tripod for a heavy weapon weights 80lbs by them-selves and cost 500cr. It take 3 Actions to set or break down a tripod before it can be fired).
 
* Heavy Damage –ignores Resistance to damage provided by Cover and Vehicles.
 
* Heavy Damage –ignores Resistance to damage provided by Cover and Vehicles.
* Ion damage – these types of weapons are not as affective against living creatures, dealing only ½ damage. Verses droids, vehicles and electronics, treat as Heavy Damage and after modifiers have been applied, double the damage compare to the devices Damage Threshold to impose the Reeling condition only (i.e. the device does not suffer double damage).
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* Ion damage – these types of weapons are not as affective against living creatures, dealing only ½ damage. Verses droids, vehicles and electronics, after modifiers have been applied, double the damage to compare to the devices Damage Threshold to impose the Reeling condition only (i.e. the device does not suffer double damage).
 
* Necrotic - this damage also reduces the target's Maximum Hit Points by the same amount of damage it deals. The Maxmium Hit Points must be healed seperatly from Hit Dices (as Healing Hit Points, and before the Maximum Hit Point total can be 'healed' the target cannot heal this damage).  
 
* Necrotic - this damage also reduces the target's Maximum Hit Points by the same amount of damage it deals. The Maxmium Hit Points must be healed seperatly from Hit Dices (as Healing Hit Points, and before the Maximum Hit Point total can be 'healed' the target cannot heal this damage).  
 
* Reload – it requires a Bonus action or an Action reload a spent power cell (listed as ‘pc’; wielder’s choice). For non-power cell reloads are as per PHB and take 1 round to reload for each shot/use with the weapon.
 
* Reload – it requires a Bonus action or an Action reload a spent power cell (listed as ‘pc’; wielder’s choice). For non-power cell reloads are as per PHB and take 1 round to reload for each shot/use with the weapon.

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