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'''MECHANIC TALENT TREE'''</br>
 
'''MECHANIC TALENT TREE'''</br>
 
Note that all of these talents requires the Intelligence (Mechanics) skills.   
 
Note that all of these talents requires the Intelligence (Mechanics) skills.   
* '''Droid Maker'''. Prerequisite: Proficient with Intelligence (Computer Use) and the Tech Specialist feat, Level 3+. You have advantage on all skill checks made to program, repair and modify a droid in some way. This includes Computer Use when programming and reprogramming a droid and to Repair kit to repair and when adding Modifiers to a droid. You can also exceed the maximum Mods a droid can include by your Proficiency Bonus (i.e. a Droid with a Strength of 10 can hold 10 total Mods. A 6th level Droid Maker can add a three additional Mods to a droid).  
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* '''Droid Maker'''. Prerequisite: Proficient with Intelligence (Computer Use) and the Tech Specialist feat, Level 3+. You have advantage on all skill checks made to program, repair and modify a droid in some way. This includes Computer Use when programming and reprogramming a droid and to Repair kit to repair and modify a droid.
 
* '''Fast Repairs'''. The number of rounds required to perform either a Jury-Rig repairs or restore power is halved, round up.
 
* '''Fast Repairs'''. The number of rounds required to perform either a Jury-Rig repairs or restore power is halved, round up.
 
* '''Grenade Expert'''. When you throw grenades you add your proficiency bonus to the damage.
 
* '''Grenade Expert'''. When you throw grenades you add your proficiency bonus to the damage.

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