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:'''Helmet Package'''. Various updates can be added to a armored helmet (or into a set of basic goggles that cost 50cr and Wt. 2lbs). The upgrades include Hands-Free Comlink (Cost 75cr, +¼lb), Low-Light Vison (Cost 250cr, +½lb), Darkvision 30ft (Cost 250cr, Wt. +½lb), Eagle-Eye Upgrade (+2 to vision-based Perception checks; Cost 250cr, +½lb), Audio-Enhancers (+2 to hearing-based Perception checks; Cost 250cr, +½lb)
 
:'''Helmet Package'''. Various updates can be added to a armored helmet (or into a set of basic goggles that cost 50cr and Wt. 2lbs). The upgrades include Hands-Free Comlink (Cost 75cr, +¼lb), Low-Light Vison (Cost 250cr, +½lb), Darkvision 30ft (Cost 250cr, Wt. +½lb), Eagle-Eye Upgrade (+2 to vision-based Perception checks; Cost 250cr, +½lb), Audio-Enhancers (+2 to hearing-based Perception checks; Cost 250cr, +½lb)
 
:'''Power Cells'''. An standard powercell costs 20 credits, weigh ¼lb and can power most common devices for 48 hours (or much longer, like weeks or years) before requiring recharge. This takes about 10 minutes. Powercells for most advanced weapons cost 50 credits, weigh ½lb and take around 20 minutes to recharge. Heavy Weapons require larger dedicated powercells that cost 100 credits, weigh 2lbs and take an hour to recharge.  
 
:'''Power Cells'''. An standard powercell costs 20 credits, weigh ¼lb and can power most common devices for 48 hours (or much longer, like weeks or years) before requiring recharge. This takes about 10 minutes. Powercells for most advanced weapons cost 50 credits, weigh ½lb and take around 20 minutes to recharge. Heavy Weapons require larger dedicated powercells that cost 100 credits, weigh 2lbs and take an hour to recharge.  
:'''Repair Kit'''. With advanced minituration and univerial tooling, a repair kit can be used to fix almost any piece of tech from droids to hyperdrive systems. (500cr, Wt. 10lbs)
 
 
:'''Restraining Bolt & Control rod'''. Attached to a droid, it allows the holder of the control rod to use an Action and automatically impose the Paralyze condition onto the droid. It requires an action and a DC10 Mechanics check to install onto a helpless droid. Otherwise the droid must first be Grappled and increases to DC20 to attach with an Action (500cr, Wt. 2lbs each part)
 
:'''Restraining Bolt & Control rod'''. Attached to a droid, it allows the holder of the control rod to use an Action and automatically impose the Paralyze condition onto the droid. It requires an action and a DC10 Mechanics check to install onto a helpless droid. Otherwise the droid must first be Grappled and increases to DC20 to attach with an Action (500cr, Wt. 2lbs each part)
 
:'''Scope'''. A scope can be added to any Pistol or Rifle type weapon. It allows the user to ignore disadvantage with long-ranged attacks with the weapon when the user takes the 'Aim' maneuver. (100cr, +1lbs)
 
:'''Scope'''. A scope can be added to any Pistol or Rifle type weapon. It allows the user to ignore disadvantage with long-ranged attacks with the weapon when the user takes the 'Aim' maneuver. (100cr, +1lbs)

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