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'''Skills''' Acrobatics +5, Athletics +5, Intimidate +3, Mechanic +3, Perception +5, Stealth +8, Thievery +3</br>
 
'''Skills''' Acrobatics +5, Athletics +5, Intimidate +3, Mechanic +3, Perception +5, Stealth +8, Thievery +3</br>
 
'''Feats''' Far Shot, Point Blank Shot (+1 to hit and damage within base range), Skill Expertise (Stealth), Sniper (with aim, roll attack with 2d20; if both hit add +2d weapon damage), Weapon Focus (rifles)</br>
 
'''Feats''' Far Shot, Point Blank Shot (+1 to hit and damage within base range), Skill Expertise (Stealth), Sniper (with aim, roll attack with 2d20; if both hit add +2d weapon damage), Weapon Focus (rifles)</br>
'''Talents''' Battle Analysis (bonus action, know who is at ½ HP and gain +2 to attack them), Sneak Attack 2 (+2d8), Superior Weapon Expertise (blaster sniper rifles), Weapon Specialization (blaster sniper rifle)</br>
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'''Talents''' Battle Analysis (bonus action, know who is at ½ HP and gain +2 to attack them), Sneak Attack (+2d8), Superior Weapon Expertise (blaster sniper rifles), Weapon Specialization (blaster sniper rifle)</br>
 
'''Senses''' ''passive'' perception 15; '''Languages''' Basic, plus native</br>
 
'''Senses''' ''passive'' perception 15; '''Languages''' Basic, plus native</br>
 
'''Equipment Mod''': Advantage with Stealth in appropriate terrain, disadvantage when not.</br>
 
'''Equipment Mod''': Advantage with Stealth in appropriate terrain, disadvantage when not.</br>

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