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'''Proficiencies''' Advanced Melee, Martial, Pistols, Rifles, Simple; Light & Medium Armor</br>
 
'''Proficiencies''' Advanced Melee, Martial, Pistols, Rifles, Simple; Light & Medium Armor</br>
 
'''Feats''' Shake it Off, Weapon Focus (rifles)</br>
 
'''Feats''' Shake it Off, Weapon Focus (rifles)</br>
'''Talents''' Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Weapon Specialization (blaster rifle)</br>
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'''Talents''' Devastating Attack (threshold as -2), Evasion (vs. area, ½ from hits, and no damage from misses), Weapon Specialization (blaster rifle)</br>
 
'''Senses''' ''passive'' perception 13; Languages Basic plus native</br>
 
'''Senses''' ''passive'' perception 13; Languages Basic plus native</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
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'''Skills''' Athletics +6, Computer Use +3, Gather Information +7, Intimidate +7, Perception +5, Pilot +6, Stealth +6</br>
 
'''Skills''' Athletics +6, Computer Use +3, Gather Information +7, Intimidate +7, Perception +5, Pilot +6, Stealth +6</br>
 
'''Feats''' Action Surge (extra Action/rest), Bravery (advantage vs. frightened and fear), Double Attack, Point Blank Shot (+1 to hit and damage in base range), Precise Shot (fire into melee), Shake it Off, Skill Expertise (Gather Information, Intimidate), Weapon Focus (rifles)</br>
 
'''Feats''' Action Surge (extra Action/rest), Bravery (advantage vs. frightened and fear), Double Attack, Point Blank Shot (+1 to hit and damage in base range), Precise Shot (fire into melee), Shake it Off, Skill Expertise (Gather Information, Intimidate), Weapon Focus (rifles)</br>
'''Talents''' Acute Senses (advantage on perception), Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -3 Threshold, stacks with Devastating attack and deal +4 damage with attacks), No Where to Hide (advantage with gather information, insight), Weapon Specialization (blaster rifle).</br>
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'''Talents''' Acute Senses (advantage on perception), Devastating Attack (threshold -3), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -3 Threshold, stacks with Devastating attack and deal +4 damage with attacks), No Where to Hide (advantage with gather information, insight), Weapon Specialization (blaster rifle).</br>
 
'''Senses''' ''passive'' perception 20/22 (low-light with goggles); '''Languages''' Basic, plus native</br>
 
'''Senses''' ''passive'' perception 20/22 (low-light with goggles); '''Languages''' Basic, plus native</br>
 
'''Equipment Mod''': +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>
 
'''Equipment Mod''': +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>
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'''Skills''' Computer Use +7, Galactic Lore +7, Gather Information +13, Initiative +14, Intimidate +8, Perception +7, Pilot +9, Stealth +9, Thievery +7</br>
 
'''Skills''' Computer Use +7, Galactic Lore +7, Gather Information +13, Initiative +14, Intimidate +8, Perception +7, Pilot +9, Stealth +9, Thievery +7</br>
 
'''Feats''' Armor Proficiency (Heavy), Action Surge (extra Action/rest), Careful Shot (when aim +2 to hit and damage), Determined (Wis saves), Double Attack, Double Tap (-2 to hit +1d damage), Far Shoot, Martial Arts, Martial Art Expert (free martial strike when melee attack), Shake it Off, Skill Expertise (Gather Information, Intimidate), Skill Training (Galactic Lore and Pilot), Triple Attack, Weapon Focus (rifles), Weapon Proficiency (Heavy Weapons)</br>
 
'''Feats''' Armor Proficiency (Heavy), Action Surge (extra Action/rest), Careful Shot (when aim +2 to hit and damage), Determined (Wis saves), Double Attack, Double Tap (-2 to hit +1d damage), Far Shoot, Martial Arts, Martial Art Expert (free martial strike when melee attack), Shake it Off, Skill Expertise (Gather Information, Intimidate), Skill Training (Galactic Lore and Pilot), Triple Attack, Weapon Focus (rifles), Weapon Proficiency (Heavy Weapons)</br>
'''Talents''' Acute Senses (advantage on perception), Armor Defense (dex +1 to AC, +2 threshold), Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -5 Threshold, stacks with Devastating, deal +7 damage), Juggernaut (reduce damage by 4 with heavy armor), No Where to Hide (advantage with gather information), Second Skin (+1 to AC wearing armor), Weapon Specialization (blaster rifle)</br>
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'''Talents''' Acute Senses (advantage on perception), Armor Defense (dex +1 to AC, +2 threshold), Devastating Attack (threat threshold -5), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -5 Threshold, stacks with Devastating, deal +7 damage), Juggernaut (reduce damage by 4 with heavy armor), No Where to Hide (advantage with gather information), Second Skin (+1 to AC wearing armor), Weapon Specialization (blaster rifle)</br>
 
'''Senses''' ''passive'' perception 24/26 (low-light with goggles); Languages Basic, plus native</br>
 
'''Senses''' ''passive'' perception 24/26 (low-light with goggles); Languages Basic, plus native</br>
 
'''Equipment Mod''': Disadvantage with Stealth, +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>
 
'''Equipment Mod''': Disadvantage with Stealth, +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>

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