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[[Image:StarWars-Crawl-Poster.gif]]
 
 
 
Episode One  <br> '''A NEW BEGINNING''' <br>
 
 
<br> It is a perilous time for the galaxy.
 
<br> A time of discovery, wonder and fear of what lies in the darkness between stars.
 
<br> Your fathers' generation were the first to achieve interstellar travel, in hopes of retaking the skies. Fearless adventurers and scholars blindly venture amid unfamiliar stars to reestablish the precious ancient HYPERSPACE BEACONS. A rag-tag core of lost worlds now make up the GALACTIC UNION that quests for any world... anyone to rebuild what once was. You are among the first to brave the black, to walk boldly on forgotten worlds, to uncover the past.
 
<br>
 
<br> Long before these dark times, one hundred planets were chosen for world-shaping. Legends say knights and priests of an ancient religion called Jedi drove the aliens called Vong to expand and reform derelict worlds. At first results were wondrous to behold. But numerous Ancient Republic member worlds plead caution against Jedi naivety and Vong conquest. Soon their fears became justified...  The Vong failed in an ill-fated crusade to cleanse all forms of technology amid the Sith-Imperial War but the war's legacy did not.
 
<br> A generation later, by accident or by design, each terraformed world databank system fell poisoned. Insidiously a mechanical disease spread from world to world corrupting every datastore it could find, severing communication and inter-galactic travel, plunging the galaxy into a time of great darkness. With databanks of the Ancient Republic Spacelane Bureau lost or compromised in the aftermath - this patient SCORCHED-INTELLECT tactic resulted in 200 generations of solitude before worlds found ways to reconnect, ways to combat this data-plague.
 
<br> Thus began the LOST AGE.
 
<br>
 
<br> It is 4000 years after the mythic Battle of Yavin. You emerge from the lushly forested opulent "core" world of Tatooine. Shepherding a primitive relic freighter, remnants of the Ancient Galactic Republic, you set out in a desperate effort to uncover worlds forgotten. An ambitious reclamation plan to restore the hyperspace beacons, aspiring to reunify the galaxy lost. Forever tight on supplies, struggling to stay one step ahead of xenophobia, pirates and the vengeful data-plague - you are excavators of the former galactic empires. Your hope... to venture into the Unknown Regions to find a new day. The force is but religious footnote of history in this time of detached ignorance, it will not "be with you"...
 
<br>
 
<br> You are crusaders.
 
<br> You are myth finders.
 
<br> You are archaeologists.
 
<br> You are questing knights.
 
<br>
 
<br> Knights of the Ancient Republic....
 
 
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[[Image:StarWars-Wiki-logo.gif|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki.  <br> <br> '''Welcome to the Star Wars: AFTER YAVIN campaign wiki.''' <br> With the Campaign idea beginning on December 16th 2007, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Star Wars Setting 4000 years After Yavin for the Star Wars Saga System.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible".  <br> <br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
[[Image:StarWars-Wiki-logo.gif|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki.  <br> <br> '''Welcome to the Star Wars: AFTER YAVIN campaign wiki.''' <br> With the Campaign idea beginning on December 16th 2007, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Star Wars Setting 4000 years After Yavin for the Star Wars Saga System.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible".  <br> <br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
<br> A bluebook form: [[Midnight RPG - Chapter 00.000]]
 
<br> A bluebook form: [[Midnight RPG - Chapter 00.000]]
<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://starwars.wikia.com/wiki/Main_Page Wookiepedia]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Group's Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.]]
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<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://starwars.wikia.com/wiki/Main_Page Wookiepedia]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Group's Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.   ]]
 
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[[Image:Star-Wars-movies-poster.gif]]
==SETTING Descriptions==
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'''Episode XX''' <br>'''A NEW BEGINNING'''<br> <br>'''It is a period of darkness rescinding. <br> The first generation to achieve interstellar travel since the ends of the LOST AGES has <br> come to a close. <br> <br> Galactic ships, venturing out amid unfamiliar stars, havebegun to reestablish a select few ancient HYPERSPACE BEACONS. <br> The galactic databanks of the Ancient Republic Spacelane Bureau were <br> lost or compromised in the aftermath of the Yuuzhan Vong invasion so long ago.  <br> <br> 4,000 years past, one hundred planets were chosen for worldshaping<br> Yuuzhan Vong Shapers, accompanied by Jedi, set to work, and at first the <br> results were wondrous to behold. But numerous Alliance member worlds, whose  <br> populations still nursed bitter memories of the Vong invasion would soon see their fears <br> justified... <br>  <br> Following the The Sith-Imperial War the Vong's crusade to cleanse all that is of any form of <br> mechanical technology plunged the Galaxy into a time of great darkness.  The Vong's legacy poisoned each terra-formed world's databank systems.  This quickly spread from world to world <br> corrupting any computer it could find. Thus the Lost Ages began, this tactic of SCORCHED-INTELLECT  <br> brought about a galactic dark age. It would be 200 generations before worlds found ways to reconnect, to <br> combat this data-plague. <br>  <br> Emerging from the lushly forested opulent "core" world of Tatooine, the remnants of the Old Galactic Alliance <br> have embarked on an ambitious new reclamation plan to restore hyperspace beacons, aspiring to reunify the galaxy  <br> lostHaving long since reverted to a state similar to that of the Hundred-Year Darkness, always tight on supplies and  <br> struggling to stay one step ahead of the data-plague, xenophobia, and pirates, you are excavators of the lost galaxy.   <br> Your goal... to venture into the Unknown Regions to find a new hope.  The force is but religious myth in this time of naive  <br> ignorance. You are crusaders. You are archeologistsYou are questing knightsYou are myth finders. <br> <br> These are the new tales of the Jedi, the Knights of the Alliance . . . .'''<br>
::  Make the jump to lightspeed 4,000 years after the Battle of Yavin to a time when the galaxy rebuilds from the long loss of the Lost Ages (a Galactic Dark Age) where the rebirth of the Jedi Knights and Sith Lords clash in galactic conflict.
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[http://en.wikipedia.org/wiki/Star_Wars_opening_crawl The Opening Crawl] <br> [http://www.starwars.com/episode-iii/bts/production/f20050126/indexp2.html Opening Crawl Movie texts] <br> [http://en.wikipedia.org/wiki/Star_Wars_galaxy Star Wars Galaxy at Wikipedia] <br> <br>
::  This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. The Republic had once again started exploring and expanding, into the unknown with a renewed sense of joy and optimism. A new golden age was promised and seemed to be at hand. But then the dark rumors began… As the galaxy plunges forward into the unknonwn, the forces of the remnants of the Ancient Republic, along with their allies attempting to find and rebuild the lost religion of the Force, struggle to protect themselves from hordes of Raiders and pirates, tyrannical lords, and traitorous allies on every front.
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Make the jump to lightspeed 4,000 years after the Battle of Yavin to a time when the galaxy rebuilds from the long loss of the Lost Times (a Dark Age) where the rebirth of the Jedi Knights and Sith Lords clash in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.
 
 
::  Separatists and rebels threatened peaceful worlds with strange and unreasonable demands. Criminal organizations were rumored to be buying off corrupt politicians in the restoration days of the Ancient Republic Senate. And there were even whispers of new padawan learners and with that came other rumors of those falling into darkness and the Return of the dark side! And then things got very bad…
 
 
 
:: In the skies above the former Outer Rim world of Tatooine, the rebuilding of the Ancient Republic merchant fleets engage the forces of xenophobia in a desperate effort to expand and reunify the galaxy to what it was 4000 years before.
 
 
 
 
 
===Age of Emergence Details===
 
:: The game would be set 4000 years after the Battle of Yavin, when Luke Skywalker and the Rebel Alliance began overtaking the Galactic Empire, and some 40 years after the first ships were relaunched into space. This game will follow all of the Star Wars Expanded Universe storylines.
 
 
 
 
 
[[Image:Corvette-CHRON.jpg|thumb]]
 
[[Image:TantiveIV egvv.jpg|thumb|the core chasis of the CR90]]
 
[[Image:Lambda1.jpg|thumb]]
 
::  The characters are all future Padawans currently unaware of the power of the Force, working together to restore the Galactic Hypersapce Beacons under the guidance of the remnants of the Ancient Galactic Republic Alliance, on a rebuilt rag-tag ancient CR90 corvette cobbled together from ruined wreckages. The CR90 was commonly referred to as a Corellian Corvette or a blockade runner. These ships were relatively small (for its era), multi-purpose capital ship manufactured by the long defunct Corellian Engineering Corporation. Like its predessessors the CR90 possesses legendary adaptability, which allows it to serve in roles as mundane as freight hauling or as high-profile as diplomatic escort. This ship, '''the Monomyth Crusader''', is part of a small but growing group of hyperspace capable star ships sent out of the old Outer Rims towards a world known only in children's fairy tale songs as '''Bone World'''
 
::: The core chasis formerly registry name: '''Night Caller''', the ship was built from the ground up to serve as a small excavator carrier. The primary changes from the original CR90 design were an enlarged bridge section with a starfighter hold, and a tractor beam projector (not currently functioning) suited to a much larger warship. Carrying a rebuilt light-sailed Lambda-class T-4a shuttle in its forward cargo hold and mounted a heavy tractor beam projector in the place of one of its turbolaser turrets. Also, the normal deck between the hangar and bridge, usually used for luxury quarters, was removed.
 
   
 
::  Meanwhile, on another planet of importance for which a sister mission is responsible is '''Yuuzhan'tar, "the Hallow"'''The crew of '''the Red Dawn''' have been out of contact for over 5 weeks, their goal was to seek data to uncover the means to stop or slow the re-infection of the data-plague across Known Space.
 
 
 
 
 
===NOTES for the ‘Tales’ setting===
 
#  Technology is fairly similar to all of Star Wars but a bit more primitive
 
:::*  Energy Weapons (blasters, vibro, force pikes, etc) in the Equipment section have ½ the shots or rounds listed there.  
 
:::*  Starship Hyper-drives take longer (and I will be changing the names to better reflect the Tales era).  
 
:::*  Also most ships do not have HyperDrive Nav Computers, instead relying on the HyperJump HaloNet Beacon network. These ‘jump beacons’, along with the HaloNet systems, allows for safe passage through Hyperspace. When plotting a course, assume that any systems with a HaloNet connection is also connected to the HyperJump system and that in affect the ship has a Nav Computer. Generally only Republic Navy Capital Ships of the Line have onboard nav computer systems which are huge and very complex machines.
 
# The Jedi Order, not yet formed, will be far less restrictive then in the Prequel Era – Jedi Masters teach as many Padawans as they feel they can and Jedi Knights are allowed to follow any path they wish. Padawans are also far more likely to come to the Jedi later in life, very few are raised from childhood in the Order. It is believed at this time that one should have some experiences. The Jedi are also allowed to marry and have children, for the structures and edicts of the Order are not as developed yet.   
 
#  A Master or the Jedi Knight might request aid from another Knight but they do not ‘order’ each other around. Padawans are still under the responsibility of their teachers until deemed fit for Knighthood but otherwise don’t overly restrict their students.   
 
#  The Jedi are far more dispersed in this time period. After the Scorched-Intelligence, the Jedi religion is only myth, legend and children's stories.  
 
# The relationship between the reforming Republic and the Jedi is far less formal then in the Prequel Era (but still very symbiotic), the Republic or the Jedi might ‘request’ aid from each other and the assistances is generally agreed to, but no one is ‘ordered’ or ‘assigned’ to a mission by either group.  
 
The Republic also has a military and stellar navy at this time called the Army and Navy of the Republic.  
 
 
 
 
==House Rules for ‘Tales of the Jedi’ SAGA edition==
 
 
 
===DEFENSE MODIFIERS===
 
Reflex save for Flat-footed is ½ Level instead of full level
 
 
 
===CLASS MODIFIERS===
 
Jedi can build their own lightsaber at any time, but they must build one before becoming a Knight
 
Scoundrels have 5 + Int modifier Trained skills
 
 
 
Scouts have 4 + Int modifier Trained skills
 
 
 
Class Skills you can take training in any Skill you want, but you may only take Skill Focus with Class Skills.  
 
 
 
===FEAT MODIFIERS===
 
Dodge grants +1 to your dodge Reflex Defense and an additional +1 dodge bonus vs. one target you can perceive.
 
Strong in the Force allows you to roll Two dice (see Force Points below) and take the better of the two.
 
 
 
===THE FORCE MODIFIERS===
 
Force Points instead of increasing the number of dice that are rolled, the dice type is increased as follows…
 
*  Levels 1-7: 1d6
 
*  Levels 8-14: 1d8
 
*  Levels 15+: 1d10
 
 
 
Also you can spend this Force point after you roll and can spend more then 1 a round.
 
 
 
Force Power Surge increases Jump distances by x5, x10 and x15 (instead of +10, 20 and 30 to Jump skill)
 
 
 
Force Power Force Grip can be maintained but the check is -5
 
 
 
Force Power Move Object when using it to attack, you must make a Range Base Attack check. Most items should also count as improvised weapons (-4 to attack rolls)
 
 
 
===COMBAT MODIFIERS===
 
Blasters and other rifle like weapons along with bows, cause an Attack of Opportunity when used in melee combat. Pistols do not (note carbines with folding stocks, see main rules for info on ranges, etc).
 
 
 
===WEAPON MODIFIERS===
 
Increase the damage dices by one for all weapons (a Dagger does 1d6, Lightsaber 2d10, Blaster Pistol 3d8, etc).
 
 
 
===PRESTIGE CLASSES===
 
Jedi Knight’s requirement is 7th level Heroic class (not +7 base attack), and at least two levels in the Jedi class.
 
 
 
 
 
  
 
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Having reached peace with the Yuuzhan Vong, the newly formed Galactic Federation of Free Alliance struggles to keep itself working as a single government. But many threats from inside are joined by a danger that comes from the remains of the Dark Side. The new Jedi order created by Luke Skywalker faces a new era as the heirs of the Skywalker legacy grow up. Jacen Solo, perhaps the wisest of that new order, is now Ben Skywalker's master, and together they will have to confront the new powers willing to destroy the Jedi, the Galactic Federation and, maybe, the galaxy. The Legacy era continues in a series of comics that debuted in May 2006 entitled "Star Wars: Legacy".
 
Having reached peace with the Yuuzhan Vong, the newly formed Galactic Federation of Free Alliance struggles to keep itself working as a single government. But many threats from inside are joined by a danger that comes from the remains of the Dark Side. The new Jedi order created by Luke Skywalker faces a new era as the heirs of the Skywalker legacy grow up. Jacen Solo, perhaps the wisest of that new order, is now Ben Skywalker's master, and together they will have to confront the new powers willing to destroy the Jedi, the Galactic Federation and, maybe, the galaxy. The Legacy era continues in a series of comics that debuted in May 2006 entitled "Star Wars: Legacy".
  
 
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==Links for Reference Ideas==
 
:  [http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic KotOR era]
 
:  [http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic_II:_The_Sith_Lords KotOR II]
 
:  [http://en.wikipedia.org/wiki/List_of_Star_Wars:_Knights_of_the_Old_Republic_characters KotOR Characters]
 
:  [http://en.wikipedia.org/wiki/List_of_Star_Wars_Old_Republic_characters Old Republic Characters] 
 
:  [http://en.wikipedia.org/wiki/Tales_of_the_jedi TotJ era]
 
 
:  [http://en.wikipedia.org/wiki/Star_Wars_opening_crawl The Opening Crawl] <br>
 
:  [http://www.starwars.com/episode-iii/bts/production/f20050126/indexp2.html Opening Crawl Movie texts]
 
:  [http://en.wikipedia.org/wiki/Star_Wars_galaxy Star Wars Galaxy at Wikipedia]
 
 
:  [http://starwars.wikia.com/wiki/Hyperspace_beacon Hyperspace Beacon] - They were known to be in use in the Tion Cluster as early as 25,100 BBY. Beacons recorded local hyperspace data, which was then downloaded by visiting spacecraft. Each beacon kept accurate data on routes to a limited number of other beacons, providing practical limitations on hyperspace jumps in both distance and direction. The beacons were maintained and patrolled by the Republic Spacelane Bureau. Reliability of available data was only about 80%. Beacons were moored in open space between systems to avoid the effects of gravitation. <br> Pirates sometimes reprogrammed the beacons to transmit incorrect coordinates to ships, sending them into deep space so the ships could be ambushed and pillaged far from the interference of the Republic.  <br>  Around the time of the Mandalorian War the beacons became redundant with the introduction of navcomps. <br> Hyperspace beacons featured prominently in the Tales of the Jedi series, and were apparently necessary for all hyperspace travel during the events of the Great Sith War. However, by the time of the Knights of the Old Republic comics and computer games, hyperspace capable craft contained autonomous navigation computers. <br> Resources for Hyperspace Beacons:
 
::*  The New Essential Chronology
 
::*  Tales of the Jedi Companion
 
::*  Platt's Starport Guide
 
:*  [http://starwars.wikia.com/wiki/Stenness_Hyperspace_Terminal The Stenness Hyperspace Terminal] was a popular space station that was located within the Stenness Node around 4,000 BBY.
 
:*  [http://starwars.wikia.com/wiki/Darknon_Station Darknon Station] was a space station on the Itani Run, along the edge of the Itani Nebula. The station had been built near a navigational beacon in the early years of hyperspace travel, in or before 4,000 BBY. Over many thousands of years, trade routes shifted and it lost significance, decaying into a half-abandoned ghostly shell of its former self.
 
:*  [http://starwars.wikia.com/wiki/Terman_Station Terman Station] was a space station in the Terman system of the Periphery, between Sriluur and Hutt Space. Terman Station was ancient, and in fact was a Tionese orbital fortress dating to the wars between the Hutt Empire and Xim before the founding of the Old Republic. Despite this, it had been maintained and upgraded over the millennia.
 
 
 
 
 
:  [http://starwars.wikia.com/wiki/Hyperspace Hyperspace]
 
::  [http://starwars.wikia.com/wiki/Darkspace Darkspace] - Vong's term for Hyperspace
 
:  [http://starwars.wikia.com/wiki/Hyperdrive Hyperdrive]
 
::  [http://starwars.wikia.com/wiki/Dovin_basal Dovin Basal]  -  Vong's Hyperdrive
 
:  [http://starwars.wikia.com/wiki/Category:Yuuzhan_Vong_phrases Vong Phrases]
 
:  [http://starwars.wikia.com/wiki/Rakata Rakata] - ancient creators of Hyperdrive
 
  
  

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