Difference between revisions of "Stargazer Darque"

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'''Skills'''
 
'''Skills'''
* Combat/Projectile Weapon 0, raised to 2 with 6pts
+
* Combat/Projectile Weapon 2
 +
* Navigation 2
 +
* Vehicle/Space 1
 +
* Tech/Astronautic 1
 +
* Exosuit 1
 +
* Tech/Postech 1
 
* Culture/Traveller 0
 
* Culture/Traveller 0
* Navigation 0, raised to 2 with 5pts
 
 
* Persuade 0
 
* Persuade 0
 
* Stealth 0
 
* Stealth 0
 
* Survival 0
 
* Survival 0
 
* Tactics 0
 
* Tactics 0
* Vehicle/Space 0, raised to 1 with 2pts
+
* Computer 0
* Tech/Astronautic 1 for 3pts
 
* Computer 0 for 1pt
 
 
* Culture/Spacer 0
 
* Culture/Spacer 0
* Exosuit 0, raised to 1 with 2pts
 
 
* Gambling 0
 
* Gambling 0
* Tech/Postech 0, raised to 1 with 2pts
 
 
* Security 0
 
* Security 0
 
* Tech (Medical) 0
 
* Tech (Medical) 0

Revision as of 12:59, 29 December 2013

STARGAZER DARQUE (Expert)

History: Stargazer Darque (that *is* his real name, do *not* get him started on his parents) was born to the Engineer class on a world with a heavily caste-stratified society. While he was talented enough at his job, eventually ending up in a ship's engine crew, he grew fed up with the unthinking abuse of those of more privileged castes and fled during a routine stop. He fell in with a bounty hunting crew, who may have kept him at the bottom of the totem pole but at least didn't pretend this was a law of nature, until they were wiped out by a mark who proved beyond their talents. Due to his secretive boss, however, he has no clue who this person is or where they went.


Strength 14 [+1]

Intelligence 13 [+0]

Dexterity 14 [+1]

Wisdom 17 [+1]

Constitution 14 [+1]

Charisma 11 [+0]


Background Package: Engine Crew

Class: Engineer

Training Package: Bounty Hunter

Skills

  • Combat/Projectile Weapon 2
  • Navigation 2
  • Vehicle/Space 1
  • Tech/Astronautic 1
  • Exosuit 1
  • Tech/Postech 1
  • Culture/Traveller 0
  • Persuade 0
  • Stealth 0
  • Survival 0
  • Tactics 0
  • Computer 0
  • Culture/Spacer 0
  • Gambling 0
  • Security 0
  • Tech (Medical) 0
  • Perception 0
  • Science 0


HP: 22

Languages: English, French

Inventory:

  • Armoured undersuit
  • TL4 backpack
  • Compad
  • Mag rifle with 500 rounds of ammunition (750)
  • 20 days' rations (100)
  • Combat field uniform (1000)
  • Navcomp (500)
  • Low-light goggles (200)
  • Vacc suit (100)
  • Survival kit (100)
  • Solar recharger (500)
  • Pooled funds for comm server (250)
  • Donation to ship petty cash tin (500)
  • Contribution to slush fund (5000)
  • Cash (2222)

Standard Readied Items: (7)

  • Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus
  • Navcomp
  • Mag rifle (2); hit bonus +3 (+2 skill, +1 Dexterity), damage 2d8+3, range 300/600, 10 rounds/magazine
  • Survival kit
  • 3 magazines of ammo
  • Compad
  • Argus web - ship stores

Standard Stowed Items: (14, +4 from armour)

  • Solar recharger (3)
  • Low-light goggles
  • 3 days' rations
  • Comm server (3)
  • 6 magazines of ammo (2)
  • Twelve type A power cells (2)
  • Metatool - ship stores
  • Postech toolkit (3) - ship stores

Vital stats:

  • Attack Bonus +0
  • Physical Effect Save 16
  • Mental Effect Save 15
  • Evasion Save 12
  • Tech Save 11
  • Luck Save 14