Editing Stars Without Number: The High and the Mighty

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*PCs may replace the Noble package's Combat/Primitive with Combat/Melee. This option is not available at other steps of character generation.
 
*PCs may replace the Noble package's Combat/Primitive with Combat/Melee. This option is not available at other steps of character generation.
 
*At character creation, Noble characters receive an additional allotment of skill points equal to what their class would normally grant (two for warriors or psychics, three for experts.)
 
*At character creation, Noble characters receive an additional allotment of skill points equal to what their class would normally grant (two for warriors or psychics, three for experts.)
*After character creation, Noble characters receive double skill points (Four for warriors or psychics, six for experts.) The normal skill maximum by character level still applies.
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*After character creation, Noble PCs receive double skill points (Four for warriors or psychics, six for experts.) The normal skill maximum by character level still applies.
 
*'''The game will be using the rules from various other books'''. It is advisable that the party pay special attention to the skill functions in those books. Particularly if the group intends to engage in mercenary or other military conflict, it may be wise to plan for one Warrior character to function as captain of the ship and general in charge of ground forces; this would involve high mental attributes and maxed-out Leadership and Tactics skills.  
 
*'''The game will be using the rules from various other books'''. It is advisable that the party pay special attention to the skill functions in those books. Particularly if the group intends to engage in mercenary or other military conflict, it may be wise to plan for one Warrior character to function as captain of the ship and general in charge of ground forces; this would involve high mental attributes and maxed-out Leadership and Tactics skills.  
 
**Suns of Gold: "A merchant’s expertise is simply the total of his or her Business skill, relevant Culture skill, and the better of their Intelligence or Charisma modifiers. If they have absolutely no planetary Culture skill, they suffer a penalty of -1. A group can pool their talents to use the best numbers available to them, but this requires close cooperation and trust.  
 
**Suns of Gold: "A merchant’s expertise is simply the total of his or her Business skill, relevant Culture skill, and the better of their Intelligence or Charisma modifiers. If they have absolutely no planetary Culture skill, they suffer a penalty of -1. A group can pool their talents to use the best numbers available to them, but this requires close cooperation and trust.  

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