Editing Stars Without Number: The High and the Mighty

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'''Combat'''
 
'''Combat'''
*AC: 8 (unarmored), 6 (Armored Undersuit), 3 (Pilot Suit)
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*AC:
*HP: 16
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*HP:
*Init: +1
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*Init:
*MR: 10
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*MR:
*Primary Ranged Attack:Laser Rifle (+1 to hit, 1d10 damage, 300/500 m range, 20 round magazine, no recoil)
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*Primary Ranged Attack:
*Secondary Ranged Attack: Thermal Pistol (+1 to hit, 2d6 damage, 25/50 m range, 5 round magazine, no recoil)
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*Secondary Ranged Attack:
*Secondary Ranged Attack: Void Carbine (-1 to hit, 2d6 damage, 100/300 m range, 10 round magazine, no recoil, damages vacuum suits)
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*Primary Melee Attack:
*Primary Melee Attack: Monoblade (+1 to hit, 2d6 damage)
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*Secondary Melee Attack:
*Secondary Melee Attack: Unarmed (+1 to hit, 1d2+1 damage)
 
 
*Special Attack:
 
*Special Attack:
 
*Saves
 
*Saves
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**Tech 11
 
**Tech 11
 
**Luck 14
 
**Luck 14
 
'''Personal Equipment'''
 
*Weapons
 
**Monoblade, Void Carbine, Thermal Pistol, Laser Rifle
 
*Armor
 
**Pilot Suit (AC 4, Enc 1)
 
**Armored Undersuit (AC 7, Enc 0)
 
*Exploration Gear
 
**Atmofilter (Enc 1), Backpack (Enc 1), Binoculars (Enc 1), Glowbug, Solar Recharger (Enc 3), Survival Kit (Enc 1)
 
*Tools and Medicine
 
**Bioscanner (Enc 1), Lazarus patch (Enc 1), Medkit (Enc 2), Metatool (Enc 1), 6 Type A power cells (Enc 1), Tech/Astronautic tool kit (Enc 3), Tech/Postech tool kit (Enc 3)
 
*Personal Accessories
 
**Compad, Dataslab (Enc 1)
 
 
*Readied items
 
**Armored undersuit, backpack, laser rifle, monoblade, lazarus patch
 
*Stowed items
 
**Thermal pistol, atmofilter, binoculars, glowbug, survival kit, bioscanner, medkit, metatool, 6 type A power cells, dataslab
 
  
 
=== Mecha ===
 
=== Mecha ===
 
Vafthru∂nir, a shock suit
 
Vafthru∂nir, a shock suit
Power: 9/11, Mass: 6/6, Hardpoints: 2/2
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Power: 9/11
*Armor: 12 (against non-gunnery weapons)
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Mass: 6/6
*AC: 2
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Hardpoints: 2/2
*Speed: 4 (20 meters)
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*Rocket Launcher (+2 to hit, 3d10+2 damage, 2k/4k range, AP 5, Ammo)
*HP: 30
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*Heavy Machine Gun (+2 to hit, 3d6+2 damage, 0.5k/1k range, AP 5, Ammo, Can fire to suppress)
*Mech Weapon: Rocket Launcher (+2 to hit, 3d10+2 damage, 2k/4k range, AP 5, Ammo)
+
*Breaching Tool
*Mech Weapon: Heavy Machine Gun (+2 to hit, 3d6+2 damage, 0.5k/1k range, AP 5, Ammo, Can fire to suppress)
+
*Field Medical Unit
*Side Weapon: Monoblade (+1 to hit, 2d6+2 damage)
 
*Mech Fitting: Breaching Tool
 
*Mech Fitting: Field Medical Unit
 
  
 
=== Henchman ===
 
=== Henchman ===

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