Editing Stars Without Number: The High and the Mighty
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*English is the common language of New Eden. | *English is the common language of New Eden. | ||
*All PCs treat Exosuit as an in-class skill. | *All PCs treat Exosuit as an in-class skill. | ||
− | *Combat/Unarmed is replaced with Combat/Melee. This adds the skill bonus to | + | *Combat/Unarmed is replaced with Combat/Melee. This adds the skill bonus to damage only for actually unarmed attacks, but may also be used for to-hit rolls with melee weapons. Combat/Primitive must still be used for grenades and the like, so it isn't useless. Combat/Melee OR Combat/Primitive may be used to modify AC when in personal-scale combat versus other melee fighters, provided that the defender made a melee attack on their last action. |
*PCs may replace the Noble package's Combat/Primitive with Combat/Melee. This option is not available at other steps of character generation. | *PCs may replace the Noble package's Combat/Primitive with Combat/Melee. This option is not available at other steps of character generation. | ||
*At character creation, Noble characters receive an additional allotment of skill points equal to what their class would normally grant (two for warriors or psychics, three for experts.) | *At character creation, Noble characters receive an additional allotment of skill points equal to what their class would normally grant (two for warriors or psychics, three for experts.) |