Editing Stars Without Number: The High and the Mighty

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*MR 5
 
*MR 5
 
*Morale 7
 
*Morale 7
*Ranged Attack: Ion Blaster +2, 1d8, 50/100.
+
*Ranged Attack: Ion Blaster +2, 1d10, 50/100.
 
*Melee Attack: Claws +2x2, 1d4.
 
*Melee Attack: Claws +2x2, 1d4.
 
*Special: Cheap.
 
*Special: Cheap.
Line 739: Line 739:
 
'''Drone Mob'''
 
'''Drone Mob'''
 
*AC 7
 
*AC 7
*HD 8
+
*HD 12
 
*Save 15+
 
*Save 15+
 
*MR 5
 
*MR 5
 
*Morale 7
 
*Morale 7
*Ranged Attack: Ion Blaster +2, 1d8, 50/100.
+
*Ranged Attack: Ion Blaster +3x2, 1d10, 50/100.
*Melee Attack: Claws +3x2, 1d4+2.
+
*Melee Attack: Claws +4x2, 1d4+2.
 
*Special: Cheap.
 
*Special: Cheap.
  
Line 753: Line 753:
 
*MR 5
 
*MR 5
 
*Morale 8
 
*Morale 8
*Ranged Attack: Ion Blaster +3, 1d8+1, 50/100.
+
*Ranged Attack: Ion Blaster +3, 1d10+1, 50/100.
 
*Melee Attack: Claws +3x2, 1d4+1  or 1d6+1 (reinforced serration.)
 
*Melee Attack: Claws +3x2, 1d4+1  or 1d6+1 (reinforced serration.)
*Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1, or sometimes 2.
+
*Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1 or 2.
  
 
'''Citizen Mob'''
 
'''Citizen Mob'''
 
*AC 7 or 5.
 
*AC 7 or 5.
*HD 12
+
*HD 18
 
*Save 14+
 
*Save 14+
 
*MR 5
 
*MR 5
 
*Morale 8
 
*Morale 8
*Ranged Attack: Ion Blaster +4, 1d8+1 50/100.
+
*Ranged Attack: Ion Blaster +4x2, 1d10+1 50/100.
*Melee Attack: Claws +4x2, 1d4+3 or 1d6+3
+
*Melee Attack: Claws +5x2, 1d4+3 or 1d6+3
*Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1, or sometimes 2.
+
*Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1 or 2.
  
 
'''Chittik Soldier'''
 
'''Chittik Soldier'''
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*MR 7
 
*MR 7
 
*Morale 9
 
*Morale 9
*Ranged Attack: Ion Carbine +4, 2d6, 75/150
+
*Ranged Attack: Ion Carbine +4, 2d6+1, 75/150
*Melee Attack: Claws +4x2, 1d8+1.
+
*Melee Attack: Claws +4x2, 1d6+2.
 
*Special: Once per combat, force enemy to reroll an attack roll.
 
*Special: Once per combat, force enemy to reroll an attack roll.
  
 
'''Chittik Soldier Mob'''
 
'''Chittik Soldier Mob'''
 
*AC 5
 
*AC 5
*HD 14
+
*HD 18
 
*Save 14+
 
*Save 14+
 
*MR 7
 
*MR 7
 
*Morale 9
 
*Morale 9
Ranged Attack: Ion Carbine +4, 2d6, 75+/150
+
Ranged Attack: Ion Carbine +5, 2d6+2, 75+/150
*Melee Attack: Claws +4x2, 1d8+3.
+
*Melee Attack: Claws +6x2, 1d6+4.
*Special: Warning Shriek. As an action, once per combat, force morale check on one enemy unit within 20 meters. Enemy units cannot be targeted by this ability more than once per combat. Only works in atmosphere. PC units attacked by this instead must save v. mental or receive -2 to-hit for 1d4 rounds.
+
*Special: Warning Shriek. As an action, once per combat, force morale check on one enemy unit within 60 meters. Enemy units cannot be targeted by this ability more than once per combat. Only works in atmosphere. PC units attacked by this instead must save v. mental or receive -2 to-hit for 1d4 rounds.
 
*Special: Heavy Weapon. Squad will be equipped with either an Ion Cannon (+4, 3d6+1, 300/600. May suppress.) or a Plasma Lance (+4, 3d8, 400/800. AP 8.) May use this on alternating rounds if the unit does not move that round.
 
*Special: Heavy Weapon. Squad will be equipped with either an Ion Cannon (+4, 3d6+1, 300/600. May suppress.) or a Plasma Lance (+4, 3d8, 400/800. AP 8.) May use this on alternating rounds if the unit does not move that round.
  

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