Editing Stars Without Number: The High and the Mighty

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Because A. Tracking single enemies is a pain in the ass and B. You guys are expected to destroy scads of them, we're going to be adopting the Mob rules from Godbound. I'll summarize below.
 
Because A. Tracking single enemies is a pain in the ass and B. You guys are expected to destroy scads of them, we're going to be adopting the Mob rules from Godbound. I'll summarize below.
 
*Mobs occupy an area rather than having discrete positions. I'll tell you specifically if they have cover or not.  
 
*Mobs occupy an area rather than having discrete positions. I'll tell you specifically if they have cover or not.  
*On their turn, Mobs make one or more attacks on every enemy they have LOS to.  
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*On their turn, Mobs make one or more attacks on every enemy they have LOS to. They can make ''many'' attacks.
 
*Mobs are basically normal troops, so they typically will be firing rifles or the like; gunnery weapons will be called out specifically.
 
*Mobs are basically normal troops, so they typically will be firing rifles or the like; gunnery weapons will be called out specifically.
*Mobs have HD rather than HP. So, of course you are wondering how you deal HD damage instead of HP damage.
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*Mobs have HD rather than HP. So, a vast mob of elite warriors might have 48 HD. The mob is destroyed when you deal that much damage. So, of course you are wondering how you deal HD damage instead of HP damage.
 
*The answer is that we use Godbound's damage charts. In essence, you roll your normal damage. Each die is then counted ''separately''. '''A 1 on the die deals 0 damage, a 2-5 deals 1HD, a 6-9 deals 2HD, and a 10+ deals 4HD. If you have a modifier due to an attribute or the like, apply that to any one single die of your choice.'''  
 
*The answer is that we use Godbound's damage charts. In essence, you roll your normal damage. Each die is then counted ''separately''. '''A 1 on the die deals 0 damage, a 2-5 deals 1HD, a 6-9 deals 2HD, and a 10+ deals 4HD. If you have a modifier due to an attribute or the like, apply that to any one single die of your choice.'''  
*Area effect weapons are lethal against mobs.  
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*''Example:'' Lester is piloting his mech suit, the Unlikely, which is equipped with a suit-scale laser weapon. He fires it upon a small mob of rabble with 12HD and AC7. He hits with a 13. His damage, due to an excellent Intelligence score, is 3d8+2. He rolls 1, 5, 8. He decides to apply his damage bonus to the last die. The 1 deals 0HD, the 5 deals 1HD, and the (modified) 10 deals 4HD. This totals 5HD of damage. He has now reduced the mob to 7/12 HD, and his weapon is in cooldown. They pelt him with grenades and attacks from laser-pistols, to which the Unlikely is functionally invulnerable. Because his mech's laser is in Cooldown, he wades in with his monoblade side-arm to continue his bloody work. He now charges into melee. On a successful hit, he deals 2d6+'''4''' (two from his suit's strength, and two from charging), rolling a 2 and a 6. He increases the 6 to a 10, and deals a total of (1+4=)5 HD again. The Unlikely slays men to the left and the right, cutting them down effortlessly. The mob now has only 2/12HD left, and will most likely be destroyed utterly in the next round. Actually I'd probably have rolled Morale for them before this, even, but them's the breaks.
**An HMG fired to suppress deals half its damage straight, with no to-hit roll required. If the target is behind hard cover, they may save to negate the damage.
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*Area effect weapons are lethal against mobs. An HMG fired to suppress deals its damage straight, rather than recalculating or halving it, as does a rocket launcher if the wielder is willing to accept the -4 to hit man-sized targets. Other weapons we'll deal with as they come up.
**A rocket launcher firing anti-personnel rockets deals straight damage, but fires at a -2 penalty.  
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*In a mech you can usually move through space occupied by a mob, but this may trigger attacks by the mob.
**Other weapons we'll deal with as they come up.
 
*You cannot move through a mob!
 
  
 
== Vehicles ==
 
== Vehicles ==

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