Editing Stars Without Number: The High and the Mighty
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Worn Shipboard | Worn Shipboard | ||
− | *Readied items (0/5 free): Pilot suit, Monoblade, Kinesis Wraps, Thermal Pistol, Metatool | + | *Readied items (0/5 free): Pilot suit, Monoblade, Kinesis Wraps, Thermal Pistol, Metatool |
*Stowed items (10/10 free): None | *Stowed items (10/10 free): None | ||
Worn Exploring | Worn Exploring | ||
− | *Readied items (0/5 free): Pilot suit, Monoblade, Cutter Rifle w/Grenade Launcher (3 enc) | + | *Readied items (0/5 free): Pilot suit, Monoblade, Cutter Rifle w/Grenade Launcher (3 enc) |
− | *Stowed items - backpack ( | + | *Stowed items - backpack (2/10 free): Type A power cells x6, Glowbugs x6, Binoculars, Lazarus Patch x2, Metatool, Spy Eye (2 enc) |
Other Owned | Other Owned | ||
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*Mech Fitting: Ammunition Cells | *Mech Fitting: Ammunition Cells | ||
*Mech Fitting: Polyspectral Sensors | *Mech Fitting: Polyspectral Sensors | ||
+ | |||
+ | === Henchman === | ||
+ | Start with no henchmen | ||
+ | |||
+ | == Ofeig Sigurdsson (Caias Ward) == | ||
+ | *Expert 2 | ||
+ | *XP: 1500/3000 | ||
+ | *Background: Noble | ||
+ | *Training: Signal Officer | ||
+ | *Bio: Ofeig would have been a footnote in his family line except for his terrible tenacity. Part of a petty squabble, he was targeted for an assassination at a young age. Defying the odds, he survived the attempt despite his terrible injury to a muscle degenerating poison which requires braces outside his suit mech. He's taken to diplomacy as a means to make up for his physical shortcomings. | ||
+ | *Description: A small blond man whose musculature is not symmetrical, he walks with some difficulty but moves quickly. Even with the cane he sometimes needs and the braces under his clothing, he carries himself confidently. | ||
+ | *Languaged: English, Norwegian, Hindustani | ||
+ | |||
+ | '''Attributes''' | ||
+ | *Str: 7 (-1) | ||
+ | *Dex: 10 | ||
+ | *Con: 10 | ||
+ | *Int: 14 (+1) | ||
+ | *Wis: 14 (+1) | ||
+ | *Cha: 18 (+2) | ||
+ | |||
+ | '''Skills''' | ||
+ | *Burearcracy 1 | ||
+ | *Combat (Energy Weapons) 0 | ||
+ | *Combat (Gunnery) 0 | ||
+ | *Combat (Primitive Weapons) 0 | ||
+ | *Computer 1 | ||
+ | *Culture/Traveler 0 | ||
+ | *Culture/World 0 | ||
+ | *Exosuit 0 | ||
+ | *Language 0 | ||
+ | *Leadership 0 | ||
+ | *Persuade 1 | ||
+ | *Security 1 | ||
+ | *Tech/Astronautic 0 | ||
+ | |||
+ | '''Combat''' | ||
+ | *AC: 7 (Armored Undersuit), 4 (Pilot Suit) | ||
+ | *HP: 16/16 | ||
+ | *Init: 0 | ||
+ | *MR: 10 m/round | ||
+ | *Primary Ranged Attack: Laser Pistol (+0 to Hit, 100/300m, Ammo 10) | ||
+ | *Secondary Ranged Attack: | ||
+ | *Primary Melee Attack: Monoblade (+0 to Hit, 1d8+1) | ||
+ | *Secondary Melee Attack: | ||
+ | *Special Attack: | ||
+ | *Saves | ||
+ | **Physical 16 | ||
+ | **Mental 15 | ||
+ | **Evasion 12 | ||
+ | **Tech 11 | ||
+ | **Luck 14 | ||
+ | |||
+ | === Equipment === | ||
+ | |||
+ | *Weapons | ||
+ | **Laser Pistol, Monoblade | ||
+ | *Armor | ||
+ | **Pilot Suit (AC 4, Enc 1) | ||
+ | **Armored Undersuit (AC 7, Enc 0) | ||
+ | |||
+ | * Gear | ||
+ | **Argus Web | ||
+ | **Compad | ||
+ | **Backpack | ||
+ | ***Atmofilter, Glowbug, Lazarus Patch, Metatool, 8 Translator Torcs (Mandarin, English, Hindustani, Spanish, Russian, Arabic, Japanese, French), 6 Type A Power Cells | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | === Mecha === | ||
+ | Soundwave, a Specialist suit | ||
+ | Power: 6/6, Mass: 8/11, Hardpoints: 1/1 | ||
+ | *Armor: 8 (against non-gunnery weapons) | ||
+ | *AC: 3 | ||
+ | *Speed: 6 (30 meters) | ||
+ | *HP: 20 | ||
+ | *Mech Weapon: Heavy Machine Gun (+3 to hit, 3d6+2 damage, 0.5k/1k range, AP 5, Ammo, Can fire to suppress, P 3 M 2) | ||
+ | *Side Weapon: Laser Rifle | ||
+ | *Mech Fitting: Active Camo Surface (P 1 M 2) | ||
+ | *Mech Fitting: Morphic Silhouette Damper (P 1 M 2) | ||
+ | *Mech Fitting: Polyspectral Sensors (P1 M1) | ||
+ | *Mech Fitting: Cargo Space (P 0 M 1) | ||
=== Henchman === | === Henchman === | ||
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== Sanso Johansen (Nicias) == | == Sanso Johansen (Nicias) == | ||
− | *Warrior | + | *Warrior 2 |
− | *XP: | + | *XP: 2500/4000 |
*Background: Noble | *Background: Noble | ||
*Training: Commando | *Training: Commando | ||
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*Athletics 1 | *Athletics 1 | ||
− | *Combat/Melee | + | *Combat/Melee 1 |
− | |||
*Combat/Projectile 1 | *Combat/Projectile 1 | ||
*Culture/New Eden | *Culture/New Eden | ||
Line 128: | Line 209: | ||
'''Combat''' | '''Combat''' | ||
*AC: Unarmored 7, Undersuit 5, Pilot/CFU 2 | *AC: Unarmored 7, Undersuit 5, Pilot/CFU 2 | ||
− | *HP: | + | *HP: 19/19 |
*Init: +2 | *Init: +2 | ||
*MR: 10/20 | *MR: 10/20 | ||
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=== Equipment === | === Equipment === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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'''Weapons''' | '''Weapons''' | ||
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'''Armor''' | '''Armor''' | ||
− | *Pilot Suit (AC4, Encumbrance | + | *Pilot Suit (AC4, Encumbrance 1, TL5, link with compad) |
*Armored Undersuit (AC7, Encumbrance 0, TL4) | *Armored Undersuit (AC7, Encumbrance 0, TL4) | ||
*Combat Field Uniform (AC4, Encumbrance 0, TL4) | *Combat Field Uniform (AC4, Encumbrance 0, TL4) | ||
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*Backpack (TL4) | *Backpack (TL4) | ||
*Binoculars (TL4) | *Binoculars (TL4) | ||
− | |||
*Climbing Harness | *Climbing Harness | ||
*Glowbug x10 | *Glowbug x10 | ||
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== Carla Danger (thirdkingdom) == | == Carla Danger (thirdkingdom) == | ||
*Warrior 1 | *Warrior 1 | ||
− | *XP: | + | *XP: 0/2005 |
*Background: Noble | *Background: Noble | ||
*Training: Space Marine | *Training: Space Marine | ||
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'''Skills''' | '''Skills''' | ||
− | *Banked Skill points: | + | *Banked Skill points: 0 |
*Combat/Energy Weapon 0 | *Combat/Energy Weapon 0 | ||
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== Erasmus Asgeirsson (Vektunaxa) == | == Erasmus Asgeirsson (Vektunaxa) == | ||
− | *Expert 3 | + | *Expert 3 |
*XP: 4500/6000 | *XP: 4500/6000 | ||
**2500 (IC 238) | **2500 (IC 238) | ||
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Start with no henchmen | Start with no henchmen | ||
− | == | + | == Remar Vargas (Heavy Josh) == |
− | * | + | *Psychic 3 |
− | *XP: 4500/ | + | *XP: 4500/4000 |
*Background: Noble | *Background: Noble | ||
− | *Training: | + | *Training: Astrogator (Skyward Steel) |
− | *Bio: | + | *Bio: As a rare Edenite MESs, Remar was sent off to the Psychic Academy in Capital City once his powers began manifesting, and mercifully before he used them to hurt himself. He is of noble blood, but is somewhat detached from all that, having grown up away from his clan's estate. On a rare trip home, his clan informed him of his new assignment as the astrogator of a raiding starship. |
− | *Description: | + | *Description: Short dark hair, sunken eyes, pale complexion, clammy hands. He listens to a wide variety of "viking music", and spends most of his time observing social interactions, rather than participating in them. It's for the best. |
− | *Languages: English, Norwegian | + | *Languages: English, Norwegian |
− | *Player: | + | *Player: Heavy Josh |
'''Attributes''' | '''Attributes''' | ||
− | *Str: | + | *Str: 10 (0) |
*Dex: 10 (0) | *Dex: 10 (0) | ||
− | *Con: | + | *Con: 14 (+1) |
− | *Int: | + | *Int: 14 (+1) |
− | *Wis: | + | *Wis: 18 (+2) |
− | *Cha: | + | *Cha: 7 (-1) |
'''Skills''' | '''Skills''' | ||
− | + | *Combat/Gunnery 0 | |
− | + | *Combat/Melee 0 | |
− | * Combat/ | + | *Combat/Psitech 0 |
− | * Combat/ | + | *Culture/New Eden 0 |
− | * Combat/ | + | *Exosuit 0 |
− | + | *Leadership 0 | |
− | * Culture/New Eden 0 | + | *Navigation 2 |
− | * | + | *Persuade 0 |
− | * | + | *Science 0 |
− | * | + | *Vehicle/Space 0 |
− | * | + | |
− | * | + | Skill Points 1 |
− | * | + | |
− | * | + | |
− | * | + | '''Psionics''' |
+ | |||
+ | *Power Points: 11 | ||
+ | |||
+ | '''Precognition''' (Major Power) | ||
+ | *Omen (Mastered) | ||
+ | *Terminal Reflection (Mastered) | ||
+ | *Alternate Outcomes (cost: 5) | ||
+ | |||
+ | '''Biopsionics''' (Minor Power) | ||
+ | *Biostasis (cost: 1) | ||
+ | *Psychic Succor (cost: 3) | ||
+ | '''Telekinesis''' (Minor Power | ||
+ | Remote Manipulation (cost: 1) | ||
− | |||
'''Combat''' | '''Combat''' | ||
*AC: 4 (Pilot Suit), 7 (Armoured Undersuit) | *AC: 4 (Pilot Suit), 7 (Armoured Undersuit) | ||
− | *HP: | + | *HP: 15 |
*Init: 0 | *Init: 0 | ||
− | *MR: | + | *MR: 10 |
− | *Primary Ranged Attack: Thermal Pistol (2d6, | + | *Primary Ranged Attack: Thermal Pistol (2d6, -1 to hit, Range: 25/50, Mag: 5) |
*Secondary Ranged Attack: N/A | *Secondary Ranged Attack: N/A | ||
− | *Primary Melee Attack: | + | *Primary Melee Attack: Monoblade (2d6, Range: melee) |
*Secondary Melee Attack: N/A | *Secondary Melee Attack: N/A | ||
*Special Attack: N/A | *Special Attack: N/A | ||
*Saves | *Saves | ||
− | **Physical | + | **Physical 13 |
− | **Mental | + | **Mental 12 |
− | **Evasion | + | **Evasion 15 |
− | **Tech | + | **Tech 16 |
**Luck 14 | **Luck 14 | ||
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*Weapons | *Weapons | ||
− | **Thermal Pistol | + | **Monoblade, Thermal Pistol |
*Armor | *Armor | ||
− | **Pilot Suit (AC 4, Enc | + | **Pilot Suit (AC 4, Enc 1) |
**Armored Undersuit (AC 7, Enc 0) | **Armored Undersuit (AC 7, Enc 0) | ||
− | + | *Exploration Gear | |
− | * | + | **Atmofilter (1), Backpack (1), Glowbug, NavComp (1) Survival Kit (1) |
− | * | + | *Tools and Medicine |
− | ** | + | **Lazarus patch (1), 12 Type A power cells (2) |
− | * | + | *Personal Accessories |
− | + | Compad, Dataslab (1) | |
− | + | *Readied items (5/5) | |
− | + | **Armored undersuit, backpack (1), thermal pistol (1), monoblade (1), lazarus patch (1), Type A power cell (1), Compad. | |
− | * | + | *Stowed items (7/10) |
− | ** | + | **Atmofilter (1), dataslab (1), glowbugs, NavComp (1), Pilot Suit (1), survival kit (1), 12 type A power cells (2). |
− | |||
− | |||
− | * | ||
− | ** Atmofilter | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Mecha === | === Mecha === | ||
− | + | Tegnjeger, a Psi-suit Power: 5/6, Mass: 6/6, Hardpoints: 1/1 | |
− | *Cost: | + | *Cost: 601K |
− | *Armor: 8 | + | *Armor: 8 (against non-gunnery weapons) |
− | *AC: | + | *AC: 0 |
− | *Speed: | + | *Speed: 4 (20 meters) |
− | *HP: | + | *HP: 30 |
− | *Mech Weapon: | + | *Mech Weapon: MES Knife 1d12, melee, ignores armour |
− | *Side Weapon: | + | *Side Weapon: Thermal Pistol (2d6, -1 to hit) |
− | *Mech Fitting: | + | *Mech Fitting: Breaching Tool |
− | *Mech Fitting: | + | *Mech Fitting: Neural Activity Sensor |
− | *Mech Fitting: Cargo Space | + | *Mech Fitting: Omen Tap |
+ | *Mech Fitting: Revivification Field | ||
+ | *Mech Fitting: Cargo Space | ||
=== Henchman === | === Henchman === | ||
Start with no henchmen | Start with no henchmen | ||
− | == | + | == Leif Störnuson (hedonismbot) == |
− | |||
*Expert 3 | *Expert 3 | ||
− | *XP: | + | *XP: 0/0 |
*Background: Noble | *Background: Noble | ||
− | *Training: | + | *Training: Signalman (Skyward Steel) |
− | *Bio: | + | *Bio: Leif has spent his short career as a communications officer in the merchant marine. Because of the fraught clan politics of shipping in orbit, this job is part unofficial diplomatic liaison (to jockey with other captains for docking priority and flight lanes), part business negotiator (to communicate directly with suppliers or buyers), but mostly computer-systems spy (peeling as much information as possible from ships from other clans). And so Leif's professional skills have developed along those lines. |
− | *Languages: English, Norwegian | + | *Description: A long droopy moustache that extends past his chin, but otherwise his head is hairless. His slight frame is a result of the years he's spent away from the gravity on New Eden's surface, training and then working in space. |
− | *Player: | + | *Languages: English, Norwegian, [Language slot], [Language slot] |
+ | *Player: hedonismbot | ||
'''Attributes''' | '''Attributes''' | ||
*Str: 7 (-1) | *Str: 7 (-1) | ||
− | *Dex: | + | *Dex: 10 (0) |
*Con: 10 (0) | *Con: 10 (0) | ||
− | *Int: | + | *Int: 14 (+1) |
*Wis: 14 (+1) | *Wis: 14 (+1) | ||
− | *Cha: | + | *Cha: 18 (+2) |
'''Skills''' | '''Skills''' | ||
− | + | * Combat/Melee 0 | |
− | *Combat/Melee 0 | + | * Culture/New Eden 0 |
− | * | + | * Leadership 0 |
− | * | + | * Persuade 1 |
− | * | + | * Computer 2 |
− | * | + | * Culture/Spacer 1 |
− | * | + | * Language 0 |
− | * | + | * Security 1 |
− | + | * Business 1 | |
− | * | + | * Combat/Energy 0 |
− | * | + | * Combat/Gunnery 0 |
− | * | + | * Exosuit 0 |
− | * | ||
− | * | ||
Banked Skill Points 0 | Banked Skill Points 0 | ||
'''Combat''' | '''Combat''' | ||
− | *AC: | + | *AC: 4 (Pilot Suit), 7 (Armoured Undersuit) |
− | *HP: | + | *HP: |
− | *Init: | + | *Init: 0 |
*MR: | *MR: | ||
− | *Primary Ranged Attack: | + | *Primary Ranged Attack: Thermal Pistol (2d6, +2 to hit, Range: 25/50, Mag: 5) |
− | *Secondary Ranged Attack: | + | *Secondary Ranged Attack: N/A |
− | *Primary Melee Attack: Monoblade (2d6, | + | *Primary Melee Attack: Monoblade (2d6, Range: melee) |
− | *Secondary Melee Attack: | + | *Secondary Melee Attack: N/A |
*Special Attack: N/A | *Special Attack: N/A | ||
*Saves | *Saves | ||
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*Weapons | *Weapons | ||
− | ** | + | **Monoblade, Thermal Pistol |
− | |||
− | |||
*Armor | *Armor | ||
− | **Pilot Suit (AC 4, Enc | + | **Pilot Suit (AC 4, Enc 1) |
− | |||
**Armored Undersuit (AC 7, Enc 0) | **Armored Undersuit (AC 7, Enc 0) | ||
− | + | *Exploration Gear | |
− | * | + | ** |
− | ** | + | *Tools and Medicine |
− | * | + | ** |
− | ** | + | *Personal Accessories |
− | * | + | ** |
− | ** | + | *Readied items (0/3) |
− | * | + | ** |
− | ** | + | ** |
− | ** | + | *Stowed items (0/7) |
− | + | ** | |
− | *Stowed items ( | + | ** |
− | ** | ||
− | ** | ||
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− | |||
=== Mecha === | === Mecha === | ||
− | + | Vindenblad, a Specialist suit Power: 6/6, Mass: 11/11, Hardpoints: 1/1 | |
*Cost: | *Cost: | ||
*Armor: 8# (against non-gunnery weapons) | *Armor: 8# (against non-gunnery weapons) | ||
− | *AC: | + | *AC: 3 |
*Speed: 6 (30 meters) | *Speed: 6 (30 meters) | ||
*HP: 20 | *HP: 20 | ||
− | *Mech Weapon: | + | *Mech Weapon: Machine Gun (P3, M2, HP1) |
− | *Side Weapon: | + | *Side Weapon: Laser Rifle (n/a) |
− | |||
*Mech Fitting: Antigrav Nodes (P2, M4) | *Mech Fitting: Antigrav Nodes (P2, M4) | ||
− | *Mech Fitting: | + | *Mech Fitting: Polyspectral Sensors (P1, M1) |
− | *Mech Fitting: Cargo Space | + | *Mech Fitting: Cargo Space x4 (P0, M4) |
=== Henchman === | === Henchman === | ||
Start with no henchmen | Start with no henchmen | ||
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= Wealth & Assets = | = Wealth & Assets = | ||
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== Cargo & Treasure == | == Cargo & Treasure == | ||
− | + | 46.4/60 tons used. | |
− | * | + | *6 mech suits (12 tons) |
− | * | + | *Mech repair parts (5 tons worth) |
+ | *5 hp of frigate repair parts (10 tons) | ||
+ | *exotic jewels (0.3 tons) | ||
+ | *postech medical supplies (0.1 tons) | ||
+ | *small arms, energy (7 tons) | ||
+ | *industrial tools (2 tons) | ||
+ | *rare metal ingots (10 tons) | ||
− | + | == Valuable Information == | |
− | === | ||
− | |||
− | |||
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− | |||
+ | == Planetary Currency == | ||
− | |||
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= Combat = | = Combat = | ||
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*'''Erasmus "''Vafthru∂nir''" Asgeirsson''', Init +1 | *'''Erasmus "''Vafthru∂nir''" Asgeirsson''', Init +1 | ||
**Personal AC 3, HP 12/16, Speed 10 m/round | **Personal AC 3, HP 12/16, Speed 10 m/round | ||
− | ** | + | **Orange Mech AC 2, Armor 12, HP 22/30, Speed 4 (10 hexes) |
**Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1 | **Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1 | ||
− | *''' | + | *'''Ofeig "''Soundwave''" Sigurdsson''', Init +0 |
− | **Personal AC | + | **Personal AC 4, HP 16/16, Speed 10 m/round |
− | ** | + | **Red Mech AC 3, Armor 8, HP 20/20, Speed 6 (15 hexes) |
− | **Like a Charm: 1/1, | + | **Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1 |
+ | *'''Remar "''Tegnjeger''" Vargas''', Init +0 | ||
+ | **Personal AC 4, HP 15/15, Speed 10 m/round | ||
+ | **Magenta Mech AC 0, Armor 8, HP 30/30, Speed 4 (10 hexes) | ||
+ | **PP: 5/8, Omen Tap: 4/4 | ||
*'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1 | *'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1 | ||
**Personal AC 5, HP 18/18, Speed 10 m/round | **Personal AC 5, HP 18/18, Speed 10 m/round | ||
− | **Yellow Mech AC 2, Armor | + | **Yellow Mech AC 2, Armor 11/12, HP 30/30, Speed 4 (10 hexes) |
**Veteran's Luck: 1/1, Ammo (Rockets): 2/2 | **Veteran's Luck: 1/1, Ammo (Rockets): 2/2 | ||
*'''Carla "''Kermit''" Danger''', Init +1 | *'''Carla "''Kermit''" Danger''', Init +1 | ||
**Personal AC 3, HP 18/18, Speed 10 m/round | **Personal AC 3, HP 18/18, Speed 10 m/round | ||
− | ** | + | **Green Mech AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes) |
**Veteran's Luck: 1/1, Ammo (Hvy Machine Gun): 2/2, Ammo (Rockets): 1/2 | **Veteran's Luck: 1/1, Ammo (Hvy Machine Gun): 2/2, Ammo (Rockets): 1/2 | ||
*'''Sanso "''Hamlet''" Johansen''', Init +2 | *'''Sanso "''Hamlet''" Johansen''', Init +2 | ||
**Personal AC 2, HP 19/19, Speed 10 m/round | **Personal AC 2, HP 19/19, Speed 10 m/round | ||
− | ** | + | **Blue Mech AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes) |
− | **Veteran's Luck: | + | **Veteran's Luck: 0/1 |
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== Combat Maps == | == Combat Maps == | ||
Line 700: | Line 743: | ||
== Battle Stations == | == Battle Stations == | ||
− | Crew Points: | + | Crew Points: 20 |
− | *''Athletics 1, Combat/Gunnery 1, Computer | + | *''Athletics 1, Combat/Gunnery 1, Computer 1, Culture/Spacer 0*, Exosuit 1, Leadership 1, Navigation 1, Tech/Astronautics 1, Tactics 1, Vehicle/Space 0*'' (* -> assume an NPC has it at level 1) |
Captain (Agmundr) | Captain (Agmundr) | ||
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*Wis/Tactics +2 | *Wis/Tactics +2 | ||
− | Pilot ( | + | Pilot (Remar) |
− | *Int/Space Vehicle + | + | *Int/Space Vehicle +1 |
− | *Dex/Space Vehicle + | + | *Dex/Space Vehicle +0 |
− | Comms ( | + | Comms (Ofeig) |
− | *Int/Computer + | + | *Int/Computer +2 |
Boatswain (Sanso) | Boatswain (Sanso) | ||
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There's a refueling station and trade depot here, orbiting a chilly, rocky world. There was a colony down there that failed at some point, possibly due to the fact that the native life is lethally allergenic to humans. Sometimes prospectors go down to explore the ruined cities and look for treasure, but as many fail to come back as come back with valuables. Most people here are just passing through. The system has maybe a hundred permanent residents. | There's a refueling station and trade depot here, orbiting a chilly, rocky world. There was a colony down there that failed at some point, possibly due to the fact that the native life is lethally allergenic to humans. Sometimes prospectors go down to explore the ruined cities and look for treasure, but as many fail to come back as come back with valuables. Most people here are just passing through. The system has maybe a hundred permanent residents. | ||
− | === | + | === Planet === |
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− | === | + | === Planet === |
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− | === | + | === Planet === |
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== Dyson Medusa (06.05) == | == Dyson Medusa (06.05) == | ||
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== Icarus Illthrax (07.06) == | == Icarus Illthrax (07.06) == | ||
This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask. | This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask. | ||
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=== Planet === | === Planet === | ||
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*'''Equipment''' | *'''Equipment''' | ||
**Rather than give a particular budget for starting equipment, the PCs are welcome to take any TL4 equipment that seems reasonable. Post your equipment list in the chargen thread and I'll veto anything I deem excessive. A TL4 backpack, a compad, a primary weapon and sidearm, and an armored undersuit should be considered the minimal necessary equipment. The character will also receive 1d1000+1000 Astaroth credits. | **Rather than give a particular budget for starting equipment, the PCs are welcome to take any TL4 equipment that seems reasonable. Post your equipment list in the chargen thread and I'll veto anything I deem excessive. A TL4 backpack, a compad, a primary weapon and sidearm, and an armored undersuit should be considered the minimal necessary equipment. The character will also receive 1d1000+1000 Astaroth credits. | ||
− | **Each character will also receive a Pilot Suit, which is in essence an AC4 version of the Vacc Skin. They're Encumbrance | + | **Each character will also receive a Pilot Suit, which is in essence an AC4 version of the Vacc Skin. They're Encumbrance 1, have an interface for your compad, and are considered TL5 equipment. They can be worn inside a mech, unlike other armor. |
**No cybernetics. | **No cybernetics. | ||
**Characters will generally receive XP at my discretion. Expect 1XP per 5 Credits captured, looted, or earned from mercenary work. Mercantile ventures do not grant XP. XP from combat will only accrue if the opposition is meaningful. Meeting goals may result in bonus XP awards. | **Characters will generally receive XP at my discretion. Expect 1XP per 5 Credits captured, looted, or earned from mercenary work. Mercantile ventures do not grant XP. XP from combat will only accrue if the opposition is meaningful. Meeting goals may result in bonus XP awards. | ||
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**Gear: | **Gear: | ||
*Crew 2: (Class) | *Crew 2: (Class) | ||
− | **AC: | + | **AC: HP: Attack: XP: |
**Skills: | **Skills: | ||
**Gear: | **Gear: | ||
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== Comms Crew == | == Comms Crew == | ||
− | *Crew 1: | + | *Crew 1: (Class) |
− | **AC: | + | **AC: HP: Attack: XP: |
− | **Skills: | + | **Skills: |
− | **Gear: | + | **Gear: |
− | *Crew 2: | + | *Crew 2: (Class) |
− | **AC: | + | **AC: HP: Attack: XP: |
− | **Skills: | + | **Skills: |
− | **Gear: | + | **Gear: |
− | *Crew 3: | + | *Crew 3: (Class) |
− | **AC: | + | **AC: HP: Attack: XP: |
− | **Skills: | + | **Skills: |
− | **Gear: | + | **Gear: |
== Nav Crew == | == Nav Crew == | ||
− | * | + | *Crew 1: (Class) |
− | **AC: | + | **AC: HP: Attack: XP: |
− | + | **Skills: | |
− | **Skills: | + | **Gear: |
− | **Gear: | + | *Crew 2: (Class) |
− | * | + | **AC: HP: Attack: XP: |
− | **AC: | + | **Skills: |
− | + | **Gear: | |
− | **Skills: | + | *Crew 3: (Class) |
− | **Gear: | + | **AC: HP: Attack: XP: |
− | * | + | **Skills: |
− | **AC: | + | **Gear: |
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− | **Gear: | ||
== Engineering Crew == | == Engineering Crew == | ||
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**AC: (armor) HP: Attack: (Weapon, to-hit, damage) XP: | **AC: (armor) HP: Attack: (Weapon, to-hit, damage) XP: | ||
**Skills: | **Skills: | ||
− | **Gear: | + | **Gear: |
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= NPCs = | = NPCs = | ||
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*Links to important posts | *Links to important posts | ||
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671 | **https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671 | ||
− | + | **Post Link | |
− | + | **Post Link | |
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== NPC Name == | == NPC Name == | ||
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== Volume I == | == Volume I == | ||
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== Volume II == | == Volume II == | ||
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= Important Links = | = Important Links = | ||
*[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread] | *[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread] | ||
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