Editing Stars Without Number: The High and the Mighty

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*'''Equipment'''
 
*'''Equipment'''
 
**Rather than give a particular budget for starting equipment, the PCs are welcome to take any TL4 equipment that seems reasonable. Post your equipment list in the chargen thread and I'll veto anything I deem excessive. A TL4 backpack, a compad, a primary weapon and sidearm, and an armored undersuit should be considered the minimal necessary equipment. The character will also receive 1d1000+1000 Astaroth credits.  
 
**Rather than give a particular budget for starting equipment, the PCs are welcome to take any TL4 equipment that seems reasonable. Post your equipment list in the chargen thread and I'll veto anything I deem excessive. A TL4 backpack, a compad, a primary weapon and sidearm, and an armored undersuit should be considered the minimal necessary equipment. The character will also receive 1d1000+1000 Astaroth credits.  
**Each character will also receive a Pilot Suit, which is in essence an AC4 version of the Vacc Skin. They're Encumbrance 0, have an interface for your compad, and are considered TL5 equipment. They can be worn inside a mech, unlike other armor.
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**Each character will also receive a Pilot Suit, which is in essence an AC4 version of the Vacc Skin. They're Encumbrance 1, have an interface for your compad, and are considered TL5 equipment. They can be worn inside a mech, unlike other armor.
 
**No cybernetics.
 
**No cybernetics.
 
**Characters will generally receive XP at my discretion. Expect 1XP per 5 Credits captured, looted, or earned from mercenary work. Mercantile ventures do not grant XP. XP from combat will only accrue if the opposition is meaningful. Meeting goals may result in bonus XP awards.
 
**Characters will generally receive XP at my discretion. Expect 1XP per 5 Credits captured, looted, or earned from mercenary work. Mercantile ventures do not grant XP. XP from combat will only accrue if the opposition is meaningful. Meeting goals may result in bonus XP awards.

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