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'''Skills'''
 
'''Skills'''
*Banked: 0
+
*Banked: 1
  
 
*Athletics 1
 
*Athletics 1
 
*Combat/Melee 2
 
*Combat/Melee 2
*Combat/Primitive 0
 
 
*Combat/Projectile 1
 
*Combat/Projectile 1
 
*Culture/New Eden
 
*Culture/New Eden
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=== Equipment ===
 
=== Equipment ===
  
'''Exploring'''
+
'''Worn on Station'''
*Readied: (0/5 Free) Pilot Suit (0), Compad (*), Monoblade, Spike Thrower (2), Low-Light Goggles, Backpack
+
*Readied: (1/5 Free) Pilot Suit (0), Compad (*), Monoblade, Spike Thrower, Mag Pistol, Backpack
*Stowed: (0/10 Free) Binoculars, Mag Pistol, Glowbug x5, Sniper Rifle (2), Climbing Harness, Grapnel Launcher, Survival Kit, Binder Satchel, 40m TL4 Rope, Sleep Grenade, Antisomnix
+
*Stowed: (8/10 Free) Binoculars, Low-Light Goggles, Glowbug x5
 
 
'''New Eden'''
 
*Readied: (2/5 Free) Armored Undersuit (0), Compad (*), Monoblade, Kinesis Wraps (Boots and Gloves), Pulse Transmitter
 
*Sometimes, in appropriate situations, may bring mag pistol or sleep grenade(s) for sidearm, but will note.
 
 
 
'''Foreign Stations'''
 
*Readied: (2/5 Free) Armored Undersuit (0), Compad (*), Monoblade, Kinesis Wraps (Boots and Gloves), Mag Pistol (if permitted)
 
  
 
'''Weapons'''
 
'''Weapons'''
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*Backpack (TL4)
 
*Backpack (TL4)
 
*Binoculars (TL4)
 
*Binoculars (TL4)
*Compad
 
 
*Climbing Harness
 
*Climbing Harness
 
*Glowbug x10
 
*Glowbug x10
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== Erasmus Asgeirsson (Vektunaxa) ==
 
== Erasmus Asgeirsson (Vektunaxa) ==
*Expert 3  
+
*Expert 3
 
*XP: 4500/6000
 
*XP: 4500/6000
 
**2500 (IC 238)
 
**2500 (IC 238)
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*Mech Fitting: Breaching Tool
 
*Mech Fitting: Breaching Tool
 
*Mech Fitting: Field Medical Unit
 
*Mech Fitting: Field Medical Unit
 +
 +
=== Henchman ===
 +
Start with no henchmen
 +
 +
==  Remar Vargas (Heavy Josh) ==
 +
*Psychic 3
 +
*XP: 4500/4000
 +
*Background: Noble
 +
*Training: Astrogator (Skyward Steel)
 +
*Bio: As a rare Edenite MESs, Remar was sent off to the Psychic Academy in Capital City once his powers began manifesting, and mercifully before he used them to hurt himself. He is of noble blood, but is somewhat detached from all that, having grown up away from his clan's estate. On a rare trip home, his clan informed him of his new assignment as the astrogator of a raiding starship. 
 +
*Description: Short dark hair, sunken eyes, pale complexion, clammy hands.  He listens to a wide variety of "viking music", and spends most of his time observing social interactions, rather than participating in them. It's for the best.
 +
*Languages: English, Norwegian
 +
*Player: Heavy Josh
 +
 +
'''Attributes'''
 +
*Str: 10 (0)
 +
*Dex: 10 (0)
 +
*Con: 14 (+1)
 +
*Int: 14 (+1)
 +
*Wis: 18 (+2)
 +
*Cha: 7 (-1)
 +
 +
'''Skills'''
 +
*Combat/Gunnery 0
 +
*Combat/Melee 0
 +
*Combat/Psitech 0
 +
*Culture/New Eden 0
 +
*Exosuit 0
 +
*Leadership 0
 +
*Navigation 2
 +
*Persuade 0
 +
*Science 0
 +
*Vehicle/Space 0
 +
 +
Skill Points 1
 +
 +
 +
'''Psionics'''
 +
 +
*Power Points: 11
 +
 +
'''Precognition''' (Major Power)
 +
*Omen (Mastered)
 +
*Terminal Reflection (Mastered)
 +
*Alternate Outcomes (cost: 5)
 +
 +
'''Biopsionics''' (Minor Power)
 +
*Biostasis (cost: 1)
 +
*Psychic Succor (cost: 3)
 +
 +
'''Telekinesis''' (Minor Power)
 +
*Remote Manipulation (cost: 1)
 +
 +
 +
'''Combat'''
 +
*AC: 4 (Pilot Suit), 7 (Armoured Undersuit)
 +
*HP: 15
 +
*Init: 0
 +
*MR: 10
 +
*Primary Ranged Attack: Thermal Pistol (2d6, -1 to hit, Range: 25/50, Mag: 5)
 +
*Secondary Ranged Attack: N/A
 +
*Primary Melee Attack: Monoblade (2d6, Range: melee)
 +
*Secondary Melee Attack: N/A
 +
*Special Attack: N/A
 +
*Saves
 +
**Physical 13
 +
**Mental 12
 +
**Evasion 15
 +
**Tech 16
 +
**Luck 14
 +
 +
'''Personal Equipment'''
 +
 +
*Weapons
 +
**Monoblade, Thermal Pistol
 +
*Armor
 +
**Pilot Suit (AC 4, Enc 1)
 +
**Armored Undersuit (AC 7, Enc 0)
 +
*Exploration Gear
 +
**Atmofilter (1), Backpack (1), Glowbug, NavComp (1) Survival Kit (1)
 +
*Tools and Medicine
 +
**Lazarus patch (1), 12 Type A power cells (2)
 +
*Personal Accessories
 +
Compad, Dataslab (1)
 +
*Readied items (5/5)
 +
**Armored undersuit, backpack (1), thermal pistol (1), monoblade (1), lazarus patch (1), Type A power cell (1), Compad.
 +
*Stowed items (7/10)
 +
**Atmofilter (1), dataslab (1), glowbugs, NavComp (1), Pilot Suit (1), survival kit (1), 12 type A power cells (2).
 +
 +
=== Mecha ===
 +
 +
Tegnjeger, a Psi-suit Power: 5/6, Mass: 6/6, Hardpoints: 1/1
 +
*Cost: 601K
 +
*Armor: 8 (against non-gunnery weapons)
 +
*AC: 0
 +
*Speed: 4 (20 meters)
 +
*HP: 30
 +
*Mech Weapon: MES Knife 1d12, melee, ignores armour
 +
*Side Weapon: Thermal Pistol (2d6, -1 to hit)
 +
*Mech Fitting: Breaching Tool
 +
*Mech Fitting: Neural Activity Sensor
 +
*Mech Fitting: Omen Tap
 +
*Mech Fitting: Revivification Field
 +
*Mech Fitting: Cargo Space
  
 
=== Henchman ===
 
=== Henchman ===
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*Mech Fitting: Polyspectral Sensors (P1, M1)
 
*Mech Fitting: Polyspectral Sensors (P1, M1)
 
*Mech Fitting: Cargo Space x4 (P0, M4)
 
*Mech Fitting: Cargo Space x4 (P0, M4)
 
=== Henchman ===
 
Start with no henchmen
 
 
==  Hilde Bergstrom (GaoGaiGar) ==
 
 
*Expert 3
 
*XP: 4500/6000
 
*Background: Noble
 
*Training: Aviator
 
*Bio: The Jotunn are pressed by larger clans quite often, even in space, trying to dislodge their toehold on resource gathering. Hilde is one of the proud few orbital warriors who takes on challenges when diplomacy and horse-trading has failed, deploying in shuttles and mecha for the small-scale combat that is the way noble disputes are settled. She's been serving that way since she was an apprentice warrior at 16. She's far less blood and thunder than most nobles. The environment alone can kill you in a dozen ways in space, so she's far more thoughtful and quiet than the typical viking on the vids. Not that the Spear of Tyr gets on the vids much. She's as patriotic and brave as any warrior but is more thoughtful in battle and in peace, often studying something or other.
 
*Languages: English, Norwegian
 
*Player: GaoGaiGar
 
 
'''Attributes'''
 
*Str: 7 (-1)
 
*Dex: 14 (+1)
 
*Con: 10 (0)
 
*Int: 18 (+2)
 
*Wis: 14 (+1)
 
*Cha: 10 (0)
 
 
'''Skills'''
 
*Combat/Gunnery 0
 
*Combat/Melee 0
 
*Combat/Projectile 0
 
*Culture/Spacer 0
 
*Exosuit 1
 
*Gambling 0
 
*Leadership 1
 
*Navigation 2
 
*Perception 0
 
*Persuade 0
 
*Science 0
 
*Tactics 0
 
*Tech/Astronautics 0
 
*Vehicle/Space 2
 
 
Banked Skill Points 0
 
 
'''Combat'''
 
*AC: 3 (Pilot Suit or CFU), 6 (Armoured Undersuit)
 
*HP: 16
 
*Init: +1
 
*MR:
 
*Primary Ranged Attack: Mag Pistol (2d6, +1 to hit, Range: 100/300, Mag: 6 Ignore Armor 2)
 
*Secondary Ranged Attack: Mag Rifle (2d8, +1 to hit, Range: 300/600, Mag: 6 Ignore Armor 4)
 
*Primary Melee Attack: Monoblade (2d6, +1 to hit)
 
*Secondary Melee Attack: Unarmed (1d2+1, +1 to hit)
 
*Special Attack: N/A
 
*Saves
 
**Physical 16
 
**Mental 15
 
**Evasion 12
 
**Tech 11
 
**Luck 14
 
 
'''Personal Equipment'''
 
 
*Weapons
 
**Mag Pistol (Enc 1)
 
**Monoblade (Enc 1)
 
**Mag Rifle (Enc 2)
 
*Armor
 
**Pilot Suit (AC 4, Enc 0)
 
**Combat Field Uniform (AC 4, Enc 0)
 
**Armored Undersuit (AC 7, Enc 0)
 
 
*Readied items (3/3)
 
**Armor (Enc 0)
 
**Metatool (Enc 1)
 
**Mag Pistol (Enc 1)
 
**Monoblade (Enc 1)
 
**OR
 
**Mag Rifle (Enc 2)
 
** Glowbug
 
** Compad (Enc *)
 
 
*Stowed items (4/7)
 
**Atmofilter
 
**Dataslab
 
**Lazurus Patch
 
**Navcomp
 
**Glowbug x 4
 
 
*Mech Cargo Space
 
 
 
=== Mecha ===
 
 
Gungnir, a Specialist suit Power: 6/6, Mass: 11/11, Hardpoints: 1/1
 
*Cost:
 
*Armor: 8# (against non-gunnery weapons)
 
*AC: 2
 
*Speed: 6 (30 meters)
 
*HP: 20
 
*Mech Weapon: Rocket Launcher (P3, M2, HP1)
 
*Side Weapon: Mag Rifle (n/a)
 
*Mech Defenses: Morphic Silhouette Damper (P1 M2)
 
*Mech Fitting: Antigrav Nodes (P2, M4)
 
*Mech Fitting: Drop Sheathing (P0, M1)
 
*Mech Fitting: Cargo Space x2 (P0, M2)
 
  
 
=== Henchman ===
 
=== Henchman ===
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== Retired ==
 
== Retired ==
 
* [[Ofeig Sigurdsson]]
 
* [[Ofeig Sigurdsson]]
* [[Remar Vargas]]
 
  
 
= Wealth & Assets =
 
= Wealth & Assets =
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== Cargo & Treasure ==
 
== Cargo & Treasure ==
===Planetary Currencies===
+
46.4/60 tons used.
* 21,000 New Eden credits
+
*6 mech suits (12 tons)
* 13,280 Black Doubloons
+
*Mech repair parts (5 tons worth)
 +
*5 hp of frigate repair parts (10 tons)
  
 +
*exotic jewels (0.3 tons)
 +
*small arms, energy (7 tons)
 +
*industrial tools (2 tons)
 +
*rare metal ingots (10 tons)
 +
*Antiques (1 ton)
  
 +
== Valuable Information ==
  
===Cargo Hold===
 
50.5/60 tons
 
* 6 mech suits (12 tons)
 
* Mech repair parts (5 tons)
 
* 5 hp of Frigate repair parts (10 tons)
 
  
 +
== Planetary Currency ==
 +
13,280 Black Doubloons
  
 +
== Trade history ==
  
 
+
*Sold postech medical supplies (0.1 tons) for 30,000 Black Doubloons at Dirty Mike's Dead End Deli. 2,000 Doubloons provided to the crew.
* Exotic Jewels (0.3 tons)
+
*Bought Antiques (1 ton) for 11,000 Black Doubloons at Dirty Mike's Dead End Deli.
* Small Arms, Energy (7 tons)
 
* Tools, Industrial (2 tons)
 
* Metal Ingots, Rare Alloys (10 tons)
 
* Housewares, Postech (4 tons)
 
* Fine Liquor (0.2 tons)
 
 
 
=== Trade history ===
 
 
 
[https://docs.google.com/spreadsheets/d/1xi4ziIfZka1Cdkh9HX1TqdM1G0NdL6yBq43vFuWxJFI/edit?usp=sharing '''Cargo and transaction spreadsheet''']
 
 
 
== Valuable Information ==
 
  
 
= Combat =
 
= Combat =
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**<span style="color:orange">Orange Mech</span> AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes)
 
**<span style="color:orange">Orange Mech</span> AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes)
 
**Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1
 
**Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1
*'''Hilde "''Gungnir''" Bergstrom''', Init +1
+
*'''Remar "''Tegnjeger''" Vargas''', Init +0
**Personal AC 3, HP 16/16, Speed 10 m/round
+
**Personal AC 4, HP 15/15, Speed 10 m/round
**<span style="color:indigo">Indigo Mech</span> AC 2, Armor 8, HP 20/20, Speed 6 (15 hexes)
+
**<span style="color:magenta">Magenta Mech</span> AC 0, Armor 8, HP 30/30, Speed 4 (10 hexes)
**Like a Charm: 1/1, Ammo (Rockets): 1/1
+
**PP: 5/8, Omen Tap: 4/4
 
*'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1
 
*'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1
 
**Personal AC 5, HP 18/18, Speed 10 m/round
 
**Personal AC 5, HP 18/18, Speed 10 m/round
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== Battle Stations ==
 
== Battle Stations ==
Crew Points: 30
+
Crew Points: 20
*''Athletics 1, Combat/Gunnery 1, Computer 2, Culture/Spacer 1, Exosuit 1, Leadership 1, Navigation 2, Tech/Astronautics 2, Tactics 2, Vehicle/Space 2'' (* -> assume an NPC has it at level 1)
+
*''Athletics 1, Combat/Gunnery 1, Computer 1, Culture/Spacer 0*, Exosuit 1, Leadership 1, Navigation 1, Tech/Astronautics 1, Tactics 1, Vehicle/Space 0*'' (* -> assume an NPC has it at level 1)
  
 
Captain (Agmundr)
 
Captain (Agmundr)
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*Wis/Tactics +2
 
*Wis/Tactics +2
  
Pilot (Hilde)
+
Pilot (Remar)
*Int/Space Vehicle +4
+
*Int/Space Vehicle +1
*Dex/Space Vehicle +3
+
*Dex/Space Vehicle +0
  
Comms (Hedonismbot)
+
Comms (Ofeig)
*Int/Computer +4
+
*Int/Computer +2
  
 
Boatswain (Sanso)
 
Boatswain (Sanso)
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== Icarus Illthrax (07.06) ==
 
== Icarus Illthrax (07.06) ==
 
This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask.
 
This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask.
 
=== Planet ===
 
 
=== Planet ===
 
 
=== Planet ===
 
 
== Kanadan Corporate Confederacy  ==
 
Overview goes here.
 
 
=== New Gaia ===
 
The Kanadan Corporate Confederacy sits mostly on a warm planet called New Gaia, although they've developed the system fairly thoroughly. They have a two-tiered society. It's essentially medieval outside the domed cities, but not too bad if you like renaissance festivals. Inside it's a corporatocracy. They're very much in favor of trade, but they'll cheat you and eat you up with fees and surcharges, too. But. They make some of the best light vehicles you've ever seen."
 
 
* Outside the bubbles:
 
** Friction 2, high risk of Trouble
 
** Primitive World (-2 Agriculture, -1 Livestock, +1 Tools, +2 Postech)
 
* Inside the bubbles:
 
** Friction 4, low risk of Trouble
 
** Cosmopolitan World (-2 Cultural, -1 Military, +1 Luxury, +2 Pretech)
 
 
=== Planet ===
 
 
=== Planet ===
 
 
== The Verge  ==
 
The Verge is a fine place to do business, but do not fuck around. The population is divided into humans and what they call goons. Goons are a sort of replicant human, grown in tanks. There's a lot of them. A human can kill any goon by looking at them wrong or snapping their fingers or the like, so the goons know their place. Plus they're pretty heavily indoctrinated. You probably can't tell the difference between a human and a goon too easily, but the natives can.
 
 
* Friction 3
 
* Tyrannical World (-2 Mineral, -1 Sapient, +1 Military, +2 Medical)
 
=== Planet ===
 
 
=== Planet ===
 
 
=== Planet ===
 
 
== Humbaba  ==
 
They're in a state of civil war, which is especially brutal because the planet's atmosphere is fiendishly toxic. It's a chancy proposition. I haven't learned a huge amount about them yet, but they don't have much in the way of space defenses.
 
 
=== Planet ===
 
 
=== Planet ===
 
 
=== Planet ===
 
 
== Wei Xiu  ==
 
Overview goes here.
 
 
=== New Phaeton ===
 
They're a police state. You don't want to go down there. You can smuggle with the belters and such, though, if you're sneaky about it."
 
 
=== Planet ===
 
 
=== Planet ===
 
 
== Circini 2702  ==
 
The sunlight on the surface of the planet is lethally hot, so they live in giant craters, calderas, and cave complexes where the light can't get them. They don't have a very strong tech-base, they're mostly pre-fusion. They've actually become a client state of the Verge. Not their choice, bu they couldn't really say no. The Verge has things buttoned up pretty tight there, but there's no rule against buying and selling, so long as you aren't dealing in arms or anything else restricted..
 
 
* Friction 4
 
* Agricultural World (-2 Agricultural, -1 Livestock, +1 Biotech, +2 Tool)
 
  
 
=== Planet ===
 
=== Planet ===
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== Nav Crew ==
 
== Nav Crew ==
*Hildr Niflheim: (Expert)
+
*Crew 1: (Class)
**AC: 7 HP: 6 Attack: XP:
+
**AC: HP: Attack: XP:
**Background: Astrogator's Mate.  Training Package: Astrogator
+
**Skills:
**Skills: Culture/Spacer 0, Combat/Energy 0, Navigation 1, Science 1, Vehicle/Space 1 Computer 0, Leadership 0 Tech/Astronautics 0, Tactics 0
+
**Gear:  
**Gear: Armored Undersuit, Thermal Pistol or Vac Suit,  Metatool, Compad, Data Slab
+
*Crew 2: (Class)
*Marllar Niflheim: (Expert)
+
**AC: HP: Attack: XP:
**AC: 7 HP: 6 Attack: XP:
+
**Skills:
**Background: Aviator's Mate.  Training Package: Aviator
+
**Gear:  
**Skills: Culture/Spacer 0, Navigation 1, Combat/Gunnery 1, Vehicle/Space 1, Tactics 0, Leadership 0, Perception 0, Tech/Astronautics 1
+
*Crew 3: (Class)
**Gear: Armored Undersuit or Vac Suit, Metatool, Compad, Data Slab, Shock Baton
+
**AC: HP: Attack: XP:
*Sora Hasegawa (Expert)
+
**Skills:
**AC: 7 HP: 6 Attack: XP:
+
**Gear:
**Background: Aviator's Mate.  Training Package: Aviator
 
**Skills: Culture/Spacer 0, Navigation 1, Combat/Gunnery 1, Vehicle/Space 1, Tactics 0, Leadership 0, Perception 0, Tech/Astronautics 1
 
**Gear: Armored Undersuit or Vac Suit, Metatool, Compad, Data Slab, Shock Baton
 
  
 
== Engineering Crew ==
 
== Engineering Crew ==
Line 1,232: Line 1,156:
 
*Links to important posts
 
*Links to important posts
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671
 
+
**Post Link
== Captain Verin Nash ==
+
**Post Link
*Alien Peasant, captain of the Star Opal
 
*A sturdy-looking man in a t-shirt and a black leather jacket. He has some cybernetic implants of some kind - they aren't ostentatious, but there's clear signs of installation on the side of his head.
 
*Abilities
 
*Links to important posts
 
**[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20744040#post20744040 Star charts]
 
**[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20744769#post20744769 Star Opal's trade]
 
**[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20746983#post20746983 random chance]
 
**[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20746983#post20746983 Nash at the New Eden party]
 
 
 
== Snorre ==
 
*Noble
 
*Snorre is a political creature who desires to have wide-open trade routes as his signature legacy achievement. He's not a particularly powerful politician, but he's willing to help you as much as he can if you give him some credit and visibly work with him, thus raising his stock of political capital if you succeed.
 
*Abilities
 
*Links to important posts
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20822437#post20822437
 
 
 
== Astrid ==
 
*Noble
 
*Astrid, you at first took for a mecha groupie, but there seems to be more to her. She has detailed tactical and technical knowledge, and is highly interested in what you've found off-planet.
 
*Abilities
 
*Links to important posts
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20822437#post20822437
 
 
 
== Knut and Magnus ==
 
*Noble
 
*Knut and Magnus are a pair of panzerjarls who have agreed to try and set up some war-games involving mech insertions against modern armored cavalry and the like. They have the influence to do it, and they'll hopefully have some results for you the next time you appear on-planet.
 
*Abilities
 
*Links to important posts
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20822437#post20822437
 
 
 
== Than Ulf ==
 
*Noble
 
*You also meet an older military commander named Than Ulf, who isn't much of a mech pilot himself, but has commanded a few military engagements. He's keen-minded, and wary of how your activities will change the balance of power on New Eden or expose you to risk on other worlds.
 
*Abilities
 
*Links to important posts
 
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20822437#post20822437
 
 
 
  
 
== NPC Name ==
 
== NPC Name ==
Line 1,294: Line 1,181:
 
== Volume I ==
 
== Volume I ==
  
===The Jotunn Clan, of the Muspelheim Estate===
+
===The Clan===
 
 
'''Overview'''
 
  
 
* While New Eden may be a world in a greenhouse state, the poles are still an uninviting climate. Our clan comes from the small continent at the south pole, which is undergoing collisions and rifting at the same time. While it is mineral-rich, it is unable to support a great population; this limits the clan's ability to exploit its land. It does make it a logical place to build spaceships, which might be the only reason our poor clan is partaking in the new space race at all.
 
* While New Eden may be a world in a greenhouse state, the poles are still an uninviting climate. Our clan comes from the small continent at the south pole, which is undergoing collisions and rifting at the same time. While it is mineral-rich, it is unable to support a great population; this limits the clan's ability to exploit its land. It does make it a logical place to build spaceships, which might be the only reason our poor clan is partaking in the new space race at all.
Line 1,303: Line 1,188:
  
 
* "I like the arctic thing. Even more than the cold, though, I like the idea of being a poor, formerly somewhat backwoods clan trying to vault ahead in the space race." -- Nicias
 
* "I like the arctic thing. Even more than the cold, though, I like the idea of being a poor, formerly somewhat backwoods clan trying to vault ahead in the space race." -- Nicias
 
* Decisions are often made at huge meetings in the Clan-Hall, Bjorgfell, with a great deal of shouting. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20244069#post20244069]]
 
 
* More delicate situations are often entrusted to select committees of elders. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20412206#post20412206]]
 
 
* The PCs are all from the same Clan, but aren't necessarily from the same nuclear family. "Cousin" is a highly generic term under these circumstances and is almost always appropriate unless one party is the direct lineal descendant of another. Your great-aunt twice removed is still "cousin." Calling your grandfather "cousin" is a serious mistake. Calling your brother or sister "cousin" may be a calculated distancing technique. [[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20216853#post20216853]]
 
 
* "The way it works in practice is that your family/clan/something owns the salvage, but you get credit for bringing it back. Internal to the clan, you're on a kind of reputation/gift economy. You only use money and trade outside the clan. The peasants, like the captain, would get outright cash consideration. The way this works varies by clan.  It might be easiest to think of this like some of those highly extended old-school asian families, where some matriarch with a mind like an abacus is always totaling up who's in favor, who's out of favor, who needs help and who isn't pulling their own weight, et cetera. So you guys aren't going to end up with some giant buried pod you have to figure out what to do with, but you're going to get consideration somewhere down the road that you wouldn't get otherwise." [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20395264#post20395264]]
 
  
 
'''Clan Strengths:'''
 
'''Clan Strengths:'''
Line 1,321: Line 1,198:
 
*The class system is more rigidly enforced than the already-rigid structures in place elsewhere on New Eden, with churls placed above villeins placed above peons. Guest workers from other Estates are at the lowest rung.
 
*The class system is more rigidly enforced than the already-rigid structures in place elsewhere on New Eden, with churls placed above villeins placed above peons. Guest workers from other Estates are at the lowest rung.
 
*Over the past few generations our Clan fared really miserably in duels and in front of the Magistrate, leaving other Clans quick to try and muscle their way past us on minor matters. Every new generation seeks to restore our Clan's honor.
 
*Over the past few generations our Clan fared really miserably in duels and in front of the Magistrate, leaving other Clans quick to try and muscle their way past us on minor matters. Every new generation seeks to restore our Clan's honor.
 
'''Notable Personalities:'''
 
 
* Torgrimson is our "uncle," not literally an uncle but a family member who is our boss and patron and thus not properly referred to as "cousin." He's the type who argues for our project at clan meetings. He has a heavy cyborg fist that is fifty years out of fashion. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20244069#post20244069]]
 
 
* Helvig is a wise and powerful clan elder who is heavily invested in ice mining operations further out-system. He was initially a prominent skeptic of our spike-drive project but came around (to a degree) after we helped investigate a problem at one of his outposts that turned out to be the Chittik menace. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20244069#post20244069]]
 
 
=== More Notes On New Eden ===
 
 
* The rights of peasants can vary widely between estates. Links contain a lot of speculation on peasant/noble relations. [[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run&p=20214989#post20214989]] [[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run&p=20215104#post20215104]]
 
[[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20217436#post20217436]]
 
 
* Really serious issues get resolved by diplomacy or the Senate. If the issue is of real importance to the individual clans and it just can't be worked out via normal means, it goes to the Royal Court, which is literally run by an AI, The Magistrate. The Magistrate has some thoroughly scary powers and will make a ruling that serves the interests of justice. Most Clans don't really want to interact with the Magistrate. Problems that are basically bullshit, like something that isn't meaningful in real terms but nobody can back down without saving face, or there are mixed feelings about it within the Clan itself, might be resolved via duels. Duels are where champions in mechs go out and fight each other. [[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20217436#post20217436]]
 
 
*Gladitorial fighting is ''in'' on some parts of New Eden, but forcibly drafting teens into it would be too far for most nobles. Convicted felons on the other hand might just work. [[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20217436#post20217436]]
 
 
*Estates vary between those that openly embrace the direct rule of the nobles and merely have all practical power consolidated in their hands. [[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20217704#post20217704]]
 
  
 
== Volume II ==
 
== Volume II ==
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= Important Links =
 
= Important Links =
 
*[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread]
 
*[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread]
*[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty Recruitment]
 
*[https://forum.rpg.net/showthread.php?785456-SWN-The-High-and-the-Mighty OOC]
 
*[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty IC]
 

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