Editing Stars Without Number: The High and the Mighty
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'''Skills''' | '''Skills''' | ||
− | *Banked: | + | *Banked: 1 |
*Athletics 1 | *Athletics 1 | ||
*Combat/Melee 2 | *Combat/Melee 2 | ||
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*Combat/Projectile 1 | *Combat/Projectile 1 | ||
*Culture/New Eden | *Culture/New Eden | ||
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=== Equipment === | === Equipment === | ||
− | ''' | + | '''Worn on Station''' |
− | *Readied: ( | + | *Readied: (1/5 Free) Pilot Suit (0), Compad (*), Monoblade, Spike Thrower, Mag Pistol, Backpack |
− | *Stowed: ( | + | *Stowed: (8/10 Free) Binoculars, Low-Light Goggles, Glowbug x5 |
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'''Weapons''' | '''Weapons''' | ||
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*Backpack (TL4) | *Backpack (TL4) | ||
*Binoculars (TL4) | *Binoculars (TL4) | ||
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*Climbing Harness | *Climbing Harness | ||
*Glowbug x10 | *Glowbug x10 | ||
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== Erasmus Asgeirsson (Vektunaxa) == | == Erasmus Asgeirsson (Vektunaxa) == | ||
− | *Expert 3 | + | *Expert 3 |
*XP: 4500/6000 | *XP: 4500/6000 | ||
**2500 (IC 238) | **2500 (IC 238) | ||
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*Mech Fitting: Breaching Tool | *Mech Fitting: Breaching Tool | ||
*Mech Fitting: Field Medical Unit | *Mech Fitting: Field Medical Unit | ||
+ | |||
+ | === Henchman === | ||
+ | Start with no henchmen | ||
+ | |||
+ | == Remar Vargas (Heavy Josh) == | ||
+ | *Psychic 3 | ||
+ | *XP: 4500/4000 | ||
+ | *Background: Noble | ||
+ | *Training: Astrogator (Skyward Steel) | ||
+ | *Bio: As a rare Edenite MESs, Remar was sent off to the Psychic Academy in Capital City once his powers began manifesting, and mercifully before he used them to hurt himself. He is of noble blood, but is somewhat detached from all that, having grown up away from his clan's estate. On a rare trip home, his clan informed him of his new assignment as the astrogator of a raiding starship. | ||
+ | *Description: Short dark hair, sunken eyes, pale complexion, clammy hands. He listens to a wide variety of "viking music", and spends most of his time observing social interactions, rather than participating in them. It's for the best. | ||
+ | *Languages: English, Norwegian | ||
+ | *Player: Heavy Josh | ||
+ | |||
+ | '''Attributes''' | ||
+ | *Str: 10 (0) | ||
+ | *Dex: 10 (0) | ||
+ | *Con: 14 (+1) | ||
+ | *Int: 14 (+1) | ||
+ | *Wis: 18 (+2) | ||
+ | *Cha: 7 (-1) | ||
+ | |||
+ | '''Skills''' | ||
+ | *Combat/Gunnery 0 | ||
+ | *Combat/Melee 0 | ||
+ | *Combat/Psitech 0 | ||
+ | *Culture/New Eden 0 | ||
+ | *Exosuit 0 | ||
+ | *Leadership 0 | ||
+ | *Navigation 2 | ||
+ | *Persuade 0 | ||
+ | *Science 0 | ||
+ | *Vehicle/Space 0 | ||
+ | |||
+ | Skill Points 1 | ||
+ | |||
+ | |||
+ | '''Psionics''' | ||
+ | |||
+ | *Power Points: 11 | ||
+ | |||
+ | '''Precognition''' (Major Power) | ||
+ | *Omen (Mastered) | ||
+ | *Terminal Reflection (Mastered) | ||
+ | *Alternate Outcomes (cost: 5) | ||
+ | |||
+ | '''Biopsionics''' (Minor Power) | ||
+ | *Biostasis (cost: 1) | ||
+ | *Psychic Succor (cost: 3) | ||
+ | |||
+ | '''Telekinesis''' (Minor Power) | ||
+ | *Remote Manipulation (cost: 1) | ||
+ | |||
+ | |||
+ | '''Combat''' | ||
+ | *AC: 4 (Pilot Suit), 7 (Armoured Undersuit) | ||
+ | *HP: 15 | ||
+ | *Init: 0 | ||
+ | *MR: 10 | ||
+ | *Primary Ranged Attack: Thermal Pistol (2d6, -1 to hit, Range: 25/50, Mag: 5) | ||
+ | *Secondary Ranged Attack: N/A | ||
+ | *Primary Melee Attack: Monoblade (2d6, Range: melee) | ||
+ | *Secondary Melee Attack: N/A | ||
+ | *Special Attack: N/A | ||
+ | *Saves | ||
+ | **Physical 13 | ||
+ | **Mental 12 | ||
+ | **Evasion 15 | ||
+ | **Tech 16 | ||
+ | **Luck 14 | ||
+ | |||
+ | '''Personal Equipment''' | ||
+ | |||
+ | *Weapons | ||
+ | **Monoblade, Thermal Pistol | ||
+ | *Armor | ||
+ | **Pilot Suit (AC 4, Enc 1) | ||
+ | **Armored Undersuit (AC 7, Enc 0) | ||
+ | *Exploration Gear | ||
+ | **Atmofilter (1), Backpack (1), Glowbug, NavComp (1) Survival Kit (1) | ||
+ | *Tools and Medicine | ||
+ | **Lazarus patch (1), 12 Type A power cells (2) | ||
+ | *Personal Accessories | ||
+ | Compad, Dataslab (1) | ||
+ | *Readied items (5/5) | ||
+ | **Armored undersuit, backpack (1), thermal pistol (1), monoblade (1), lazarus patch (1), Type A power cell (1), Compad. | ||
+ | *Stowed items (7/10) | ||
+ | **Atmofilter (1), dataslab (1), glowbugs, NavComp (1), Pilot Suit (1), survival kit (1), 12 type A power cells (2). | ||
+ | |||
+ | === Mecha === | ||
+ | |||
+ | Tegnjeger, a Psi-suit Power: 5/6, Mass: 6/6, Hardpoints: 1/1 | ||
+ | *Cost: 601K | ||
+ | *Armor: 8 (against non-gunnery weapons) | ||
+ | *AC: 0 | ||
+ | *Speed: 4 (20 meters) | ||
+ | *HP: 30 | ||
+ | *Mech Weapon: MES Knife 1d12, melee, ignores armour | ||
+ | *Side Weapon: Thermal Pistol (2d6, -1 to hit) | ||
+ | *Mech Fitting: Breaching Tool | ||
+ | *Mech Fitting: Neural Activity Sensor | ||
+ | *Mech Fitting: Omen Tap | ||
+ | *Mech Fitting: Revivification Field | ||
+ | *Mech Fitting: Cargo Space | ||
=== Henchman === | === Henchman === | ||
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*Mech Fitting: Polyspectral Sensors (P1, M1) | *Mech Fitting: Polyspectral Sensors (P1, M1) | ||
*Mech Fitting: Cargo Space x4 (P0, M4) | *Mech Fitting: Cargo Space x4 (P0, M4) | ||
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=== Henchman === | === Henchman === | ||
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== Retired == | == Retired == | ||
* [[Ofeig Sigurdsson]] | * [[Ofeig Sigurdsson]] | ||
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= Wealth & Assets = | = Wealth & Assets = | ||
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== Cargo & Treasure == | == Cargo & Treasure == | ||
− | + | 46.4/60 tons used. | |
− | * | + | *6 mech suits (12 tons) |
− | * | + | *Mech repair parts (5 tons worth) |
+ | *5 hp of frigate repair parts (10 tons) | ||
+ | *exotic jewels (0.3 tons) | ||
+ | *small arms, energy (7 tons) | ||
+ | *industrial tools (2 tons) | ||
+ | *rare metal ingots (10 tons) | ||
+ | *Antiques (1 ton) | ||
− | + | == Valuable Information == | |
− | === | ||
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+ | == Planetary Currency == | ||
+ | 13,280 Black Doubloons | ||
+ | == Trade history == | ||
− | * | + | *Sold postech medical supplies (0.1 tons) for 30,000 Black Doubloons at Dirty Mike's Dead End Deli. 2,000 Doubloons provided to the crew. |
− | + | *Bought Antiques (1 ton) for 11,000 Black Doubloons at Dirty Mike's Dead End Deli. | |
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− | * | ||
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= Combat = | = Combat = | ||
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**<span style="color:orange">Orange Mech</span> AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes) | **<span style="color:orange">Orange Mech</span> AC 2, Armor 12, HP 30/30, Speed 4 (10 hexes) | ||
**Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1 | **Like a Charm: 1/1, Ammo (Hvy Machine Gun): 1/1, Ammo (Rockets): 1/1 | ||
− | *''' | + | *'''Remar "''Tegnjeger''" Vargas''', Init +0 |
− | **Personal AC | + | **Personal AC 4, HP 15/15, Speed 10 m/round |
− | **<span style="color: | + | **<span style="color:magenta">Magenta Mech</span> AC 0, Armor 8, HP 30/30, Speed 4 (10 hexes) |
− | ** | + | **PP: 5/8, Omen Tap: 4/4 |
*'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1 | *'''Agmundr "''Tyr's Wrath''" Kjærstad''', Init -1 | ||
**Personal AC 5, HP 18/18, Speed 10 m/round | **Personal AC 5, HP 18/18, Speed 10 m/round | ||
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== Battle Stations == | == Battle Stations == | ||
− | Crew Points: | + | Crew Points: 20 |
− | *''Athletics 1, Combat/Gunnery 1, Computer | + | *''Athletics 1, Combat/Gunnery 1, Computer 1, Culture/Spacer 0*, Exosuit 1, Leadership 1, Navigation 1, Tech/Astronautics 1, Tactics 1, Vehicle/Space 0*'' (* -> assume an NPC has it at level 1) |
Captain (Agmundr) | Captain (Agmundr) | ||
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*Wis/Tactics +2 | *Wis/Tactics +2 | ||
− | Pilot ( | + | Pilot (Remar) |
− | *Int/Space Vehicle + | + | *Int/Space Vehicle +1 |
− | *Dex/Space Vehicle + | + | *Dex/Space Vehicle +0 |
− | Comms ( | + | Comms (Ofeig) |
− | *Int/Computer + | + | *Int/Computer +2 |
Boatswain (Sanso) | Boatswain (Sanso) | ||
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== Icarus Illthrax (07.06) == | == Icarus Illthrax (07.06) == | ||
This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask. | This is the closest thing to civilization that can be reached directly from Astaroth. There's a world here with about 3.5 billion people, in an engineered biosphere that has gone completely haywire. They're currently being ruled by foreign invaders who moved in floating cities and rain down plasma death on anyone that defies them. The native atmosphere is very thin (one of the things that the bio-engineering was supposed to fix.) The locals are adapted to it, but outsiders who visit should probably wear some kind of oxygen or breathing mask. | ||
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=== Planet === | === Planet === | ||
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== Nav Crew == | == Nav Crew == | ||
− | * | + | *Crew 1: (Class) |
− | **AC: | + | **AC: HP: Attack: XP: |
− | + | **Skills: | |
− | **Skills: | + | **Gear: |
− | **Gear: | + | *Crew 2: (Class) |
− | * | + | **AC: HP: Attack: XP: |
− | **AC: | + | **Skills: |
− | + | **Gear: | |
− | **Skills: | + | *Crew 3: (Class) |
− | **Gear: | + | **AC: HP: Attack: XP: |
− | * | + | **Skills: |
− | **AC: | + | **Gear: |
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− | **Skills: | ||
− | **Gear: | ||
== Engineering Crew == | == Engineering Crew == | ||
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*Links to important posts | *Links to important posts | ||
**https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671 | **https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20253671#post20253671 | ||
− | + | **Post Link | |
− | + | **Post Link | |
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== NPC Name == | == NPC Name == | ||
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* More delicate situations are often entrusted to select committees of elders. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20412206#post20412206]] | * More delicate situations are often entrusted to select committees of elders. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20412206#post20412206]] | ||
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* "The way it works in practice is that your family/clan/something owns the salvage, but you get credit for bringing it back. Internal to the clan, you're on a kind of reputation/gift economy. You only use money and trade outside the clan. The peasants, like the captain, would get outright cash consideration. The way this works varies by clan. It might be easiest to think of this like some of those highly extended old-school asian families, where some matriarch with a mind like an abacus is always totaling up who's in favor, who's out of favor, who needs help and who isn't pulling their own weight, et cetera. So you guys aren't going to end up with some giant buried pod you have to figure out what to do with, but you're going to get consideration somewhere down the road that you wouldn't get otherwise." [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20395264#post20395264]] | * "The way it works in practice is that your family/clan/something owns the salvage, but you get credit for bringing it back. Internal to the clan, you're on a kind of reputation/gift economy. You only use money and trade outside the clan. The peasants, like the captain, would get outright cash consideration. The way this works varies by clan. It might be easiest to think of this like some of those highly extended old-school asian families, where some matriarch with a mind like an abacus is always totaling up who's in favor, who's out of favor, who needs help and who isn't pulling their own weight, et cetera. So you guys aren't going to end up with some giant buried pod you have to figure out what to do with, but you're going to get consideration somewhere down the road that you wouldn't get otherwise." [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20395264#post20395264]] | ||
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* Torgrimson is our "uncle," not literally an uncle but a family member who is our boss and patron and thus not properly referred to as "cousin." He's the type who argues for our project at clan meetings. He has a heavy cyborg fist that is fifty years out of fashion. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20244069#post20244069]] | * Torgrimson is our "uncle," not literally an uncle but a family member who is our boss and patron and thus not properly referred to as "cousin." He's the type who argues for our project at clan meetings. He has a heavy cyborg fist that is fifty years out of fashion. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20244069#post20244069]] | ||
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== Volume II == | == Volume II == | ||
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= Important Links = | = Important Links = | ||
*[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread] | *[https://forum.rpg.net/showthread.php?784225-In-which-I-blather-a-bit-about-a-Stars-Without-Number-campaign-I-d-like-to-run Initial Pitch Thread] | ||
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