Difference between revisions of "StepD6"

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(Derived attributes)
(Derived attributes)
Line 68: Line 68:
 
=== Derived attributes ===
 
=== Derived attributes ===
  
* Death rating = 4 × (Constitution + 3)
+
* Wound threshold = Constitution + 3
* Unconsciousness rating = 3 × (Constitution + 3)
+
* Unconsciousness rating = 3 × Wound threshold
* Wound threshold = (Constitution + 3)
+
* Death rating = 4 × Wound threshold
  
These formulas are simple regularization of figures from Earthdawn statistics table.
+
These formulas are a regularization of figures from Earthdawn statistics table.
  
 
=== Attribute test ===
 
=== Attribute test ===

Revision as of 11:02, 18 March 2009

Step D6 a RPG system based on the Earthdawn step-die system.

Rolling dice

As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it's a matter of taste.

Step number/action dice table

Step number Action dice
1 1d−3
2 1d−2
3 1d−1
4 1d
5 1d+1
6 1d+2
7 1d+3
8 2d
9 2d+1
10 2d+2
11 2d+3
12 3d
13 3d+1
14 3d+2
15 3d+3
16 4d
17 4d+1
18 4d+2
19 4d+3
20 5d

Attributes

  • Strength
  • Dexterity
  • Agility
  • Constitution
  • Intelligence
  • Perception
  • Willpower
  • Charisma

Human range for attributes is 2-8, 5 being average.

Derived attributes

  • Wound threshold = Constitution + 3
  • Unconsciousness rating = 3 × Wound threshold
  • Death rating = 4 × Wound threshold

These formulas are a regularization of figures from Earthdawn statistics table.

Attribute test

To make a pure attribute test, roll the dice corresponding to twice your attribute step.

Success level

05 : poor success
10 : normal success
15 : excellent success
20 : extraordinary success