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== Proficiencies ==
 
== Proficiencies ==
Most proficiencies that grant an 11+ throw can be improved with additional slots, to 7+ and then 3+. If you come across any proficiency that you think should be modified in accord with the below general principles, ask.
 
 
Full PCs get an extra general proficiency at each third level.
 
 
====Animal Training====
 
A PC animal trainer can learn to train additional types of animals by studying, they don't have to spend multiple proficiency slots.
 
 
====Blind Fighting====
 
Blind Fighting totally eliminates the penalty.
 
 
====Combat Trickery====
 
Special combat maneuvers have a penalty of only -2 for any character. Taking Combat Trickery lets you select two to eliminate the penalty for and give a -2 penalty to the saving throw against.
 
 
====Elven Blood====
 
Any character may select Elven Blood as a class proficiency, but must do so at level 1.
 
 
====Manual of Arms====
 
Characters of a martial bent and at least a few hit dice can train NPCs as though they had Manual of Arms, although they need to have the other prerequisites and be able to use the arms and equipment they purport to teach.
 
 
 
====Naturalism====
 
====Naturalism====
 
I would use multiple purchases solely for the target number of the throw. I'd say that "familiar" means that the PC is literally, in-character, familiar with the terrain. So they'd probably start out with whatever terrain type was most common in their background (pick one), and after that they'd gradually gain familiarity with anyplace they spent enough time tromping around in. Maybe with some IC education from one of the natives.
 
I would use multiple purchases solely for the target number of the throw. I'd say that "familiar" means that the PC is literally, in-character, familiar with the terrain. So they'd probably start out with whatever terrain type was most common in their background (pick one), and after that they'd gradually gain familiarity with anyplace they spent enough time tromping around in. Maybe with some IC education from one of the natives.
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====Precise Strike====
 
====Precise Strike====
 
Anyone can fire into melee at -4 and with a chance to hit an ally. Take the proficiency to eliminate the penalty and the chance to hit an ally.
 
Anyone can fire into melee at -4 and with a chance to hit an ally. Take the proficiency to eliminate the penalty and the chance to hit an ally.
 
====Riding: Exotic====
 
Riding: Exotic is only one proficiency. You get one exotic mount the first time, and can train up others.
 
  
 
== Combat ==
 
== Combat ==

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