Strange Highways

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Strange Highway.jpg

An ACKS campaign, refereed by The Wyzard.

The Player Characters

  • Rain (ryven), L3 Thief, HP 9, AC 2, Atk Throw 9+, handaxe and dagger +1/1d6, longbow 1d6 70'/140'(-2)/210'(-4), backstab +4/x2
  • Shevassk (Lysus), L2 Cleric, HP 10, AC 7, Atk Throw 10+, Mace 1d6
  • Torsin L2 Mage, HP 7
  • Vidli the Bold thirdkingdom, Bard 2,HP: 10, AC,
  • Bush Ned | atlictoatl | L2 Explorer, HP 10, AC 7, Init +2, Surprise +1, bow 8+ 1d6+1, spear 9+ 1d6+1
  • Blank_Character_Sheet

Encumbrance Ape & Treasure Log

  • Bush Ned
    • Gear: 9s + 5i
    • Treasure:
    • Total: 9s + 5i
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Treasure Stored Elsewhere

Identification Queue

The Main Map

The Edge of Civilization

House Rules

Character Creation

Proficiencies

Combat

Encumbrance

  • Every character with a belt pouch is presumed to be able to carry up to 100 coins or gems in personal treasure inside it without further encumbrance. Party treasure always counts towards encumbrance. Jewelry counts as one item per piece, unless it is worn openly.

The Setting

Human Civilization

Terra Incognita

History

Other Races

Yuan-Ti

Yuan-Ti are ancient, and at one time ruled a great empire. They are not precisely benign, but they believe the world is coming to an end and are no longer motivated to pursue the destruction of men with any great organization or vigor. They have also ceased to maintain their greatest achievements, and emit a cynical and sibilant laughter at those who make long-term plans. They were a very wise people, and their belief in the coming end times has caused great anxiety among human sages.

Minotaurs

Minotaurs are non-native, but have their own means of coming and going from the world. They are hostile to men, but not unrelentingly so in all circumstances.

Dolphins

Dolphins are telepathic and highly intelligent. They hate humans less than everyone else does. They have intelligent octopus minions that act as their "hands."

The Fae

The Fae are highly dangerous, but also fickle. Fae creatures such as nymphs, sprites, pixies, et cetera generally owe fealty to a nearby Sidhe Lord or Lady, the True Elves that rarely set foot within the world. Half-Elven or Elf-blooded characters have something fae in their ancestry, but the specifics can vary. The thing to realize is that they do have a society. If you kill off some Naiads, it's likely their liege-lord is going to notice. They may or may not decide to respond, in much the same way that monsters who kill a few peasants might find mounted and armored knights hurling flaming oil into their front parlor the next day.

Djinns, Efreeti, and Rakshasa

Djinn/Efreeti/Rakshasa/Etc. have their own civilizations, and only occasionally visit the world in their interplanar perambulations. They have little time for lesser beings.

Verdure Queens

Verdure Queens: Enormous living and walking trees who rule the primeval forests. They have many allied species who are their subjects. Really do not like humans, but hate the myconids even more.

7. Dragons. You know what dragons are. Dragons live on a long timeline, and generally won't risk their own well-being to scrap with lower lifeforms.

8. Ogres are huge, pallid, flabby humanoids that usually resemble bipedal toads with diverse random mutations.

9. Shadow Men are dark creatures, also called shadows. They serve the Night Kings, as do hags and numerous other evil beings. They are extremely bad news.

10. Sphinxes are another ancient race, who may have ruled large portions of the world in a civilization that flourished prior even to the Yuan-Ti. They live tremendously long lives on an individual basis, and hoard knowledge the way that dragons hoard treasure. They dislike dragons, but know better than to tangle with them if it's avoidable.

11. Kuo-toa: Insidious fish-men who worship the demon-god Dagon. They prey on merfolk, but are amphibious enough to prey on humans as well.

12. Possibly related to the Kuo-toa, the Bullywugs are hideous frog-men. They're berserkers and will fight damn near anything.

13. Formians are an ant-like civilization that is extremely ordered. They aren't impossible to deal with, but they have no compunctions about annexing the lands of former allies once they are numerous enough. They often control other less-intelligent insects, in much the same way that humans have domesticated animal species.

14. The Aranea are a civilization of intelligent spiders. Their kind are made up of numerous semi-related species, and they're capable of training and controlling some spider-like or insectile monsters much as Formians can.

15. Lizardmen are largely degenerate, but they were once a powerful and psionically advanced race. Occasionally, one encounters a small cadre of lizardmen who remember.

16. Gnolls are an insane and sadistic race of hyena-folk. No one knows where or how they reproduce. They live only for destruction. Their hobbies include arson, mass murder, and demon-summoning. They are fortunately rare.

Plot Hooks & Notes

Construction

Wars & Mercenaries

Important Game-Related Threads & Posts