Strange Magic

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A Vancian solo campaign using Adventurer, Conqueror, King. Played by thirdkingdom, refereed by The Wyzard Strange Magic Header.jpg

Characters & Henchmen

  • Henya Con, L7 MU. HP 24/24, AC 3. Rapier: 7+, 1d6+1. Init: +1.
    • Lark, L0 NM, 4/4, AC 5. Short Sword: 10+, 1d6, Init: +1
    • Tess, L0 NM, 2/2, AC 4. Short Sword: 10+, 1d6, Init: -1

Floating Bonuses

  • 1 Reroll Token

Mercenaries, Beasts, & Staff

Treasure & Assets

Holdings & Fortifications

Monthly Expenses

NPCs

Maps

World & Lore

Notes & Plot Hooks

House Rules

  • PCs may get special bonuses on the mortal wounds and associated tables if reduced below one hit point. Recovery from almost any non-fatal injury is possible through some combination of artifice and magic.
  • Demihuman characters are an extreme rarity at best.
  • Named characters receive max HP at first level. Their HD pool is rerolled totally at second and subsequent levels (without the presumption of a maximum result at first level), and the new result is taken if it is higher. If it is lower or equal, HP remain the same.
  • On gaining a level or other major accomplishment, the player may receive a reroll token. This may be used at any time to reroll ONE DIE of any kind for any roll. It is permanently expended upon use. The new result must be taken, even if it's worse. "Floating Bonuses" other than this are possible.
  • Learning & Scribing new spells into your books costs money and time. Swapping known spells in and out of your repertoire costs only time.
  • A coin purse or belt pouch counts as one Thing, but can contain up to 150 coins without the need to further account for their weight.
  • PCs have a lifestyle cost, and Henchmen a monthly wage, as indicated by the chart on pg. 51. Henchmen expect to be paid 1 share to their master's 4 shares, but gain 1 share of XP to the master's 2.
  • A day of food is a thing, a week of food is a stone. Mess kits are advisable.
  • Clerics have a repertoire (Details will be developed later.)
  • Initiative is one die roll per side, but each individual applies their own dexterity bonus.
  • Charisma bonuses to reaction rolls only apply if the bonus-wielder is meaningfully capable of bringing their social skills to bear. Same for penalties, obviously.

Important Links

  • Recruitment
  • IC Volume One
  • OOC Volume One