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[[strangebehaviours_characters|< < < Back to Main page]]
 
[[strangebehaviours_characters|< < < Back to Main page]]
  
Random traveller
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Garrett port to Cortex+
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=Garrett Waymire::Sniper/Reader=
  
Name TBC
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==''QUOTE''==
Age 34
 
CR: 11,000
 
  
Str - 5
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==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
Dex - 9
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'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||'''
End - 7
 
Int - 8
 
Edu - 9
 
Soc - 9
 
  
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1
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==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
Gear: Body Pistol,1
 
  
Failed to join Navy
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'''Fight''' [[file:d6a.png|24px|d6]]
Failed to join Marine,
 
4 terms Other
 
  
Service skills at 0
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'''Focus''' [[file:d8a.png|24px|d8]]
Vehicle
 
Gambling
 
Brawling
 
Bribery
 
Blade Cbt
 
Gun CBT
 
  
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'''Influence''' [[file:d8a.png|24px|d8]]
  
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'''Know''' [[file:d6a.png|24px|d6]]
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* ''Tracking'' [[file:d6a.png|24px|d6]]
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'''Move''' [[file:d6a.png|24px|d6]]
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'''Notice''' [[file:d10a.png|24px|d10]]
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* ''Sense Minds'' [[file:d6a.png|24px|d6]]
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'''Shoot''' [[file:d10a.png|24px|d10]]
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* ''Rifles'' [[file:d6a.png|24px|d6]]
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'''Sneak''' [[file:d8a.png|24px|d8]]
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* ''Evasion'' [[file:d6a.png|24px|d6]]
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'''Survive''' [[file:d8a.png|24px|d8]]
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==Untrained Skills [[file:d4a.png|30px|d4]]==
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Craft [[file:d4a.png|16px|d4]]
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Drive [[file:d4a.png|16px|d4]]
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Fix [[file:d4a.png|16px|d4]]
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Fly [[file:d4a.png|16px|d4]]
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Labor [[file:d4a.png|16px|d4]]
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Operate [[file:d4a.png|16px|d4]]
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Perform [[file:d4a.png|16px|d4]]
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Throw [[file:d4a.png|16px|d4]]
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Treat [[file:d4a.png|16px|d4]]
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Trick [[file:d4a.png|16px|d4]]
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==Distinctions/SFX [[file:d8a.png|32px|d8]]==
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Checked SFX are active.
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----
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'''Independent Sniper''' ''They won't see you coming, but you'll see them.''
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:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
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:[[File:Check002.png|24px]] '''Sniper''' Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
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:'''Trained Observer:''' When a Notice Action gives you an Asset, step it up.
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----
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'''Reader''' ''You know things you shouldn't. You don't know why.''
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:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
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:[[File:Check002.png|24px]] '''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
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:☐ '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Skill of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.''
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----
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'''Veteran of the Independence War''' ''May have been on the losing side, still not convinced it was the wrong one.''
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:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
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: '''☐ Fightin' Type:''' Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
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: '''☐ War Stories:''' When you create an Asset or take a Complication related to a wartime flashback, step it up.
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----
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Sniper Rifle''' [[file:d8a.png|24px|d8]] ''Keep your friends close and your enemies far away.''
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==Background/Bio==
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Like most on the Rim, Garrett grew up with a gun in his hand. Critters were always a problem, and when it wasn't critters it was bandits, and when it wasn't bandits it was Alliance.
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He wasn't good at much else, so when the recruiter came calling for the Browncoats he joined up. His parents weren't pleased - he was the best hunter in the family, with the patience for sitting around waiting and a knack for finding his targets. It wasn't enough of a reason to stay.
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The army took those skills and honed them. Before long he was making a name for himself as a sniper. He found he was able to anticipate his targets, when they were approaching and where, and take them out when they were barely in range.
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And then it went wrong, as these things always do. What he'd put down to good eyes and good instincts was actually reader talents, awoken by the war. Garrett doesn't remember much of what happened, only terror and blinding pain. Later he learned about a target that was barely visible, how he'd taken the shot then seemed to have a seizure before passing out. He woke up in the hospital, and by the time he got out the war was over and he was on the losing side.
  
 
==Table format==
 
==Table format==

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