Editing Strangers in a Strange Land OSE:Gerrof

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[[Strangers_in_a_Strange_Land_OSE]]
 
[[Strangers_in_a_Strange_Land_OSE]]
 
 
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]
 
 
  
 
== Rank ==
 
== Rank ==
 
*Ranger Lvl 6
 
*Ranger Lvl 6
*XP: 50,000/90,000 (+5% to future XP)
+
*XP: 50000 (+5% to future XP)
 
*Alignment: Neutral (Lawful leanings)
 
*Alignment: Neutral (Lawful leanings)
 
*Primary PC of Knightsky
 
*Primary PC of Knightsky
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** Grog
 
** Grog
 
*General Skills
 
*General Skills
** Athletics
+
** Naturalist (skilled)
*** Climbing (skilled)
+
** Tracking (expert)
*** Endurance (skilled)
+
** Wilderness Survival (expert)
** Riding (skilled)
+
** Animal Handling (skilled)
** Tracking
+
** Riding (proficient)
*** Harvesting (skilled)
 
*** Herbalism (skilled)
 
*** Naturalist (skilled)
 
*** Navigation (expert)
 
*** Tracking (expert)
 
*** Wilderness Survival (skilled)
 
 
*Class Abilities
 
*Class Abilities
** Combat
+
** Cleave
*** Cleave (if slay opponent, may attack adjacent opponents, up to 6 times)
+
** One-weapon fighting style
*** One-weapon fighting style (+1 to hit if not carrying anything in other hand)
+
** Sword-and-shield fighting style
*** Sword-and-shield fighting style (one adjacent ally, and up to two allies behind, gain +1 AC bonus)
+
** Climb 14+
** Non-combat
+
** Hear Noise 8+
*** Climb 14+
+
** Sneak 10+
*** Hear Noise 8+
+
** Roll with Advantage to avoid becoming lost or to evade encounter
*** Sneak 10+
 
*** Roll with Advantage to avoid becoming lost or to evade encounter
 
 
*Knacks
 
*Knacks
 
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors
 
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors
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*AC: 3[16] (4[15] without shield)
 
*AC: 3[16] (4[15] without shield)
 
*HP 41
 
*HP 41
*Movement Rate 60' (20')
+
*Movement Rate
*Initiative Modifier +1
+
*Initiative Modifier
*Attacks  
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Sword Attack: 14[+5], 1d8+1 damage
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Dagger Attack: 14[+5], 1d4+1 damage
+
**Secondary Melee Attack:
**Longbow Attack: 14[+5], 1d6 damage
+
**Primary Ranged Attack:
*** using magic arrows: 13[+6], 1d6+1 damage
 
** Dagger, thrown: 14[+5], 1d4+1 damage
 
 
*Saves: (+1 to magic saves from WIS)
 
*Saves: (+1 to magic saves from WIS)
 
**Petrification & Paralysis: 11
 
**Petrification & Paralysis: 11
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**Staves & Wands: 10
 
**Staves & Wands: 10
 
**Spells: 13
 
**Spells: 13
 
== Equipment ==
 
*Weapons
 
** Sword
 
** Dagger
 
** Dagger, silver
 
** Long bow
 
*Armor
 
** Chainmail
 
** Shield
 
*Magic Items
 
** Ring Of Human Control
 
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.
 
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.
 
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.
 
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.
 
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.
 
** Bag Of Holding
 
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.
 
*** Weight: Up to 10,000 coins of weight can be placed in the bag.
 
*** When full: The bag weighs 600 coins.
 
** 5 +1 Arrows (in Quiver)
 
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)
 
** Quiver w/ 20 regular arrows (see magic items)
 
** Belt Pouch w/ assorted GP, SP, CP
 
** Backpack
 
** Waterskin
 
** Whistle
 
** Bedroll (BOH)
 
** Cooking pots (BOH
 
** Crowbar (BOH)
 
** Fishing rod & tackle (BOH)
 
** Rope (50 ft) w/ grappling hook (BOH)
 
** Iron Rations, 4 weeks (BOH)
 
** Lantern, bullseye (BOH)
 
** Large Sack (BOH)
 
** Oil, 10 flasks
 
** Spade (BOH)
 
** Tent (BOH)
 
** Tinderbox (BOH)
 
** Assorted Gems (BOH)
 
*Beasts of Burden:
 
**Whiskey: a Riding Horse
 
**saddle, bridle, tack & saddle-bags.
 
*Encumbrance: 690 cn
 
 
== Notes ==
 
Gerrof is the 'regular guy' of the group. He prefers to let the others do the talking, although he's not above the occasional wry or sarcastic comment. While he is more than capable of 'roughing it', he's not adverse to creature comforts when they are available.
 

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