Editing Strangers in a Strange Land OSE:Ulf

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**1: Deception: Sense Motive Expert 5+ (no description)
 
**1: Deception: Sense Motive Expert 5+ (no description)
 
**1: Magical Engineering Proficient, 15+ (Int +1). Identify magical items, enchantments, etc. Important for crafting magical items.
 
**1: Magical Engineering Proficient, 15+ (Int +1). Identify magical items, enchantments, etc. Important for crafting magical items.
**1: Survival: Tracking Expert, 5+. Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
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**1: Survival: Tracking Expert, 5+. Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being
 +
followed, etc.
 
**1: Survival: Navigation Expert 5+ (Int +1). Make and read maps, navigate by stars, landmarks, cardinal directions, etc.
 
**1: Survival: Navigation Expert 5+ (Int +1). Make and read maps, navigate by stars, landmarks, cardinal directions, etc.
 
**Note: Ulf doesn't have formal training or experience in survival or tracking. It's just that the stars and the stones, etc., speak to him.  
 
**Note: Ulf doesn't have formal training or experience in survival or tracking. It's just that the stars and the stones, etc., speak to him.  
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== Combat ==
 
== Combat ==
 
*AC 8
 
*AC 8
*HP 27
+
*HP ???
 
*Movement Rate 120
 
*Movement Rate 120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
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**Protection from Normal Missiles
 
**Protection from Normal Missiles
 
**Hold Person
 
**Hold Person
*Metamagic 3
 
**Careful Spell (variable). Designate a number of targets equal to the number of points spent within the area of effect of a spell. These creatures automatically succeed on any required saving throws.
 
**Distant Spell (1 point). Double the range of a spell, or, if the range is touch, increase the range to 20’.
 
**Empowered Spell (variable). Reroll a number of damage dice, taking the new result. Each die rerolled costs 1 point.
 
**Extended Spell (2 points). Spells with a duration of longer than Instant have their duration doubled, to a maximum duration of 24 hours.
 
**Heightened Spell (3 points). The target of a heightened spell rolls any saving throw twice, taking the worse of the two results.
 
**Quickened Spell (4 points). The character casts this spell quickly. They may cast an additional spell in the same round, provided the second spell is no higher than 2nd level.
 
**Subtle Spell (2 points). Can be cast without verbal or somatic components.
 
**Twinned Spell (variable). When casting a spell that affects a single individual and doesn’t have a range of self the sorcerer can affect another target within 5’ of the original by spending one point per spell level.
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: 237
+
*Gear, Armor, Weapons:  
**Weapons & Armor: Staff of Striking, Silver Dagger. (50)
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**Weapons & Armor: Staff of Striking
**Gear: Backpack, Bedroll, Tinderbox, Torches (6), Hand Mirror, Small case of hygiene supplies, 2 sets of good-quality traveling clothes, Scroll-case with several sheets of vellum and wax pastels, Scroll case for Scrolls, Crowbar, 7 days normal rations, Waterskin, Belt pouch (as a small sack), whistle. (80)
+
**Gear: ???
**Magic Items:  Potion of flying, Scroll of Protection from lycanthropes, Scroll with Massmorph & Wall of stone, Crystal Ball (23)
+
**Magic Items:  Potion of flying, Scroll of Protection from lycanthropes, Scroll with Massmorph & Wall of stone
**Treasure: 84 platinum (84)
+
**Treasure: 9kGP less stuff
 
 
===Beasts of Burden===
 
*Dark Star: a Riding Horse
 
**saddle, bridle, tack & saddle-bags. 3 weeks iron rations
 
 
 
*Mist II: a Riding Horse used for cargo
 
**2 wks iron rations, Lantern, 10 flasks oil, Cooking Pots, 100 ft ball of twine, Saw, Sledgehammer, Shovel, 24 Iron Spikes, Tent, 100 feet rope, Six Saddle Bags, 2 extra waterskins
 
 
 
== Background ==
 
Ulf was a simple, even slow-witted, farmboy until the age of 16. One night he awoke and it seemed to him that the world was merely painted on the sky, and that the stars and stones spoke to him. The next morning he felt magic in his chest like a second heartbeat. He destroyed several people who had been his tormentors, and the villagers "happily" gave him good clothes, a horse, and other things, in return for him leaving immediately. He now seeks adventure. Rumors that he burned down half the town are vicious lies. It was no more than 10%, and probably only 5.
 

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