Editing Strays PC5
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* Armor Class: 15<br> | * Armor Class: 15<br> | ||
* Movement: 30’<br> | * Movement: 30’<br> | ||
− | * Hit Dice: | + | * Hit Dice: 5d8<br> |
− | * Hit Points: | + | * Hit Points: 38<br> |
* Initiative: +1<br> | * Initiative: +1<br> | ||
* Melee Attack (Charisma/Hex Warrior): +6<br> | * Melee Attack (Charisma/Hex Warrior): +6<br> | ||
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<br> | <br> | ||
'''Special Abilities'''<br> | '''Special Abilities'''<br> | ||
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* Beguiling Influence (Warlock Invocation): Proficiency in Deception and Persuasion.<br> | * Beguiling Influence (Warlock Invocation): Proficiency in Deception and Persuasion.<br> | ||
* Dodge Missiles (Lupinal): When an attacker that you can see hits you with a ranged attack, you can use your reaction to dodge the missile. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your level.<br> | * Dodge Missiles (Lupinal): When an attacker that you can see hits you with a ranged attack, you can use your reaction to dodge the missile. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your level.<br> | ||
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* Researcher (Sage): When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.<br> | * Researcher (Sage): When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.<br> | ||
* Sharp-Eyed and Keen-Eared (Smiling Rogue): You have proficiency in the Investigation skill.<br> | * Sharp-Eyed and Keen-Eared (Smiling Rogue): You have proficiency in the Investigation skill.<br> | ||
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'''Magic''' | '''Magic''' | ||
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** Minor Illusion: You create a sound or an image of an object within range that lasts for 1 minute.<br> | ** Minor Illusion: You create a sound or an image of an object within range that lasts for 1 minute.<br> | ||
** Prestidigitation: Create on minor magical effect.<br> | ** Prestidigitation: Create on minor magical effect.<br> | ||
− | * Spell Slots: 2/2 ( | + | * Spell Slots: 2/2 (3rd level)<br> |
− | * Spells Known: | + | * Spells Known: 6<br> |
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** Charm Person: You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw and does so with advantage if you or your companions are fighting it.If it fails the saving throw. It is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends the creature knows it was charmed by you. When you cast this spell using a spell slot of 2nd level or higher. you can target one additional creature for each slot level above 1st.<br> | ** Charm Person: You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw and does so with advantage if you or your companions are fighting it.If it fails the saving throw. It is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends the creature knows it was charmed by you. When you cast this spell using a spell slot of 2nd level or higher. you can target one additional creature for each slot level above 1st.<br> | ||
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** Dispel Magic: Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target make an ability check using your spellcasting ability.<br> | ** Dispel Magic: Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target make an ability check using your spellcasting ability.<br> | ||
** Fear: You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.<br> | ** Fear: You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.<br> | ||
** Hellish Rebuke: As a reaction, you point your finger, and the creature that just damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3dl0 fire damage on a failed save, or half as much damage on a successful one.<br> | ** Hellish Rebuke: As a reaction, you point your finger, and the creature that just damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3dl0 fire damage on a failed save, or half as much damage on a successful one.<br> | ||
+ | ** Misty Step: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.<br> | ||
** Tongues: This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.<br> | ** Tongues: This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.<br> | ||
* Invocations Known: 3<br> | * Invocations Known: 3<br> |