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[[Category:Street Fighter]]
 
 
'''Street Fighter Combat System Upgrade'''
 
'''Street Fighter Combat System Upgrade'''
  
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* Once a round, a fighter may at any time spend a point of willpower for 1 EP.
 
* Once a round, a fighter may at any time spend a point of willpower for 1 EP.
 
* Concentration (see below).
 
* Concentration (see below).
* Any unspent action die showing a number equal to or lower than the fighter’s Perception attribute may be expended for 1 EP at any time.
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* Any unspent action die showing a number equal to or lower than the fighter’s perception score may be expended for 1 EP at any time.
  
  
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At the beginning of a tournament fight, or during a combat round, a fighter may concentrate to study their surroundings, their opposition, or center themselves.  If done during a combat round, the roll is made at the end of the round.  Each success gives the fighter 1 EP.  During a round they are concentrating, all Target Numbers for the concentrating fighter are at +2 due to the distraction, though this +2 does not apply to the concentration roll at the end.
 
At the beginning of a tournament fight, or during a combat round, a fighter may concentrate to study their surroundings, their opposition, or center themselves.  If done during a combat round, the roll is made at the end of the round.  Each success gives the fighter 1 EP.  During a round they are concentrating, all Target Numbers for the concentrating fighter are at +2 due to the distraction, though this +2 does not apply to the concentration roll at the end.
  
====Study Surroundings====
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===Study Surroundings===
 
Find an Angle: Roll Perception + Arena.  TN is 8 for standard open arenas.  TN is 7 for unusual environment (uncertain footing, shadows, obstacles, pits, etc).  TN 6 for obstacle strewn fighting-ground.  At the Referee’s option, this may allow the fighter to notice anything unusual about the fighting grounds (hidden doors, unnoticed items, etc.)
 
Find an Angle: Roll Perception + Arena.  TN is 8 for standard open arenas.  TN is 7 for unusual environment (uncertain footing, shadows, obstacles, pits, etc).  TN 6 for obstacle strewn fighting-ground.  At the Referee’s option, this may allow the fighter to notice anything unusual about the fighting grounds (hidden doors, unnoticed items, etc.)
  
====Study Opposition====
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===Study Opposition===
 
Find Weakness: Roll Perception + Style Lore.  TN is 7.  TN may be higher for bad sensory conditions (fog, darkness, etc.).  At the Referee’s option, this may allow the fighter to learn things about the opposition.   
 
Find Weakness: Roll Perception + Style Lore.  TN is 7.  TN may be higher for bad sensory conditions (fog, darkness, etc.).  At the Referee’s option, this may allow the fighter to learn things about the opposition.   
  
====Centering====
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===Centering===
 
Power Up: Roll Perception + Insight.  TN is 10 minus Focus.
 
Power Up: Roll Perception + Insight.  TN is 10 minus Focus.
  
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* '''Flame Fist and Toughskin''': These may be activated at any time and act for a number of attacks equal to your Focus.
 
* '''Flame Fist and Toughskin''': These may be activated at any time and act for a number of attacks equal to your Focus.
 
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Stunning Shout: The first success above the target makes them lose their highest action die (or interrupted action).  Each additional success causes the loss of 1 EP.
* '''Stunning Shout''': The first success above the target makes them lose their highest action die (or interrupted action).  Each additional success causes the loss of 1 EP.
 

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