Difference between revisions of "Subsector Viaticus"

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''Back to [[The_Viaticus_Dynasty|the main page]]''<br>
 
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A subsector named for the family that discovered it (and leveraged that discovery into the granting of a Warrant of Trade and official dominion over the systems within), this cluster of seven systems has declined in fortune as its founding Dynasty has.  Now a set of worlds struggling to survive is all that remains of its former glory.  Now, though, with the return of the flagship ''Aetherius Aeternus'', perhaps a new age of glory lies ahead for this embattled remnant of Imperial might.
Named for the family that discovered, founded and gerrymandered it into it's current form, the Viaticus Demense shared in the fall of House Viaticus. Once the base of operations for a powerful Rogue Trader Dynasty, it is now a ruined subsector struggling to survive.
 
 
      
 
      
==System 1==
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==Viaticus System==
 
Home of the subsector capital, Exaviar's World, this system is most known for that world's shipyards, which have produced a number of battleships for the Imperial Navy and numerous other ships of lesser classes.
 
Home of the subsector capital, Exaviar's World, this system is most known for that world's shipyards, which have produced a number of battleships for the Imperial Navy and numerous other ships of lesser classes.
  
 
===Exaviar's World===
 
===Exaviar's World===
When the Viaticus Demense was settled, Exaviar's World was the largest and most beautiful world capable of supporting human life in the subsector. Now it is a hellish cross between a Hive World and a Forge World where no human could live for more than a minute outside of the artificial environments of the Hives or the massive Forge Cities. The places between the Hives are forests of scrap and seas of sludge, all composed of materials that have no possible use in voidship construction. The sky above is filled with a massive shipyard that over the centuries has eaten the entire planet and still hungers for more.
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''Classification: Hive/Forge''<br>
   
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''Date of Founding: Unknown''<br>
Exaviar's World is the subsector capital, and a world under the yoke of an impossible tithe. Expected to supply the Imperial Navy with an Emperor-class Battleship every 100 years, the planet has been exhausted past the point of endurance to keep up. The problem can be traced back to the fall of the Viaticus Dynasty, which eventually led to the private Viaticus shipyards on Exaviar's World being counted as possessions of the world itself and therefore relevant to the calculation of it's tithe. This quickly led to the consumption of all the world's natural resources, but even then the tithe grade was not lowered. Now Exaviar's World struggles not just to build, but to find the materials to build the voidships that have crippled the planet. To make matters worse, irregular food shipments from Orgicus means famines are common, and breeds discontent in the lower levels.
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''Population: Unknown''<br>
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''Resources: Depleted metal deposits, ruined agricultural system''<br>
 +
''Facilities: Capital-grade shipyard''
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 +
When Subsector Viaticus, the ''Viaticus Demense'', was settled, Exaviar's World was a beautiful world, well able to support human life with a minimum of adjustment, and was thus selected as the subsector capital. The rich ore deposits beneath, however, led it being used not as an agricultural world but as the setting for a vast shipyard and port.  Required by the terms of their Warrant of Trade to develop a shipyard that would be able to deliver a battleship every century to the Imperial Navy, the first Warrant-Holder chose to sacrifice the farmlands to the greater need.
 +
 
 +
Now, after delivering over half a dozen battleships, Exaviar's world is no longer beautiful to the human eye.  The poisonous atmosphere prevents the residents from leaving massive enclosed Hives and Forge Cities, and the beautiful deep-blue seas have become oceans of lifeless sludge. The trees and grasses are long gone - instead, forests of unusable scraps and twisted shards of junk litter the landscape.
 +
Encircling a large part of the globe is the massive cannibalistic shipyard that has devoured its mother-world to birth ship after ship of the line.
 +
 
 +
The decline of House Viaticus has struck this world the hardest - possessing the shipyards, but lacking the flowing income from the rest of the subsector and the efforts of the Dynasty, Exaviar's World is still required to produce its battleship-sized tithe.  The lack of any local food production means that the planet requires food from elsewhere, and the closest source, Orgicus, is plagued by pirates and often is not able to fulfill the needs of the hungry.
 +
 
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Just as the decline of the founding family has struck Exaviar's World the hardest, so has it the most to gain from a revived House Viaticus.  A strong leader might very well save this world from Administratum penalties, and a family that is able to eliminate the pirates and resource shortages could revive this world's hopes. It is unlikely, however, that the planet will ever truly recover from its frenzy of construction.
  
 
====Drustilla====
 
====Drustilla====
The larger of Exaviar's World's two moons, it is a polluted ruin of a Hive that has all but been depopulated by centuries of famine and disaster. Only strange degenerate mutants still live in the parts of the underhive that can still support some semblance of human life.
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''Classification: Hive''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
 +
''Resources: none''<br>
 +
''Facilities: none''
 +
 
 +
The larger of Exaviar's World's two moons, Drustilla's only feature is a polluted ruin of a massive hive-city.  Depopulated by centuries of disease, famine and mechanical disasters, it is now only home to a large number of twisted mutants; degenerate beings that may have once been human, but are no longer whole in mind or body. Living in semi-cannibalistic savagery in parts of the underhive that can still sustain life (however wretched), they pose a threat to any fool-hardy enough to seek to explore or restore what was once a thriving metropolis.
  
 
====Silva====
 
====Silva====
The smaller satellite of Exaviar's World, Silva was originally a prison moon until the prisoners led a revolution and took over. Now the moon is self-sufficient, and runs on a feudal society based primarily on servitor-serfs created from the original prison guards and their descendants. Exaviar's World has too many problems of it's own to try and retake the prison.
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''Classification: Penal''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
 +
''Resources: agricultural (self-sufficiency)''<br>
 +
''Facilities: Prison complex''
  
==System 2==
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The smaller satellite of Exaviar's World, Silva was originally a prison moon - a place for Exaviar's World and Drustilla to deposit the criminal or the inconvenient.  Here they labored to create simple goods for the citizens of the system, grew some specialized food-crops and extracting the meager ore deposits on this small celestial body.  Soon after the disappearance of the ''Aetherius Aeternus'' and the rapid decline of House Viaticus, the prisoners revolted and seized control of the moon.  While there is little food production, it is sufficient to keep a small population of feudalistic lords (descendents of the original revolters and the surviving guards) alive, served by the work of servitor-serfs.  Exaviar's World has mostly ignored the situation on Silva - attempting an invasion would perhaps be too costly, and for no gain.
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==Tenebrus System==
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This system has little to offer, aside from a single agri-world.  Rumors of a pirate base amongst the asteroids has kept many from attempting in-depth exploration of the system.
 
===Orgicus===
 
===Orgicus===
Orgicus is an efficiently-run, bountiful agri-world that has to throw out much of it's yield each year because it cannot get it moved off-world. The chartist captains who ship the food to the other planets in the sector are being preyed on by pirates, and attrition has worn down the fleets. There just aren't enough voidships to move food in the quantities that are needed.
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''Classification: Agri-World''<br>
 +
''Date of Founding: Unknown''<br>
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''Population: Unknown''<br>
 +
''Resources: Food (extensive)''<br>
 +
''Facilities: none''
  
Of all the pirates, the worst are the crew of the Good Omen. Originally a ship in the Viaticus fleet, when Agamemnon XXXIII disappeared the ship and her crew turned pirate. The Good Omen is a very fine craft, and more than a match for anything the subsector can muster. Exaviar's World is pushed to it's limit building it's tithe ships, it doesn't have the capacity to build more transports or warships to deal with the pirates.
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The jewel of the system, Orgicus is of immense value to the rest of the sub-sector due to its bountiful harvests.  Combined with careful long-term planning and polished efficiency, it can itself easily feed the population of the rest of the sub-sector. At present, without sufficient transportation capability, much of each year's harvest is thrown out or seized by the pirates that plague the system.  There are few chartist captains currently willing to transport goods to and from Orgicus - and if this situation is not remedied soon, then the starvation faced on Exaviar's World and other planets may reach devastating proportions.
  
==System 3==
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The pirates were once led by the turncoat frigate ''Good Omen'', a vassal vessel of House Viaticus.  Since its capture by the new Lord-Captain of the ''Aetherius Aeternus'', it is unknown what vessel, if any, has taken its place.
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==Famul System==
 
===Formica===
 
===Formica===
Formica is an Imperial World that declared independence from the Imperpium of Man almost 50 years ago. It didn't bother to inform the Imperium, and as their tithe is only due every 100 years the Imperium hasn't found out yet. Being from a remote and near-forgotten subsector, the people of Formica don't fully understand what they're doing by 'revolting'.
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''Classification: Imperial World''<br>
   
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''Date of Founding: Unknown''<br>
Formica's primary complaints are the inability of the Imperium to properly police shipping routes for piracy, what they see as excessive tithes, and a desire for freedom of religion.
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''Population: Unknown''<br>
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''Resources: Unknown''<br>
 +
''Facilities: Unknown''
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 +
Formica is a fairly idyllic world, with no particular resources or facilities to speak of.  Traditionally, Formica's centennial tithe of men and women goes towards crewing the ships that are built at Exaviar's World, although this balance has recently come in danger. Five decades ago, Formica declared to Exaviar's World (although not the Imperium at large) that they were now independent of the Imperium of Man.  Citing causes ranging from the growing threat of piracy to the 'excessive' tithe to a desire for "freedom of religion" (whatever that may be), they have refused all attempts by the planetary governor of Exaviar's World or by members of House Viaticus to reconcile.  Neither of the latter have passed on this rebellion to the Imperium at large for fear that attention and censure may descend upon them as well for not preventing such impiety - the reaction of the Holy Ordos and the Ecclesiarchy is likely to be far more severe then the rather backwater populace of Formica realize...
  
==System 4==
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==Griphus System==
 
===Kelevor===
 
===Kelevor===
Kelevor is a planet with an extremely large quantity of adamantium, to which the Viaticus Dynasty still has hereditary mining rights to. The mining colony had already been built, and the most profitable period of the mining procedure was about to begin when the planet was overrun by a genestealer cult. Nobody knows what's going on down there anymore.
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''Classification: Mining World''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
 +
''Resources: Adamantium deposits (significant)''<br>
 +
''Facilities: Small Mining Facility (?)''
  
==System 5==
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A lost prize for House Viaticus, the mineral surveys performed upon this planet had revealed very significant quantities of adamantium deposits.  Controlling the mining rights to the planet, Viaticus rapidly established a small mining colony here in anticipation of significant rewards. However, soon after the initial shipments were sent, all contact stopped, with indications that the colony was overrun by was tenatively identified as a genestealer cult. Unfortunately, due to the disappearance of the ''Aetherius Aeternus'' and the cream of House Viaticus with it (including the Warrant-Holder), no attempt was made to investigate or to re-establish mining operations.  To this day the planet is a mystery - no ship has visited it and returned, and no communications have been received from it.
===Rixis===
 
Rixis is a primordial jungle hell out of some genetic nightmare. Rixis is teeming with an overabundance of life, all in direct competition with each other for microscopic niches. It is impossible to ever be truly safe on Rixis, for no matter how much you know about the planet and it's many horrors, it is constantly evolving new ones.
 
  
There is evidence of an technologically advanced xenos civilization that once lived on Rixis. A research colony was set up to study one of the more promising ruins, but in the centuries of surviving on Rixis the inhabitants 'went native'. The expression is not further defined in the report.
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==Rixis System==
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===Rixis Prime===
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''Classification: Death World''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
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''Resources: Biological, Xeno''<br>
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''Facilities: Abandoned Research Colony''
  
==System 6==
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A world straight out of the nightmares of a crazed genetor, Rixis is a planet teeming with life in an almost unnatural variety - and nearly all of it highly aggressive.  The constant evolutionary pressures has created danger after lethal danger for any offworlder brave (or crazy) enough to attempt to exploit it.  Rumors of new drugs, botanical fountains of youth and exotic animals has led a few to attempt its perils - very few suvive.
 +
 
 +
Another notable feature of the planet is evidence of a long-past xeno civilization.  Technological marvels, totally unfamiliar to the Imperium, once led to a small research colony being established.  The colony has since vanished, "going native" as the report mentions (without going into further detail).
 +
 
 +
==Purus System==
 
===Volucris===
 
===Volucris===
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''Classification: Colony World''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
 +
''Resources: Unknown''<br>
 +
''Facilities: Unknown''
 +
 
Volucris is the site of a failed human colony, but is otherwise uninhabited. It is perfectly habitable by humans, although it's cold and has harsh winters.
 
Volucris is the site of a failed human colony, but is otherwise uninhabited. It is perfectly habitable by humans, although it's cold and has harsh winters.
  
==System 7==
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==Dorgharl System==
 
===New Kaiser===
 
===New Kaiser===
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''Classification: Imperial World''<br>
 +
''Date of Founding: Unknown''<br>
 +
''Population: Unknown''<br>
 +
''Resources: Unknown''<br>
 +
''Facilities: Unknown''
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New Kaiser was once a nominally democratic planet, with an elected Planetary Governor and a Senate. When Agamemnon XXXIII disappeared the resulting political ramifications led to a civil war, which utterly devastated the planet. It has since regressed into a near-feudal state, and has been slow in developing further. New Kaiser is self sufficient, and it's now hereditary Planetary Lord is still loyal to the Imperium.
 
New Kaiser was once a nominally democratic planet, with an elected Planetary Governor and a Senate. When Agamemnon XXXIII disappeared the resulting political ramifications led to a civil war, which utterly devastated the planet. It has since regressed into a near-feudal state, and has been slow in developing further. New Kaiser is self sufficient, and it's now hereditary Planetary Lord is still loyal to the Imperium.

Latest revision as of 02:18, 10 June 2011

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A subsector named for the family that discovered it (and leveraged that discovery into the granting of a Warrant of Trade and official dominion over the systems within), this cluster of seven systems has declined in fortune as its founding Dynasty has. Now a set of worlds struggling to survive is all that remains of its former glory. Now, though, with the return of the flagship Aetherius Aeternus, perhaps a new age of glory lies ahead for this embattled remnant of Imperial might.

Viaticus System[edit]

Home of the subsector capital, Exaviar's World, this system is most known for that world's shipyards, which have produced a number of battleships for the Imperial Navy and numerous other ships of lesser classes.

Exaviar's World[edit]

Classification: Hive/Forge
Date of Founding: Unknown
Population: Unknown
Resources: Depleted metal deposits, ruined agricultural system
Facilities: Capital-grade shipyard

When Subsector Viaticus, the Viaticus Demense, was settled, Exaviar's World was a beautiful world, well able to support human life with a minimum of adjustment, and was thus selected as the subsector capital. The rich ore deposits beneath, however, led it being used not as an agricultural world but as the setting for a vast shipyard and port. Required by the terms of their Warrant of Trade to develop a shipyard that would be able to deliver a battleship every century to the Imperial Navy, the first Warrant-Holder chose to sacrifice the farmlands to the greater need.

Now, after delivering over half a dozen battleships, Exaviar's world is no longer beautiful to the human eye. The poisonous atmosphere prevents the residents from leaving massive enclosed Hives and Forge Cities, and the beautiful deep-blue seas have become oceans of lifeless sludge. The trees and grasses are long gone - instead, forests of unusable scraps and twisted shards of junk litter the landscape. Encircling a large part of the globe is the massive cannibalistic shipyard that has devoured its mother-world to birth ship after ship of the line.

The decline of House Viaticus has struck this world the hardest - possessing the shipyards, but lacking the flowing income from the rest of the subsector and the efforts of the Dynasty, Exaviar's World is still required to produce its battleship-sized tithe. The lack of any local food production means that the planet requires food from elsewhere, and the closest source, Orgicus, is plagued by pirates and often is not able to fulfill the needs of the hungry.

Just as the decline of the founding family has struck Exaviar's World the hardest, so has it the most to gain from a revived House Viaticus. A strong leader might very well save this world from Administratum penalties, and a family that is able to eliminate the pirates and resource shortages could revive this world's hopes. It is unlikely, however, that the planet will ever truly recover from its frenzy of construction.

Drustilla[edit]

Classification: Hive
Date of Founding: Unknown
Population: Unknown
Resources: none
Facilities: none

The larger of Exaviar's World's two moons, Drustilla's only feature is a polluted ruin of a massive hive-city. Depopulated by centuries of disease, famine and mechanical disasters, it is now only home to a large number of twisted mutants; degenerate beings that may have once been human, but are no longer whole in mind or body. Living in semi-cannibalistic savagery in parts of the underhive that can still sustain life (however wretched), they pose a threat to any fool-hardy enough to seek to explore or restore what was once a thriving metropolis.

Silva[edit]

Classification: Penal
Date of Founding: Unknown
Population: Unknown
Resources: agricultural (self-sufficiency)
Facilities: Prison complex

The smaller satellite of Exaviar's World, Silva was originally a prison moon - a place for Exaviar's World and Drustilla to deposit the criminal or the inconvenient. Here they labored to create simple goods for the citizens of the system, grew some specialized food-crops and extracting the meager ore deposits on this small celestial body. Soon after the disappearance of the Aetherius Aeternus and the rapid decline of House Viaticus, the prisoners revolted and seized control of the moon. While there is little food production, it is sufficient to keep a small population of feudalistic lords (descendents of the original revolters and the surviving guards) alive, served by the work of servitor-serfs. Exaviar's World has mostly ignored the situation on Silva - attempting an invasion would perhaps be too costly, and for no gain.

Tenebrus System[edit]

This system has little to offer, aside from a single agri-world. Rumors of a pirate base amongst the asteroids has kept many from attempting in-depth exploration of the system.

Orgicus[edit]

Classification: Agri-World
Date of Founding: Unknown
Population: Unknown
Resources: Food (extensive)
Facilities: none

The jewel of the system, Orgicus is of immense value to the rest of the sub-sector due to its bountiful harvests. Combined with careful long-term planning and polished efficiency, it can itself easily feed the population of the rest of the sub-sector. At present, without sufficient transportation capability, much of each year's harvest is thrown out or seized by the pirates that plague the system. There are few chartist captains currently willing to transport goods to and from Orgicus - and if this situation is not remedied soon, then the starvation faced on Exaviar's World and other planets may reach devastating proportions.

The pirates were once led by the turncoat frigate Good Omen, a vassal vessel of House Viaticus. Since its capture by the new Lord-Captain of the Aetherius Aeternus, it is unknown what vessel, if any, has taken its place.

Famul System[edit]

Formica[edit]

Classification: Imperial World
Date of Founding: Unknown
Population: Unknown
Resources: Unknown
Facilities: Unknown

Formica is a fairly idyllic world, with no particular resources or facilities to speak of. Traditionally, Formica's centennial tithe of men and women goes towards crewing the ships that are built at Exaviar's World, although this balance has recently come in danger. Five decades ago, Formica declared to Exaviar's World (although not the Imperium at large) that they were now independent of the Imperium of Man. Citing causes ranging from the growing threat of piracy to the 'excessive' tithe to a desire for "freedom of religion" (whatever that may be), they have refused all attempts by the planetary governor of Exaviar's World or by members of House Viaticus to reconcile. Neither of the latter have passed on this rebellion to the Imperium at large for fear that attention and censure may descend upon them as well for not preventing such impiety - the reaction of the Holy Ordos and the Ecclesiarchy is likely to be far more severe then the rather backwater populace of Formica realize...

Griphus System[edit]

Kelevor[edit]

Classification: Mining World
Date of Founding: Unknown
Population: Unknown
Resources: Adamantium deposits (significant)
Facilities: Small Mining Facility (?)

A lost prize for House Viaticus, the mineral surveys performed upon this planet had revealed very significant quantities of adamantium deposits. Controlling the mining rights to the planet, Viaticus rapidly established a small mining colony here in anticipation of significant rewards. However, soon after the initial shipments were sent, all contact stopped, with indications that the colony was overrun by was tenatively identified as a genestealer cult. Unfortunately, due to the disappearance of the Aetherius Aeternus and the cream of House Viaticus with it (including the Warrant-Holder), no attempt was made to investigate or to re-establish mining operations. To this day the planet is a mystery - no ship has visited it and returned, and no communications have been received from it.

Rixis System[edit]

Rixis Prime[edit]

Classification: Death World
Date of Founding: Unknown
Population: Unknown
Resources: Biological, Xeno
Facilities: Abandoned Research Colony

A world straight out of the nightmares of a crazed genetor, Rixis is a planet teeming with life in an almost unnatural variety - and nearly all of it highly aggressive. The constant evolutionary pressures has created danger after lethal danger for any offworlder brave (or crazy) enough to attempt to exploit it. Rumors of new drugs, botanical fountains of youth and exotic animals has led a few to attempt its perils - very few suvive.

Another notable feature of the planet is evidence of a long-past xeno civilization. Technological marvels, totally unfamiliar to the Imperium, once led to a small research colony being established. The colony has since vanished, "going native" as the report mentions (without going into further detail).

Purus System[edit]

Volucris[edit]

Classification: Colony World
Date of Founding: Unknown
Population: Unknown
Resources: Unknown
Facilities: Unknown

Volucris is the site of a failed human colony, but is otherwise uninhabited. It is perfectly habitable by humans, although it's cold and has harsh winters.

Dorgharl System[edit]

New Kaiser[edit]

Classification: Imperial World
Date of Founding: Unknown
Population: Unknown
Resources: Unknown
Facilities: Unknown

New Kaiser was once a nominally democratic planet, with an elected Planetary Governor and a Senate. When Agamemnon XXXIII disappeared the resulting political ramifications led to a civil war, which utterly devastated the planet. It has since regressed into a near-feudal state, and has been slow in developing further. New Kaiser is self sufficient, and it's now hereditary Planetary Lord is still loyal to the Imperium.