Editing Subterra
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[[File:Cover3.jpg]] [[2]] | [[File:Cover3.jpg]] [[2]] | ||
− | ==Creation | + | ==History and Creation== |
===Creation=== | ===Creation=== | ||
+ | What is known is that this Squiggle is actually a completed Inscription, but unable to be enlarged by any means. It was Inscribed by the Jewel of Judgment. Nothing more is known. | ||
− | === | + | ===History and Mastery=== |
− | + | No Being in Subterra, presently or in the past, knows for sure what the Squiggle 'actually' is or how it came to be... but there are no less than 13 and no more than 50 Subterrans (at this time) that bear the Imprint of the Squiggle, known by those who bear its Imprint as 'The Gem'. All those that bear the Imprint of The Gem know how to use it for High Order Sorcery and Magical Defense, at the very least. One Being of Subterra has a few ideas about what the Squiggle is; he is the only Master Imprint Holder of 'The Gem'. The only Being that knows for sure what the Squiggle is and how it was created is Outsider to Subterra, and he or she is its Creator. | |
− | + | Though millions of Beings, over the millennia, have crossed from one Shadow to the next within the Core Shadows of Subterra upon its many Shadow Paths, nobody knew they were doing it; the commerce and wars of the Core Shadows span all twelve of the Core Shadows. | |
− | + | The first to discover and assay the Squiggle was a very powerful Wizard of one of the two local Low Order Magic Systems (D&D); after assaying The Gem, he had a dream about what the Squiggle was, how to use it and that it would extend his life at least 10 fold. He found it about 3000 years (local time) before the arrival of the Jeweled Road and after learning its initial secrets he began wandering Subterra to learn every type of Magic he could; including Clerical or Faith Magic. | |
− | + | After a few centuries he had mastered all of the Low Order Magics Subterra had to offer and had also mastered High Order Sorcery and the Powers of the Imprint of The Gem... or so he thought. During his time traveling the Core Shadows of Subterra, learning the Magics of the Realm, he also learned a lot about the peoples and cultures of Subterra as well; it was a world (worlds) constantly at war and on the edge of total ruin. He knew something should be done but was not exactly sure what... so he decided to make a Pilgrimage to The Gem to contemplate the problem and hope for inspiration for a solution. | |
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− | + | Upon arriving at the secret location of The Gem, The Sorcerer had an instant urge to place his foot upon it and assay it again, but he knew this was not possible, he had tried twice in the past; once shortly after he assayed it centuries ago, and once about a decade later, both times he felt a resistance, a force, keeping him from placing his foot upon it again. The Sorcerer spent many weeks regarding it from different angles, studying the many colors it produced, studying the pattern of the color changes (or more accurately lack of pattern), and all the while contemplating the fate of Subterra if the current state of affairs didn't change soon. Each time he studied either end of the Inscription, or got near either of them, he again felt a compulsion to set foot upon it and assay it again... and one day, after many weeks of resisting the impulse, he set foot upon what he would call the 'end' of the Inscription (only because it was harder to get to and because he assayed it in the opposite direction the first time. His experience the second time was identical to the first, except for the direction the inscription led him; he felt as if he was supposed to be walking the magical inscription, despite the effort to do so, he knew he could and would complete it, despite the increased effort needed at certain points, and he also felt, and somehow knew, that the Inscription, 'The Gem', wanted him to assay it... even though that thought seemed unlikely and somewhat like the ravings of a madman, but when he finished Assaying The Gem the second time, knew that no matter how unlikely or crazy it may seem, it was true; 'The Gem' wanted to be Assayed. | |
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− | Upon arriving at the secret location of The Gem, The Sorcerer had an instant urge to place his foot upon it and assay it again, but knew this was not possible | ||
inspiration strikes... | inspiration strikes... | ||
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==Cosmology== | ==Cosmology== | ||
− | ===Magic=== | + | ===Magic and Technology=== |
− | Subterra is a High Magic Shadow System. Two forms of Low Order Magic are available throughout the Subterra System, but High Order Magic (Sorcery) can only be gained by “Assaying The Gem”, but only a handful of the denizens of Subterra have assayed The Gem… and those that have aren’t talking | + | Subterra is a High Magic Shadow System where High Technology does work, but is rare; Techno-Magic is extremely rare. Two forms of Low Order Magic are available throughout the Subterra System, but High Order Magic (Sorcery) can only be gained by “Assaying The Gem”, but only a handful of the denizens of Subterra have assayed The Gem… and those that have aren’t talking. |
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==Topography & Environments== | ==Topography & Environments== | ||
− | ===Subterranean | + | ===Subterranean Worlds=== |
The Time Flow from Shadow to Shadow within the Subterra System is consistent and at a rate of 10 to 1 with Amber. The Shadow of Subterra is actually a limited Shadow System of nearly 1,000 Shadows all stemming from the Squiggle at it heart and the Thirteen Shadows considered to be the Core of the Subterra Shadow System. Twelve of the thirteen ‘core shadows’ are exclusively subterranean; if there is a ‘surface’ on these worlds they have never been found. Clean breathable air is abundant and only the most remote pockets of caverns might contain ‘stale air’ or ‘dead air’. The extensive interconnected caverns and tunnels that honeycomb Subterra come in all shapes, sizes, and an extensive variety of rock types. The caverns of Subterra can include glowing fungus, glowing crystals, precious metals, precious gemstones, a wide variety of edible and inedible fungi, molds and rarely roots, a multitude of creatures adapted to subterranean life, and a wide variety of intelligent, subterranean beings with cultures and civilizations and politics and wars. | The Time Flow from Shadow to Shadow within the Subterra System is consistent and at a rate of 10 to 1 with Amber. The Shadow of Subterra is actually a limited Shadow System of nearly 1,000 Shadows all stemming from the Squiggle at it heart and the Thirteen Shadows considered to be the Core of the Subterra Shadow System. Twelve of the thirteen ‘core shadows’ are exclusively subterranean; if there is a ‘surface’ on these worlds they have never been found. Clean breathable air is abundant and only the most remote pockets of caverns might contain ‘stale air’ or ‘dead air’. The extensive interconnected caverns and tunnels that honeycomb Subterra come in all shapes, sizes, and an extensive variety of rock types. The caverns of Subterra can include glowing fungus, glowing crystals, precious metals, precious gemstones, a wide variety of edible and inedible fungi, molds and rarely roots, a multitude of creatures adapted to subterranean life, and a wide variety of intelligent, subterranean beings with cultures and civilizations and politics and wars. | ||
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Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous). There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference. | Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous). There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference. | ||
− | ===Surface | + | ===Surface Worlds=== |
The rest of the Subterra Shadow System is filled with Shadows that all contain similarly massive interconnected cavern systems, most all of which have inhabitants and complex civilizations, but they also contain surface worlds, filled with varying degrees of inhabitants, cultures and civilizations. | The rest of the Subterra Shadow System is filled with Shadows that all contain similarly massive interconnected cavern systems, most all of which have inhabitants and complex civilizations, but they also contain surface worlds, filled with varying degrees of inhabitants, cultures and civilizations. | ||
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Each of these Shadows is inhabited with Humans, Dwarves, Elves, Gnomes and Humanoids, but all of a subterranean variety; Drow, Duergar, Sverfneblin, Morlocks, etc. There are also other subterranean creatures and races that can be found exclusively in subterranean environments. | Each of these Shadows is inhabited with Humans, Dwarves, Elves, Gnomes and Humanoids, but all of a subterranean variety; Drow, Duergar, Sverfneblin, Morlocks, etc. There are also other subterranean creatures and races that can be found exclusively in subterranean environments. | ||
There are 12 dominant races in the Core Shadows of Subterra and throughout most of the Subterra Sway's subterranean areas. | There are 12 dominant races in the Core Shadows of Subterra and throughout most of the Subterra Sway's subterranean areas. | ||
− | *Morlock - | + | *Morlock - Carnivorous and Cannibalistic Humans adapted to living underground; aggressive and war like. |
*Sapiens - Humans adapted to living underground; Vegetarian, Fungitarian and sometimes Omnivorous; generally peaceful. | *Sapiens - Humans adapted to living underground; Vegetarian, Fungitarian and sometimes Omnivorous; generally peaceful. | ||
*Drow - Dark Elves | *Drow - Dark Elves | ||
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[[Moon]] is the most notable Scoundrel of Subterra, bar none. | [[Moon]] is the most notable Scoundrel of Subterra, bar none. | ||
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==Powers== | ==Powers== | ||
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===High Order=== | ===High Order=== | ||
Imprint of "The Gem" | Imprint of "The Gem" | ||
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*''10 pip Basic Imprint. | *''10 pip Basic Imprint. | ||
− | **Frame can hold 2 Major | + | **Frame can hold 4 Minor Spells and 2 Major Spells. |
− | **Sigil can be used as a Defensive Dome/Bubble against Low and High Order | + | **Sigil can be used as a Defensive Dome/Bubble against Low and High Order Magic (limited) |
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*''20 pip Advanced Imprint. | *''20 pip Advanced Imprint. | ||
− | **Frame can hold 3 Major | + | **Frame can hold 6 Minor Spells and 3 Major Spells. |
− | **Sigil can be used as a Defensive Dome/Bubble against | + | **Sigil can be used as a Defensive Dome/Bubble against Low and High Order Magic (limited) |
**Can detect Shadow Veils & Paths within the Subterra Sway only. | **Can detect Shadow Veils & Paths within the Subterra Sway only. | ||
− | + | *''30 pip Master's Imprint. | |
− | + | **Frame can hold 10 Minor Spells and 5 Major Spells. | |
− | *'' | + | **Sigil can be used as a Defensive Dome/Bubble against Low and High Order Magic (limited) |
− | **Frame can hold 5 Major | ||
− | **Sigil can be used as a Defensive Dome/Bubble against | ||
**Can detect Shadow Veils & Paths within the Subterra Sway only. | **Can detect Shadow Veils & Paths within the Subterra Sway only. | ||
**Can Shadow Seek within the Subterra Sway only. | **Can Shadow Seek within the Subterra Sway only. | ||
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Trump Powers | Trump Powers | ||
− | *Trump Powers based upon The Gem | + | *Trump Powers based upon The Gem are unknown, but could function (perhaps limited), AND could be taught. |
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Shape Shifting (No Adv SS available) | Shape Shifting (No Adv SS available) | ||
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*5 Compelling (must have Conjuration) | *5 Compelling (must have Conjuration) | ||
− | ===Low Order | + | ===Low Order Magics=== |
− | + | There are two (2) Low Order Magic Systems that function and exist throughout the Subterra Sway; its System of Shadows, but both Systems are not known/practiced/taught in each and every Shadow. For example; the Shadows that have Shadow Paths connected to the Core Shadows that practice the Magery System (Warlock) will also practice Magery, but Wizardy (D&D) the other Low Order Magic System, still functions, though it is not taught or practiced by the denizens of that Shadow, but might be 'heard of'. | |
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− | There are two (2) Low Order Magic Systems that function and | ||
− | Clerical/Druidical Magics of both Low Order Systems also function and are used throughout the Subterra | + | Clerical/Druidical Magics of both Low Order Systems also function and are used throughout the Subterra Sway. The Deities that are worshiped throughout this Sway may be called my many different names, but their Spheres of Influence are similar if not identical and They may just be all be the same Deities, just called by different names. It is also possible that there are only three Deities, representing Good, Evil and Balance... but The Dude believes that the 'Deities' are 'something else' and truly represent Order, Chaos and Balance. |
==Gm Notes== | ==Gm Notes== |