Editing Subterra

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 122: Line 122:
 
**Frame can hold 2 Major Spells and 6 Minor Spells.
 
**Frame can hold 2 Major Spells and 6 Minor Spells.
 
**Sigil can be used as a Defensive Dome/Bubble against Low and High Order Magics, but limited.
 
**Sigil can be used as a Defensive Dome/Bubble against Low and High Order Magics, but limited.
**Raised Sigil can be used as a Lens (limited): Detect & Identify Magics only.
+
**Raised Sigil can be used as a Lens (limited): Detect Magic only.
  
 
*''20 pip Advanced Imprint.
 
*''20 pip Advanced Imprint.
Line 128: Line 128:
 
**Sigil can be used as a Defensive Dome/Bubble against most Low Order Magics and in a limited way against High Order Magics.
 
**Sigil can be used as a Defensive Dome/Bubble against most Low Order Magics and in a limited way against High Order Magics.
 
**Can detect Shadow Veils & Paths within the Subterra Sway only.
 
**Can detect Shadow Veils & Paths within the Subterra Sway only.
**Raised Sigil can be used as a Lens (limited): Detect & Identify Magics and Inscription Powers only.
+
**Raised Sigil can be used as a Lens (limited): Detect Magic and Inscription Powers only.
  
 
*''40 pip Master's Imprint.
 
*''40 pip Master's Imprint.
Line 135: Line 135:
 
**Can detect Shadow Veils & Paths within the Subterra Sway only.
 
**Can detect Shadow Veils & Paths within the Subterra Sway only.
 
**Can Shadow Seek within the Subterra Sway only.
 
**Can Shadow Seek within the Subterra Sway only.
**Raised Sigil can be used as a Lens: Detect & Identify all High and Low Order Powers.
+
**Raised Sigil can be used as a Lens: Detect all High and Low Order Powers.
 
**Can be combined with Sorcery and Conjuration (Costs 10 Points per Power. Adds power to the Spells and Creations)
 
**Can be combined with Sorcery and Conjuration (Costs 10 Points per Power. Adds power to the Spells and Creations)
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)