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Once per case, each player can invoke their Arcana to do one of the following: | Once per case, each player can invoke their Arcana to do one of the following: | ||
− | + | • Automatically break or block a Spell | |
− | + | • Instantly refill a character's Magic Points | |
− | + | • Instantly find a nearby Ley Line or Dead Zone | |
− | + | • Gain a Scene Point | |
− | + | • Ask the GM for a specific effect related to the card (for example, a bonus to Driving for playing The Chariot) | |
Invoking the Arcana is optional and has a price. If invoked, it causes an Arcana-related complication to the case later on. For example, Invoking Chariot could mean that an accident happens later. | Invoking the Arcana is optional and has a price. If invoked, it causes an Arcana-related complication to the case later on. For example, Invoking Chariot could mean that an accident happens later. | ||
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Scene Points also have a minor difference since there will be an ongoing thread rather than weekly game sessions. Every character starts with a pool of Scene Points, usually 3. They refresh at the beginning of each new case, and during the case, can be used to do the following: | Scene Points also have a minor difference since there will be an ongoing thread rather than weekly game sessions. Every character starts with a pool of Scene Points, usually 3. They refresh at the beginning of each new case, and during the case, can be used to do the following: | ||
− | + | • Add either +5 to a Skill Test or add an extra d10. | |
− | + | • Instead of rolling an attack's damage, deal maximum damage. | |
− | + | • Reduce incoming damage by half or spend two Scene Points to reduce it to zero. | |
− | + | • Alter a minor aspect of the Scene. (Subject to GM approval.) | |
==Background== | ==Background== |