Difference between revisions of "Svilland the Black Winter"

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The region is dominated by fertile lands, farmsteads, and roaming groups of animals. Aleson the Arisen controls this land from the capital, Nyrstadir. He is a follower of Aegir, earning the contempt of the Judges of Tyr, who were used to being the most respected people in the kingdom.
 
The region is dominated by fertile lands, farmsteads, and roaming groups of animals. Aleson the Arisen controls this land from the capital, Nyrstadir. He is a follower of Aegir, earning the contempt of the Judges of Tyr, who were used to being the most respected people in the kingdom.
  
Dufansdalr - on the western shore of Nionaem
+
===Dufansdalr - on the western shore of Nionaem===
 
This settlement was a prosperous coastal fishing town. As the Black Winter crept south it became a forlorn, sad place in an almost constant fog, losing people every year by moving out. Katla, a middle-aged warrior woman is the village chief, mostly minding her own business, leaving the locals to fend for themselves. Her husband died during hunting, and no-one contested her claim to the title.
 
This settlement was a prosperous coastal fishing town. As the Black Winter crept south it became a forlorn, sad place in an almost constant fog, losing people every year by moving out. Katla, a middle-aged warrior woman is the village chief, mostly minding her own business, leaving the locals to fend for themselves. Her husband died during hunting, and no-one contested her claim to the title.
 
The White Wave is the village's only inn, where anyone can eat and drink. Paying for lodging is optional, since the old town has more than enough abandoned houses for anyone who wishes to stay. However, decent people do pay something to Fokkar, the keeper, and he can sustain his small family.
 
The White Wave is the village's only inn, where anyone can eat and drink. Paying for lodging is optional, since the old town has more than enough abandoned houses for anyone who wishes to stay. However, decent people do pay something to Fokkar, the keeper, and he can sustain his small family.
  
Ranlon Forest - north of Dufansdalr
+
===Ranlon Forest - north of Dufansdalr===
 
Not far from Dufansdalr, this forest is infamous for its ferocious black bears, said to be the embodiment of the Bear King's fury. There are also rumors of nature spirit and strange altar sightings from travellers, but never direct eyewitnesses.
 
Not far from Dufansdalr, this forest is infamous for its ferocious black bears, said to be the embodiment of the Bear King's fury. There are also rumors of nature spirit and strange altar sightings from travellers, but never direct eyewitnesses.
  
Gren - southeast of Dufansdalr
+
===Gren - southeast of Dufansdalr===
 
This town has a welcoming and atmosphere, a rare gem on the rough landscape of Svilland. It is a busy trade center, where many travelers from all parts of the continent can be met. If you want news and rumors, this is the place to visit.
 
This town has a welcoming and atmosphere, a rare gem on the rough landscape of Svilland. It is a busy trade center, where many travelers from all parts of the continent can be met. If you want news and rumors, this is the place to visit.
  
The Restlesswind Hills - adjacent to Gren to the south
+
===The Restlesswind Hills - adjacent to Gren to the south===
 
These high, jagged mounds are not very hospitable, but there are caves made by Dvergr, some are mines, some are settlements. Most of the latter are temporary, and none are really permanent.
 
These high, jagged mounds are not very hospitable, but there are caves made by Dvergr, some are mines, some are settlements. Most of the latter are temporary, and none are really permanent.
  
Hvannsavik - east of Dufansdalr, past the Whitefangs
+
===Hvannsavik - east of Dufansdalr, past the Whitefangs===
 
The City of Broken Throne, the old capital. The Bear King ruled from here, it is now sparsely populated, with the palace district sealed by powerful runes.
 
The City of Broken Throne, the old capital. The Bear King ruled from here, it is now sparsely populated, with the palace district sealed by powerful runes.
  
The Whitefangs - north of Gren
+
===The Whitefangs - north of Gren===
 
These are a group of mountains named for their steep peaks, mostly left alone. There are numerous mines carved into the sides, but not gems or high-value metals. Beautiful and nice granite and other rock types are plenty, and for years there haven't been demand for those. White wolves are a regular sight at the foothills, watching travelers, but rarely attacking. They seem to be looking for something.
 
These are a group of mountains named for their steep peaks, mostly left alone. There are numerous mines carved into the sides, but not gems or high-value metals. Beautiful and nice granite and other rock types are plenty, and for years there haven't been demand for those. White wolves are a regular sight at the foothills, watching travelers, but rarely attacking. They seem to be looking for something.
  
Mudhelm - ~10 miles north of Hvannsavik
+
===Mudhelm - ~10 miles north of Hvannsavik===
 
This village feels like a frontier outpost, with its recently built wooden wall. It was built as a response to the increasing frequency of frostbringer attacks, and every local is expected to be able to wield a weapon if they are strong enough to lift one.
 
This village feels like a frontier outpost, with its recently built wooden wall. It was built as a response to the increasing frequency of frostbringer attacks, and every local is expected to be able to wield a weapon if they are strong enough to lift one.
  
The Stone Wolves
+
===The Stone Wolves===
 
Mercenary band that was almost eradicated by an attack of Odd's cultists on a merchant caravan. Hagann the Owl is a veteran scout and hunter, one of the survivors. He is a lean mean warrior, brutal in a melee with two knives, deadly with his bow from the shadows. (He is the group's tool for long-distance scouting and a courir, feel free to ask him.)
 
Mercenary band that was almost eradicated by an attack of Odd's cultists on a merchant caravan. Hagann the Owl is a veteran scout and hunter, one of the survivors. He is a lean mean warrior, brutal in a melee with two knives, deadly with his bow from the shadows. (He is the group's tool for long-distance scouting and a courir, feel free to ask him.)

Revision as of 15:57, 6 January 2024

Sea's Breath

The region is dominated by fertile lands, farmsteads, and roaming groups of animals. Aleson the Arisen controls this land from the capital, Nyrstadir. He is a follower of Aegir, earning the contempt of the Judges of Tyr, who were used to being the most respected people in the kingdom.

Dufansdalr - on the western shore of Nionaem

This settlement was a prosperous coastal fishing town. As the Black Winter crept south it became a forlorn, sad place in an almost constant fog, losing people every year by moving out. Katla, a middle-aged warrior woman is the village chief, mostly minding her own business, leaving the locals to fend for themselves. Her husband died during hunting, and no-one contested her claim to the title. The White Wave is the village's only inn, where anyone can eat and drink. Paying for lodging is optional, since the old town has more than enough abandoned houses for anyone who wishes to stay. However, decent people do pay something to Fokkar, the keeper, and he can sustain his small family.

Ranlon Forest - north of Dufansdalr

Not far from Dufansdalr, this forest is infamous for its ferocious black bears, said to be the embodiment of the Bear King's fury. There are also rumors of nature spirit and strange altar sightings from travellers, but never direct eyewitnesses.

Gren - southeast of Dufansdalr

This town has a welcoming and atmosphere, a rare gem on the rough landscape of Svilland. It is a busy trade center, where many travelers from all parts of the continent can be met. If you want news and rumors, this is the place to visit.

The Restlesswind Hills - adjacent to Gren to the south

These high, jagged mounds are not very hospitable, but there are caves made by Dvergr, some are mines, some are settlements. Most of the latter are temporary, and none are really permanent.

Hvannsavik - east of Dufansdalr, past the Whitefangs

The City of Broken Throne, the old capital. The Bear King ruled from here, it is now sparsely populated, with the palace district sealed by powerful runes.

The Whitefangs - north of Gren

These are a group of mountains named for their steep peaks, mostly left alone. There are numerous mines carved into the sides, but not gems or high-value metals. Beautiful and nice granite and other rock types are plenty, and for years there haven't been demand for those. White wolves are a regular sight at the foothills, watching travelers, but rarely attacking. They seem to be looking for something.

Mudhelm - ~10 miles north of Hvannsavik

This village feels like a frontier outpost, with its recently built wooden wall. It was built as a response to the increasing frequency of frostbringer attacks, and every local is expected to be able to wield a weapon if they are strong enough to lift one.

The Stone Wolves

Mercenary band that was almost eradicated by an attack of Odd's cultists on a merchant caravan. Hagann the Owl is a veteran scout and hunter, one of the survivors. He is a lean mean warrior, brutal in a melee with two knives, deadly with his bow from the shadows. (He is the group's tool for long-distance scouting and a courir, feel free to ask him.)