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The Stragglers' Odyssey

Scorpion Dungeon-Scary Gate.jpg

Character 1 name

Ireneus

Abilities:

Agility d8

Smarts d8

Spirit d8

Strength d4

Vigor d4

Skills:

Fighting d6

Healing d8

Knowledge (medicine) d8

Notice d8

Riding d4

Swimming d4

Throwing d6


Hindrances:

Clueless

Pacifist (minor)

Vow (minor): The Hippocratic Oath


Edges:

Healer

Steady Hands


Gear:

4 knives

Spear

Leather armour

Medium shield

Bandages

Needle and thread


Description:

Ireneus is a man of comfortable birth and once-great prospects, who looked forward to a life of affluence and respect after he completed his apprenticeship as a healer. He was horrified to be sent to the front as a field medic, knowing all too well that his life of study and care for the sick hadn't in any way prepared him to fight for his life. He was relieved that the war was over almost immediately, but now there is a long stretch of wilderness infested with bandits and beasts between him and his comfortable bed...

He is slight, pale and tends to look somewhat lost when the conversation is on anything but diseases and the treatment of injuries, on which he is all the more confident in his opinions. He tries to remember the teachings and high standards of Hippocrates and apply them to his life, but he suspects that the Father of Medicine did not have quite so many people throwing javelins on him, nor such trouble getting hold of his daily bread. When caring for patients, he is calm, gentle and businesslike; when in battle, he fights with desperate determination to survive but also unhappily, feeling that there is something fundamentally wrong with sticking sharp objects through the divine miracle that is the human body.

Petros

A fisher and aspiring wrestling champion from a small coastal village, a loudmouthed braggart who would be obnoxious if not for his gregarious affability and genuine selflessness. Went to war for the loot and the glory after a storm wrecked his boat.

Wounds: 0

Bennies: 3

Attributes

Agility d8

Smarts d6

Spirit d6

Strength d8

Vigor d6

Skills

Boating d8

Climbing d4

Fighting d8

Intimidation d4

Notice d4

Persuasion d4

Shooting d4

Swimming d6

Taunt d4

Throwing d4

Edges

Brawny

Hindrances

Big Mouth

Heroic

Loyal

Derived Statistics

Charisma 0

Pace 6"

Parry 6 (+2 with shield)

Toughness 6 (+1 on torso and limbs)

Gear

Load Limit 64lbs.

  • Aspis (+2 Parry, +2 Armor against ranged shots, weight 20)
  • Kopis (d6 damage, weight 4)
  • Linothorax (+1 Armor on torso and limbs, weight 5)
  • $50

Experience

Rank: Novice

XP: 0

Advances

  1. N/A

Kleon

Kleon, son of the Great Kleitos

A slender youth with not a whisker on his chin, wearing a black lion-mane mantled cloak far too long for him.

Attributes Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d6

Charisma 0 Pace 8" (+1d10" on Run)* Parry 5 Toughness 4*

Skills Boating d4 Climbing d4 Fighting d6 Knowledge: Myths & Legends d4 Notice d6 Persuasion d4 Stealth d6 Survival d6 Swimming d4 Throwing d8 Tracking d4

Edges Fleet-footed

Hindrances Small (Major) Outsider (Non-Adult)(Minor) Loyal (Minor)

Background Kleon is 15 or 16, no longer a child, yet he has not yet grown into a man. He has practiced the ways of war for years with his father, and others, but has never fought in battle. Faster than anyone else in his camp, he throws well and frequently hunts the arid hills for a rabbit or bird to add to the communal pots, yet he is not big enough to wield the long spear and shield yet.

He is determined to return to his fathers lands, to see his mother again, and to one day take up the spear and shield and live up to the memory of his father's deeds.

Due to his age and size, his opinion rarely carries much weight, but he is determined to give it anyway. [/sblock]

More about Kleon

Shamshir-Addad

Abilities:

Agility d6

Smarts d10

Spirit d6

Strength d4

Vigor d6

Skills:

Fighting d4 Guts d4 Investigation d8 Knowledge [History and Religion] d6 Knowledge [Battle] d6 Notice d6 Persuasion d4 Stealth d4 Shoot d6

Hindrances: Curious [major] Loyal [minor] Enemy [minor]

Edges: Jack of All Trades [roll untrained Smarts skills at d4 instead of d4-2]

Gear: Dagger [Str+d4, AP 2, thrown 3/6/12, weight 1, cost 100] Bow with 30 Bronze Arrows and Quiver [Str+d6+1, 12/24/48, cost 150]

Quilted coat [+1 torso & limbs, weight 12, cost 120]

Normal Clothing [cost 20] Lantern with oil [cost 30] Pen and Inkwell with ink [cost 30?] Several Scrolls [cost 10]

$40

Description:

Shamshir-addad was always very bright - but also a little too curious. While serving as a junior scribe in the household of the King of Hattusas, Shamshir came across some irregularities in the King's accounts. Investigating, Shamshir determined that the irregularities were due to one of the King's cousins hording tax returns instead of passing them on to the king. Thinking this revelation would bring him fame and honor, Shamshir revealed his findings to the King.

Things went...poorly, and Shamshir found himself exiled from his homeland and with a powerful enemy - Suppiluliuma, cousin of the King of the Hittites. Now in the company of a crew of sailors and mercenaries, Shamshir plies his skills and knowledge in the service of his newfound friends.