Editing Sylia
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'''Languages:''' Aquilonian, Argossean, Zingaran <br> | '''Languages:''' Aquilonian, Argossean, Zingaran <br> | ||
− | '''XP:''' | + | '''XP:''' <br> |
'''Fortune Points: 3''' | '''Fortune Points: 3''' | ||
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===Combat=== | ===Combat=== | ||
− | Bonus Damage: Ranged +2 | Melee + | + | Bonus Damage: Ranged +2 | Melee +1 | Presence +3 |
'''Weapons''' | '''Weapons''' | ||
− | * | + | *Weapon 1 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X |
− | * | + | *Weapon 2 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X |
'''Stress & Harm'''<br> | '''Stress & Harm'''<br> | ||
− | Vigor: | + | Vigor: 9/9 | Wounds: <br> |
Resolve: 8/8 | Trauma: | Resolve: 8/8 | Trauma: | ||
− | Courage Soak: | + | Courage Soak: X<br> |
− | Armor Soak ( | + | Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X<br> |
Armor Qualities: | Armor Qualities: | ||
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===Attributes/Skills=== | ===Attributes/Skills=== | ||
'''Agility: 12''' | '''Agility: 12''' | ||
− | *Acrobatics: | + | *Acrobatics: 1/1 |
*Melee: 3/3 | *Melee: 3/3 | ||
*Stealth: 1/1 | *Stealth: 1/1 | ||
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*Thievery: 1/1 | *Thievery: 1/1 | ||
− | '''Brawn: | + | '''Brawn: 9''' |
− | *Athletics: | + | *Athletics: 2/2 |
*Resistance: | *Resistance: | ||
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*Warfare: | *Warfare: | ||
− | '''Personality: | + | '''Personality: 10''' |
*Animal Handling: | *Animal Handling: | ||
*Command | *Command | ||
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*'''Tradesman''' (Merchant Caste): When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing. | *'''Tradesman''' (Merchant Caste): When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing. | ||
*'''Vagabond''' (Merchant Caste): Whether a nomad by choice or necessity, you can reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0). | *'''Vagabond''' (Merchant Caste): Whether a nomad by choice or necessity, you can reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0). | ||
− | *'''Force of Presence''' (Persuade | + | *'''Force of Presence''' (Persuade Rank 1): Your damage bonus on mental attacks is increased by +1[CD]. |
− | *'''Naturally Charming''' (Persuade | + | *'''Naturally Charming''' (Persuade Rank 2): You have a warm personality and a winning smile. People trust you. A successful Persuade test yields 1 point of bonus Momentum per rank of Naturally Charming. |
− | *'''No Mercy''' (Melee | + | *'''No Mercy''' (Melee Rank 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls. |
− | + | *'''Sixth Sense''' (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this. | |
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− | *'''Sixth Sense''' (Insight | ||
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===Spells & Formulae=== | ===Spells & Formulae=== | ||
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===Belongings=== | ===Belongings=== | ||
− | Gold: | + | Gold: X | Upkeep: X <br> |
Encumbrance: | Encumbrance: | ||
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===Character Story=== | ===Character Story=== | ||
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===Notes=== | ===Notes=== | ||
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