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'''Languages:''' Aquilonian, Argossean, Zingaran <br>
 
'''Languages:''' Aquilonian, Argossean, Zingaran <br>
  
'''XP:''' 50/600<br>
+
'''XP:''' <br>
 
'''Fortune Points: 3'''
 
'''Fortune Points: 3'''
  
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===Combat===
 
===Combat===
  
Bonus Damage: Ranged +2 | Melee +2 | Mental +2
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Bonus Damage: Ranged +2 | Melee +1 | Presence +3
  
 
'''Weapons'''
 
'''Weapons'''
*Daggers (2): Reach 1, Size 1H, Damage 3, Qualities (Hidden 1, Parrying, Thrown, Unforgiving 1)
+
*Weapon 1 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X
*Whip: Reach 3, Size 1H, Damage 3, Qualities (Fearsome 2, Grapple)
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*Weapon 2 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X
  
 
'''Stress & Harm'''<br>
 
'''Stress & Harm'''<br>
Vigor: 4/10 | Wounds: 1 (Forehead cut)<br>
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Vigor: 9/9 | Wounds: <br>
 
Resolve: 8/8 | Trauma:
 
Resolve: 8/8 | Trauma:
  
Courage Soak: 0<br>
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Courage Soak: X<br>
Armor Soak (Heavy Clothing): Head 0, Right Arm 1, Left Arm 1, Torso 1, Right Leg 1, Left Leg 1<br>
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Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X<br>
 
Armor Qualities:
 
Armor Qualities:
 +
  
 
===Attributes/Skills===
 
===Attributes/Skills===
  
 
'''Agility: 12'''
 
'''Agility: 12'''
*Acrobatics: 2/2
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*Acrobatics: 1/1
 
*Melee: 3/3
 
*Melee: 3/3
 
*Stealth: 1/1
 
*Stealth: 1/1
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*Thievery: 1/1
 
*Thievery: 1/1
  
'''Brawn: 10'''
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'''Brawn: 9'''
*Athletics: 1/1
+
*Athletics: 2/2
 
*Resistance:
 
*Resistance:
  
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*Warfare:
 
*Warfare:
  
'''Personality: 9'''
+
'''Personality: 10'''
 
*Animal Handling:
 
*Animal Handling:
 
*Command
 
*Command
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*'''Naturally Charming''' (Persuade Tier 2): You have a warm personality and a winning smile. People trust you. A successful Persuade test yields 1 point of bonus Momentum per rank of Naturally Charming.
 
*'''Naturally Charming''' (Persuade Tier 2): You have a warm personality and a winning smile. People trust you. A successful Persuade test yields 1 point of bonus Momentum per rank of Naturally Charming.
 
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
 
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
*'''Deft Blade''' (Melee Tier 2): You wield a blade as if it were an extension of your arm. When you spend momentum or threat to gain a bonus die on a melee roll, you gain 2 dice instead.  Cap of dice to roll is still 5.
 
*'''Grappler''' (Melee Tier 2): After a successful melee attack, you may spend 1 momentum to add Grappling to an unarmed attack.
 
 
*'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the GM must reveal this.
 
*'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the GM must reveal this.
*'''Agile''' (Acrobatics Tier 1): After making an acrobatics roll, you may reroll 1d20 and accept the new result
 
*'''Nimble as a Cat''' (Acrobatics Tier 2): When making an Acrobatics test to jump or leap, reduce the Difficulty by one step for every rank of Nimble as a Cat. This may eliminate the need for the skill test if the result is reduced to Simple (D0). In addition, for each rank of Nimble as a Cat you gain 2 additional Cover dice when suffering falling damage.
 
  
 
===Spells & Formulae===
 
===Spells & Formulae===
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===Belongings===
 
===Belongings===
  
Gold: 7 | Upkeep: 4 <br>
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Gold: X | Upkeep: X <br>
 
Encumbrance:
 
Encumbrance:
  
*Fine clothing
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*
*Satchel
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*
*Keepsake from a favored patron
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*
*Makeup and scent oils
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*
*Dagger
+
*
*Maracas
 
*The finger bones and teeth of the person who stole from you
 
*A fine dress
 
*A single item you tracked down that once belonged to you - family seal stamp
 
*The whip once used against you, now claimed
 
*Dagger given by a friend you saved in battle
 
*Heavy clothing armor (light leathers under her robes)
 
  
 
===Character Story===
 
===Character Story===

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