Editing Sylia

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'''Languages:''' Aquilonian, Argossean, Zingaran <br>
 
'''Languages:''' Aquilonian, Argossean, Zingaran <br>
  
'''XP:''' 50/600<br>
+
'''XP:''' 0/600<br>
 
'''Fortune Points: 3'''
 
'''Fortune Points: 3'''
  
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'''Agility: 12'''
 
'''Agility: 12'''
*Acrobatics: 2/2
+
*Acrobatics: 1/1
 
*Melee: 3/3
 
*Melee: 3/3
 
*Stealth: 1/1
 
*Stealth: 1/1
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'''Brawn: 10'''
 
'''Brawn: 10'''
*Athletics: 1/1
+
*Athletics: 2/2
 
*Resistance:
 
*Resistance:
  
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*'''Grappler''' (Melee Tier 2): After a successful melee attack, you may spend 1 momentum to add Grappling to an unarmed attack.
 
*'''Grappler''' (Melee Tier 2): After a successful melee attack, you may spend 1 momentum to add Grappling to an unarmed attack.
 
*'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the GM must reveal this.
 
*'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the GM must reveal this.
*'''Agile''' (Acrobatics Tier 1): After making an acrobatics roll, you may reroll 1d20 and accept the new result
 
*'''Nimble as a Cat''' (Acrobatics Tier 2): When making an Acrobatics test to jump or leap, reduce the Difficulty by one step for every rank of Nimble as a Cat. This may eliminate the need for the skill test if the result is reduced to Simple (D0). In addition, for each rank of Nimble as a Cat you gain 2 additional Cover dice when suffering falling damage.
 
  
 
===Spells & Formulae===
 
===Spells & Formulae===

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