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'''Sylvia Moonflower'''
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==Sylvia Moonflower==
 
 
 
Race : '''High Elf'''
 
Race : '''High Elf'''
  
 
Background : '''Noble'''
 
Background : '''Noble'''
  
Class : Lv. 8 '''Wizard (Conjuration)'''
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Class : Lv. 8 '''Wizard''' (Conjuration)
  
 
Alignment : '''Chaotic Neutral'''
 
Alignment : '''Chaotic Neutral'''
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==Backstory==
 
==Backstory==
'''Sylvia Moonflower''' is a slender High Elf with platinum colored hair and a striking gold eyes, dressed in a fine but comfortable robe. She hails from a noble family from the Elven Nation. She was visiting her older sister that married into the family from the Empire when she heard of the expedition. '''Her sister, Aera Moonflower''', has been teaching some of the family's apprentice her druidcraft to help with their later trade journey. Aera is joining the expedution, bringing some of her apprentice on the ship journey to teach them how to maintain a garden on part of the ship's deck that is a really great relaxation space on the long journey and its produce adds variety to the diet on the sea. Sylvia heard about the expedition in passing and decided joined in herself since that sounds fun.
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Sylvia Moonflower is from a noble family from the Elven Nation that were visiting her older sister that married into the family from the Empire. Her sister, Aera Moonflower, has been teaching some of the family's apprentice her druidcraft to help with their later trade journey. For example, Aera is bringing some of her apprentice on the ship journey, teaching them how to maintain a garden on part of the ship's deck that is really great relaxation space on the long journey and the produce is great for adding variety to the diet on the sea. She heard about the expedition in passing and since that seemed fun, she decided to join in.
  
  
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She is at best lazy to do anythings that doesn't interest her. Anything her magic can do for her, she won't bother with doing it herself. Any magic that can make her life easier is a priority for her to learn, which is the main reason she becomes a conjuration wizard. e.g. Unseen servant to help with her daily life, floating disk to carry all of her stuff, prestidigitation to clean all her stuff, etc.
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She is at best lazy to do anythings that doesn't interest her. Anything her magic can do for her, she won't bother with doing it herself. Any magic that can make her life easier is a priority for her to learn, which is the main reason she becomes a conjuration wizard. E.G. Unseen servant to help with her daily life, floating disk to carry all of her stuff, prestidigitation to clean all her stuff, etc.
  
  
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'''Proficiency Bonus : +3'''
 
'''Proficiency Bonus : +3'''
  
'''AC : 13''' (W/O mage armor), '''16''' (W/ Mage Armor)
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'''AC : 13''" (W/O mage armor), '''18''' (W/ Mage Armor)
  
 
'''Spellcasting Ability :'''
 
'''Spellcasting Ability :'''
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'''Skill :'''
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'''Skills :'''
  
 
- '''Elf Keen Sense :''' Perception
 
- '''Elf Keen Sense :''' Perception
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- '''Noble Skills :''' History, Persuasion
 
- '''Noble Skills :''' History, Persuasion
  
- '''Wizard Skills :''' Arcana, Insight
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- '''Wizard Skills :''' Arcana, Medicine
  
  
'''Weapon :'''
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'''Weapon:'''
  
 
- '''Elf Weapon Training :''' longsword, shortsword, longbow, shortbow.
 
- '''Elf Weapon Training :''' longsword, shortsword, longbow, shortbow.
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'''Tool :'''
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'''Tools : Noble Game Set Proficiency :''' Dragonchess  
 
 
- '''Noble Game Set Proficiency :''' Dragonchess  
 
  
  
 
==Equipments==
 
==Equipments==
'''Magic Items :'''
 
 
- Broom of Flying (re-flavor as an elegant staff)
 
 
- Alchemy Jug (re-flavor as small tapped cask)
 
 
- Portable Hole (re-flavor as bracer that opened a door in vertical surface to a small room)
 
 
 
'''Adventuring Gears :'''
 
 
- A set of fine clothes
 
 
- A signet ring
 
 
- A scroll of pedigree
 
 
- A purse with 25 gp
 
 
- A dagger
 
 
- Arcana Focus (Crystal) x2
 
 
- A component pouch
 
 
- Spellbook
 
 
- Scholars Pack : backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
 
 
- 50ft of hempen rope
 
 
- A Dragonchess set
 
 
- A fine Longsword
 
 
- A fine Longbow with a quiver of arrows
 
 
- Assortment of trinkets in her collection (a piece of crystal that glows in moonlight, brass orb etched with strange rune, mechanical canary in a gnomish lamp, glass orb filled with water with clockwork fish swimming in it, a vial of dragon blood, ancient Elven arrow, etc.)
 
 
 
==Familiar==
 
 
Her familiar is a fey spirit that usually manifested in the form of a semi-transparent, wispy/shadowy creature in the form of a tiny dragon. It use the stats of a Tressym
 
 
 
'''HP''' : 5
 
 
'''AC''' : 12
 
 
'''Speed''' 40ft; '''climb''' 30ft; '''fly''' 40ft
 
 
 
'''STR''' : 3 (-4)
 
 
'''DEX''' : 15 (+2)
 
 
'''CON''' : 10 (+0)
 
 
'''INT''' : 11 (+0)
 
 
'''WIS''' : 12 (+1)
 
 
'''CHA''' : 12 (+1)
 
 
 
'''Skills''' : '''Perception''' +5, '''Stealth''' +4
 
 
'''Damage Immunities''' : Poison
 
 
'''Condition Immunities''' : Poisoned
 
 
'''Senses''' : Darkvision 60 ft; Passive Perception 15
 
 
'''Languages''' : understands Common but can't speak
 
 
 
'''Detect Invisibility''' : Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight
 
 
'''Keen Smell''' : The tressym has advantage on Wisdom (Perception) checks that rely on smell.
 
 
'''Poison Sense''' : The tressym can detect whether a substance is poisonous by taste, touch, or smell.
 
 
 
'''Actions'''
 
 
'''Claws''' : Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
 
  
  
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- '''Fey Ancestry :''' advantage on saving throws against being charmed, and magic can't put you to sleep.
 
- '''Fey Ancestry :''' advantage on saving throws against being charmed, and magic can't put you to sleep.
  
- '''Trance :''' 4 hours of trance meditation, remaining semi-conscious, instead of 8 hours sleep.
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- '''Trance :''' 4 hours of trance meditation instead of 8 hours sleep.
  
  
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- '''Benign Transportation :''' you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
 
- '''Benign Transportation :''' you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
 
 
==Spell Slots==
 
O = Available Spell Slot
 
 
X = Spend Spell Slot
 
 
 
'''1st Level (Max 4):''' O O O X
 
 
'''2nd Level (Max 3):''' O O O
 
 
'''3rd Level (Max 3):''' O O O
 
 
'''4th Level (Max 2):''' O O
 
 
==Spell List==
 
(*) = Prepared Spell (13) (Wizard Level + INT mod)
 
 
 
'''Cantrips:'''
 
 
Prestidigitation
 
 
Mage Hand
 
 
Minor Illusion
 
 
Fire Bolt
 
 
Ray of Frost
 
 
 
'''1st Level:'''
 
 
(*)Feather Fall
 
 
(*)Mage Armor
 
 
(*)Shield
 
 
Find Familiar (r)
 
 
Tenser's Floating Disk (r)
 
 
Unseen Servant (r)
 
 
Detect Magic (r)
 
 
Identify (r)
 
 
 
'''2nd level:'''
 
 
(*)Misty Step
 
 
(*)Web
 
 
(*)Invisibility
 
 
(*)Mind Spike
 
 
 
'''3rd level:'''
 
 
(*)Lightning Bolt
 
 
(*)Fly
 
 
Phantom Steed (r)
 
 
Leomund's Tiny Hut (r)
 
 
 
'''4th level:'''
 
 
(*)Conjure Minor Elemental
 
 
(*)Dimension Door
 
 
(*)Evard's Black Tentacle
 
 
(*)Polymorph
 

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