Sylvie Verlaine

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Biographical Info

  • Name: Sylvie Verlaine
  • Gender: Female
  • Date of Birth: 4th Planting 550 CY
  • Age: 23
  • Alignment: Neutral Good
  • Description: Gray eyes, medium height, slight build, short brown hair. Sylvie has the look of someone who is just recovering from an illness or long injury. She's very pale, and her current weight doesn't suit her.
  • History and Personality:

Characteristics

  • Class: Cleric
  • Kit:
  • Level: 2
  • XP:
  • CPs: 0
  • Next Level XP: 3000
  • Height: 5'6"
  • Weight: 110 lbs.
  • Hair: chestnut brown
  • Eyes: gray
  • Skin: very pale

Stats

STR 7 Stamina 6 Weight Allowance: 20 lbs. Bend Bars/Lift Gates: 1%
Muscle 8 Attack Adjustment: +0 Damage Adjustment: +0 Max Press: 90 pounds Open Doors: 5
DEX 16 Aim 17 Missile Adjustment: +2 Pick Pockets +5% Open Locks: +10%
Balance 15 Reaction Adjustment: +0 Armor Class: +1 Move Silently: +0% Climb Walls: +0%
CON 6 Health 5 System Shock: 45% Poison Save: +0
Fitness 7 HP Adjustment: +0 Resurrection: 60%
INT 18 Reason 18 Max Spell Level: 9th Max. Spells/Level: 18 Illusion Immunity: None
Knowledge 18 Bonus Proficiencies: 7 Chance to Learn Spell: 85%
WIS 18 Intuition 18 Bonus Cleric Spells: 2,2,1,1,0,0,0 Spell Fail Chance: 0%
Willpower 18 Magical Defensive Adjustment: +4 Spell Immunity: None
CHA 8 Leadership 6 Loyalty Base: -3 Max Henchmen: 2
Appearance 10 Initial Reaction Adjustment: +0

Combat Stats

Basics

  • AC: 10 - 2 (Leather armor) - 1 (Balance) = 7
  • HP: 11 Total, 11 Currently
  • Move: 12 (0-20 lbs), 9 (21-29 lbs), 6 (30-38 lbs), 3 (39-46 lbs), 1 (47-55 lbs)

Saving Throws

Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15

Weapons

Weapon Melee THAC0 Missile THAC0 Attacks/Round Speed Damage (S-M) Damage (L)
Hand crossbow 17 1 5 1d3 1d2
Quarterstaff 20 1 4 1d6 1d6

Weapon Abilities

  • Expert, Chosen Weapon, Weapon Allowance, Weapon Specialization (at higher levels)

Equipment & Encumbrance

Item Quantity Weight (lbs) Value Location

Non-Weapon Proficiencies

Spells

First Level

  • Bless
  • Cure Light Wounds
  • Cure Light Wounds
  • Cure Light Wounds
  • Cure Light Wounds

Traits & Race/Class/Kit Abilities

Racial Abilities

  • Attack bonus, +1 to attack with chosen weapon

Class Abilities

  • Expert healer -- one extra Cure Light Wounds per day
  • Turn undead
  • Minor spheres: Charm, Creation, Elemental-All, Sun, Wards
  • Major spheres: All, Combat, Divination, Guardian, Healing, Necromantic, Protection, Summoning


Languages

  • Common (Speak, Read, Write)

Magic Items

  • Keoghtom's Ointment (3 jars) -- This sovereign salve is useful for drawing poison, curing disease, or healing wounds. A jar of the unguent is small—perhaps three inches in diameter and one inch deep—but contains five applications. Placed upon a poisoned wound (or swallowed), it detoxifies any poison or disease. Rubbed on the body, the ointment heals 1d4+8 points of damage. Generally, 1d3 jars will be found.