Editing System grab-bags:Dice-based

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Examples: On an attribute + D10 roll, a roll of 10 is considered a 12. In a WoD-style dice pool mechanic, each dice turning up a number above 6 contributes one success and each dice turning up a 10 contributes two successes.
 
Examples: On an attribute + D10 roll, a roll of 10 is considered a 12. In a WoD-style dice pool mechanic, each dice turning up a number above 6 contributes one success and each dice turning up a 10 contributes two successes.
  
==Critical Events==
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==Critical success / failure==
  
If a certain number, or range of numbers, is rolled special events occur. The most common is the critical success or critical failure. In these events the task automatically succeeds or fails, generally in a somewhat spectacular fashion, regardless of any other considerations.  
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If a certain number is rolled, the task automatically succeeds or fails (usually in a somehow spectacular fashion), regardless of any other considerations.  
  
 
Examples: On a D100 roll, 1-5 are critical successes and 95-100 critical failures. On a 2D6 roll, two ones is a critical failure, with two sixes being a critical success.
 
Examples: On a D100 roll, 1-5 are critical successes and 95-100 critical failures. On a 2D6 roll, two ones is a critical failure, with two sixes being a critical success.
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Example: On an attack bonus + D20 roll, the player rolls a 19, indicating a possible critical. He rolls again, a 13, which combined with his attack bonus is enough to hit the enemy. This elevates the attack roll into a critical, dealing extra damage.
 
Example: On an attack bonus + D20 roll, the player rolls a 19, indicating a possible critical. He rolls again, a 13, which combined with his attack bonus is enough to hit the enemy. This elevates the attack roll into a critical, dealing extra damage.
  
Game examples: Dungeons & Dragons- 3rd and 3.5th editions.
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Game examples: Dungeons & Dragons, 3rd and 3.5th editions.
  
 
===Exploding dice===
 
===Exploding dice===

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