Editing System grab-bags:Dice-based

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==Roll Types==
 
==Roll Types==
 
===Target===
 
===Target===
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====Dice pool (Sorcerer style)====
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The player rolls a certain number of dice. The GM also rolls a number of dice, depending on the difficulty of the task or the skill of the opponent. Both compare their highest numbers. The one with the lower roll loses, and all dice that the winner has higher than the loser's highest die are successes. If both players have the same highest die, set that die aside, and look at the next one. Repeat until there is a winner.
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Example: The player rolls 5 20-sided dice (4, 7, 9, 11, 12) and the GM rolls 4 20-sided dice (6, 12, 15, 18). The GM wins, with 15 and 18 being successes (since they're higher than 12, the player's highest result).
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Game examples: Donjon (using 20-sided dice)
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====Dice pool (Star Wars style)====
 
====Dice pool (Star Wars style)====
  
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====Dice pool (World of Darkness style)====
 
====Dice pool (World of Darkness style)====
A two-tiered target-number system, the player rolls a number of dice determined by their character. Each die that comes up with a number higher than the difficulty for this task (a target number) contributes one success- progress towards completing a task. The number of successes are then compared to another target to determine if the overall action is a success.
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The player rolls a certain number of dice. Each die that comes up with a number higher than the difficulty for this task contributes one success. The number of successes are then compared to the target.
  
 
====Number * die vs. target number====
 
====Number * die vs. target number====
  
The player rolls dice, and multiplies their result with some number. The total compared to the target number.
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The player rolls dice, and multiplies their result with some number. If the total is over some threshold (the ”target number”), the attempt succeeds.
  
 
====Number + die vs. target number====
 
====Number + die vs. target number====
  
The player rolls dice, and adds their result to some number (typically, the character's skill or attribute + skill). The total is compared to the target number.
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The player rolls dice, and adds their result to some number (typically, the character's skill or attribute + skill). If the total is over some threshold (the ”target number”), the attempt succeeds.
  
  
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Examples: Godlike, Wild Talents, Reign.
 
Examples: Godlike, Wild Talents, Reign.
  
====Dice pool (Sorcerer style)====
 
 
The player rolls a certain number of dice. The GM also rolls a number of dice, depending on the difficulty of the task or the skill of the opponent. Both compare their highest numbers. The one with the lower roll loses, and all dice that the winner has higher than the loser's highest die are successes. If both players have the same highest die, set that die aside, and look at the next one. Repeat until there is a winner.
 
 
Example: The player rolls 5 20-sided dice (4, 7, 9, 11, 12) and the GM rolls 4 20-sided dice (6, 12, 15, 18). The GM wins, with 15 and 18 being successes (since they're higher than 12, the player's highest result).
 
 
Game examples: Donjon (using 20-sided dice)
 
  
 
=Minor variants=
 
=Minor variants=

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