Difference between revisions of "System grab-bags:Diceless"
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===Situation-dependant=== | ===Situation-dependant=== | ||
===Skill/target comparison=== | ===Skill/target comparison=== | ||
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+ | [[Category:System grab-bags]] |
Revision as of 23:19, 8 April 2009
System_grab-bags > Diceless Resolution Systems
Contents
- 1 Diceless resolution mechanics
- 1.1 Audience judgment
- 1.2 Drama deck
- 1.3 FLOW
- 1.4 Fortune deck
- 1.5 Fortune cookies
- 1.6 Mikado
- 1.7 Physical challenges
- 1.8 Poker hands
- 1.9 Resource-based (bidding)
- 1.10 Resource-based (fixed cost)
- 1.11 Riddles
- 1.12 Role-playing
- 1.13 Roulette wheel
- 1.14 Situation-dependant
- 1.15 Skill/target comparison
Diceless resolution mechanics
Audience judgment
As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.