Difference between revisions of "System grab-bags:Diceless"

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[[System_grab-bags:Main_page|System_grab-bags]] > Diceless Resolution Systems
 
[[System_grab-bags:Main_page|System_grab-bags]] > Diceless Resolution Systems
  
=Diceless resolution mechanics=
+
=Audience judgment=
 +
As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.
  
===Audience judgment===
+
=FLOW=
As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.
+
=Fortune cookies=
 +
=Mikado=
 +
=Physical challenges=
 +
=Cards=
 +
There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck.
 +
==Drama deck==
 +
==Fortune deck==
 +
==Playing Cards==
 +
===Draw===
 +
Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a [[System_grab-bags:Dice-based|dice-based]] resolution system.
 +
 
 +
Example system; nWoD MET.
  
===Drama deck===
 
===FLOW===
 
===Fortune deck===
 
===Fortune cookies===
 
===Mikado===
 
===Physical challenges===
 
 
===Poker hands===
 
===Poker hands===
===Resource-based (bidding)===
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Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.
====Points====
+
====Play to Stakes====
====Dice (DitV)====
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Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.
===Resource-based (fixed cost)===
+
 
===Riddles===
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Example system; [[Texas:_Playing_Poker|Texas]]
===Role-playing===
+
 
===Roulette wheel===
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====Play to Pot====
===Situation-dependant===
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Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.
===Skill/target comparison===
+
 
 +
=Resource-based (bidding)=
 +
==Points==
 +
==Dice (DitV)==
 +
=Resource-based (fixed cost)=
 +
=Riddles=
 +
=Role-playing=
 +
=Roulette wheel=
 +
=Situation-dependant=
 +
=Skill/target comparison=
  
 
[[Category:System grab-bags]]
 
[[Category:System grab-bags]]

Latest revision as of 16:13, 9 April 2009

System_grab-bags > Diceless Resolution Systems

Audience judgment[edit]

As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.

FLOW[edit]

Fortune cookies[edit]

Mikado[edit]

Physical challenges[edit]

Cards[edit]

There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck.

Drama deck[edit]

Fortune deck[edit]

Playing Cards[edit]

Draw[edit]

Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a dice-based resolution system.

Example system; nWoD MET.

Poker hands[edit]

Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.

Play to Stakes[edit]

Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.

Example system; Texas

Play to Pot[edit]

Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.

Resource-based (bidding)[edit]

Points[edit]

Dice (DitV)[edit]

Resource-based (fixed cost)[edit]

Riddles[edit]

Role-playing[edit]

Roulette wheel[edit]

Situation-dependant[edit]

Skill/target comparison[edit]