Difference between revisions of "System grab-bags:Diceless"
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[[System_grab-bags:Main_page|System_grab-bags]] > Diceless Resolution Systems | [[System_grab-bags:Main_page|System_grab-bags]] > Diceless Resolution Systems | ||
− | = | + | =Audience judgment= |
+ | As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner. | ||
− | === | + | =FLOW= |
− | + | =Fortune cookies= | |
+ | =Mikado= | ||
+ | =Physical challenges= | ||
+ | =Cards= | ||
+ | There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck. | ||
+ | ==Drama deck== | ||
+ | ==Fortune deck== | ||
+ | ==Playing Cards== | ||
+ | ===Draw=== | ||
+ | Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a [[System_grab-bags:Dice-based|dice-based]] resolution system. | ||
+ | |||
+ | Example system; nWoD MET. | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
===Poker hands=== | ===Poker hands=== | ||
− | === | + | Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased. |
− | ==== | + | ====Play to Stakes==== |
− | ====Dice (DitV) | + | Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features. |
− | + | ||
− | + | Example system; [[Texas:_Playing_Poker|Texas]] | |
− | + | ||
− | + | ====Play to Pot==== | |
− | + | Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place. | |
− | + | ||
+ | =Resource-based (bidding)= | ||
+ | ==Points== | ||
+ | ==Dice (DitV)== | ||
+ | =Resource-based (fixed cost)= | ||
+ | =Riddles= | ||
+ | =Role-playing= | ||
+ | =Roulette wheel= | ||
+ | =Situation-dependant= | ||
+ | =Skill/target comparison= | ||
[[Category:System grab-bags]] | [[Category:System grab-bags]] |
Latest revision as of 16:13, 9 April 2009
System_grab-bags > Diceless Resolution Systems
Contents
Audience judgment[edit]
As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.
FLOW[edit]
Fortune cookies[edit]
Mikado[edit]
Physical challenges[edit]
Cards[edit]
There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck.
Drama deck[edit]
Fortune deck[edit]
Playing Cards[edit]
Draw[edit]
Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a dice-based resolution system.
Example system; nWoD MET.
Poker hands[edit]
Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.
Play to Stakes[edit]
Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.
Example system; Texas
Play to Pot[edit]
Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.