Difference between revisions of "System grab-bags:Diceless"

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(Poker hands)
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As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.
 
As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.
  
=Drama deck=
 
 
=FLOW=
 
=FLOW=
=Fortune deck=
 
 
=Fortune cookies=
 
=Fortune cookies=
 
=Mikado=
 
=Mikado=
 
=Physical challenges=
 
=Physical challenges=
=Poker hands=
+
=Cards=
 +
There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck.
 +
==Drama deck==
 +
==Fortune deck==
 +
==Playing Cards==
 +
===Draw===
 +
Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a [[System_grab-bags:Dice-based|dice-based]] resolution system.
 +
 
 +
Example system; nWoD MET.
 +
 
 +
===Poker hands===
 
Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.
 
Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.
==Play to Stakes==
+
====Play to Stakes====
 
Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.
 
Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.
  
 
Example system; [[Texas:_Playing_Poker|Texas]]
 
Example system; [[Texas:_Playing_Poker|Texas]]
  
==Play to Pot==
+
====Play to Pot====
 
Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.
 
Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.
  

Latest revision as of 16:13, 9 April 2009

System_grab-bags > Diceless Resolution Systems

Audience judgment[edit]

As used in Shreyas Sampat's Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.

FLOW[edit]

Fortune cookies[edit]

Mikado[edit]

Physical challenges[edit]

Cards[edit]

There are a number of conflict resolution mechanisms that revolve around the use of cards, whether a standard 52 card deck, a modified version of such a deck, an extended (Tarot) deck, or some custom built deck.

Drama deck[edit]

Fortune deck[edit]

Playing Cards[edit]

Draw[edit]

Each individual involved in a conflict draws a single card from a deck. Highest card wins. Generally this system is a substitute for dice and behaves much like a dice-based resolution system.

Example system; nWoD MET.

Poker hands[edit]

Conflicts are resolved through playing one or more hands of a particular poker game. Frequently the rules are modified based on the stats of the characters involved in the challenge. For example, traits or abilities might cause hand-size to be increased.

Play to Stakes[edit]

Each participant sets out a victory condition. The participants then play a full, possibly multi-hand, game of poker until one participant or group with compatible victory conditions hold all the chips. A player's stakes (initial pool of chips to play with) can be altered based on the character's features.

Example system; Texas

Play to Pot[edit]

Each conflict is resolved with a single hand of a given poker game. At each stage of betting the players offer a single event they are willing to risk- subject to opponent's approval. At the conclusion of the hand the winner chooses which risked events take place.

Resource-based (bidding)[edit]

Points[edit]

Dice (DitV)[edit]

Resource-based (fixed cost)[edit]

Riddles[edit]

Role-playing[edit]

Roulette wheel[edit]

Situation-dependant[edit]

Skill/target comparison[edit]