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The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
 
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
  
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patterns in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
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A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
  
 
=Basic resolution mechanics=
 
=Basic resolution mechanics=
  
 
==[[System_grab-bags:Dice-based|Dice-based]]==
 
==[[System_grab-bags:Dice-based|Dice-based]]==
 +
 +
Dice pool (ORE style)
 +
<br>Dice pool (Sorcerer style)
 +
<br>Dice pool (Star Wars style)
 +
<br>Dice pool (WoD style)
 +
<br>Number * die vs. target number
 +
<br>Number + die vs. target number
 +
<br>Roll under number
  
 
===Dice types===
 
===Dice types===
* 1.1 Set dice
 
** 1.1.1 Single die
 
** 1.1.2 Multiple dice
 
* 1.2 EON style
 
* 1.3 Skill-based (Earthdawn)
 
* 1.4 Average dice
 
** 1.4.1 Mean
 
** 1.4.2 Median
 
** 1.4.3 Mode
 
* 1.5 Multiple dice
 
* 1.6 FUDGE dice
 
  
===Resolution Mechanics===
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EON style
* 2.1 Target Number
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<br>Single die
* 2.2 Non-Target
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<br>Skill-based (Earthdawn)
* 2.3 Roll Types
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<br>Median dice
** 2.3.1 Target
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<br>Multiple dice
*** 2.3.1.1 Dice pool (Star Wars style)
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<br>FUDGE dice
*** 2.3.1.2 Dice pool (World of Darkness style)
 
*** 2.3.1.3 Number * die vs. target number
 
*** 2.3.1.4 Number + die vs. target number
 
** 2.3.2 Non-Target
 
*** 2.3.2.1 Dice pool (ORE style)
 
*** 2.3.2.2 Dice pool (Sorcerer style)
 
  
 
===Minor variants===
 
===Minor variants===
* 3.1 Accumulating bonuses
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** 3.1.1 Extra bonuses
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Accumulating bonuses
** 3.1.2 Extra dice
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<br>- Extra bonuses
* 3.2 Bonus / penalty dice
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<br>- Extra dice
* 3.3 Bonus numbers
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<br>Bonus / penalty dice
* 3.4 Critical Events
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<br>Bonus numbers
** 3.4.1 Botch dice
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<br>Critical success / failure
** 3.4.2 Confirm the critical
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<br>- Botch dice
** 3.4.3 Exploding dice
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<br>- Confirm the critical
*** 3.4.3.1 Roll again
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<br>Exploding dice
*** 3.4.3.2 Roll again and multiply
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<br>- Roll again
** 3.4.4 Extra  
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<br>- Roll again and multiply
* 3.5 Flip-flopping
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<br>Extra effects
* 3.6 Roll and Keep
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<br>Flip-flopping
* 3.7 Wild die
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<br>Roll and Keep
 +
<br>Wild die
  
 
==[[System_grab-bags:Diceless|Diceless]]==
 
==[[System_grab-bags:Diceless|Diceless]]==
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<br>FLOW
 
<br>FLOW
 
<br>Fortune deck
 
<br>Fortune deck
* Fortune cookies
+
<br> - Fortune cookies
Mikado
+
<br>Mikado
 
<br>Physical challenges
 
<br>Physical challenges
 
<br>Poker hands
 
<br>Poker hands
 
<br>Resource-based (bidding)
 
<br>Resource-based (bidding)
* Points
+
<br>- Points
* Dice (DitV)
+
<br>- Dice (DitV)
Resource-based (fixed cost)
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<br>Resource-based (fixed cost)
 
<br>Riddles
 
<br>Riddles
 
<br>Role-playing
 
<br>Role-playing
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<br>Narration rights
 
<br>Narration rights
 
<br>Remote conflict (TSoY poisoning)
 
<br>Remote conflict (TSoY poisoning)
* Physical
+
<br> - Physical
* Temporal
+
<br> - Temporal
  
 
=Statistics=
 
=Statistics=
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<br>Religion
 
<br>Religion
 
<br>Resources
 
<br>Resources
* Fate points
+
<br>- Fate points
* Roll boosters
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<br>- Roll boosters
* Roll determiners
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<br>- Roll determiners
 
<br>Sanity
 
<br>Sanity
 
<br>Saving throws
 
<br>Saving throws
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Making propechies
 
Making propechies
 
<br>Possession / mind control
 
<br>Possession / mind control
* Complete
+
<br>- Complete
* Partial
+
<br>- Partial
* Roll to overcome
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<br>- Roll to overcome
 
<br>Wittiness
 
<br>Wittiness
  
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<br>Research
 
<br>Research
 
<br>Travel
 
<br>Travel
 
[[Category:System grab-bags]]
 

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