Editing System grab-bags:Main page
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The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.) | The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.) | ||
− | A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design | + | A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.) |
=Basic resolution mechanics= | =Basic resolution mechanics= | ||
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==[[System_grab-bags:Dice-based|Dice-based]]== | ==[[System_grab-bags:Dice-based|Dice-based]]== | ||
− | + | * 1 Dice types | |
− | + | o 1.1 Set dice | |
− | + | + 1.1.1 Single die | |
− | + | + 1.1.2 Multiple dice | |
− | + | o 1.2 EON style | |
− | + | o 1.3 Skill-based (Earthdawn) | |
− | + | o 1.4 Average dice | |
− | + | + 1.4.1 Mean | |
− | + | + 1.4.2 Median | |
− | + | + 1.4.3 Mode | |
− | + | o 1.5 Multiple dice | |
− | + | o 1.6 FUDGE dice | |
− | + | * 2 Resolution Mechanics | |
− | + | o 2.1 Target Number | |
− | + | o 2.2 Non-Target | |
− | + | o 2.3 Roll Types | |
− | + | + 2.3.1 Target | |
− | + | # 2.3.1.1 Dice pool (Star Wars style) | |
− | + | # 2.3.1.2 Dice pool (World of Darkness style) | |
− | + | # 2.3.1.3 Number * die vs. target number | |
− | + | # 2.3.1.4 Number + die vs. target number | |
− | + | + 2.3.2 Non-Target | |
− | + | # 2.3.2.1 Dice pool (ORE style) | |
− | + | # 2.3.2.2 Dice pool (Sorcerer style) | |
− | + | * 3 Minor variants | |
− | + | o 3.1 Accumulating bonuses | |
− | + | + 3.1.1 Extra bonuses | |
− | + | + 3.1.2 Extra dice | |
− | + | o 3.2 Bonus / penalty dice | |
− | + | o 3.3 Bonus numbers | |
− | + | o 3.4 Critical Events | |
− | + | + 3.4.1 Botch dice | |
− | + | + 3.4.2 Confirm the critical | |
− | + | + 3.4.3 Exploding dice | |
− | + | # 3.4.3.1 Roll again | |
− | + | # 3.4.3.2 Roll again and multiply | |
− | + | + 3.4.4 Extra effects | |
− | + | o 3.5 Flip-flopping | |
− | + | o 3.6 Roll and Keep | |
− | + | o 3.7 Wild die | |
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==[[System_grab-bags:Diceless|Diceless]]== | ==[[System_grab-bags:Diceless|Diceless]]== | ||
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<br>FLOW | <br>FLOW | ||
<br>Fortune deck | <br>Fortune deck | ||
− | + | <br> - Fortune cookies | |
− | Mikado | + | <br>Mikado |
<br>Physical challenges | <br>Physical challenges | ||
<br>Poker hands | <br>Poker hands | ||
<br>Resource-based (bidding) | <br>Resource-based (bidding) | ||
− | + | <br>- Points | |
− | + | <br>- Dice (DitV) | |
− | Resource-based (fixed cost) | + | <br>Resource-based (fixed cost) |
<br>Riddles | <br>Riddles | ||
<br>Role-playing | <br>Role-playing | ||
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<br>Narration rights | <br>Narration rights | ||
<br>Remote conflict (TSoY poisoning) | <br>Remote conflict (TSoY poisoning) | ||
− | + | <br> - Physical | |
− | + | <br> - Temporal | |
=Statistics= | =Statistics= | ||
− | + | he disagreed with the ccnioul plan to introduce the 40km/h speed zone across the city, saying it would further congest traffic." If this is true then Walt Secord should resign his position on the Staysafe committee immediately! Placing the convenience of a few privileged drivers over the safety of all road users is despicable and unacceptable of anyone claiming to be an advocate for road safety. | |
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==[[System_grab-bags:Personality_traits|Personality traits]]== | ==[[System_grab-bags:Personality_traits|Personality traits]]== | ||
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Making propechies | Making propechies | ||
<br>Possession / mind control | <br>Possession / mind control | ||
− | + | <br>- Complete | |
− | + | <br>- Partial | |
− | + | <br>- Roll to overcome | |
<br>Wittiness | <br>Wittiness | ||