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The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
 
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
  
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patterns in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
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A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
  
 
=Basic resolution mechanics=
 
=Basic resolution mechanics=
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==[[System_grab-bags:Dice-based|Dice-based]]==
 
==[[System_grab-bags:Dice-based|Dice-based]]==
  
===Dice types===
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    * 1 Dice types
* 1.1 Set dice
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          o 1.1 Set dice
** 1.1.1 Single die
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                + 1.1.1 Single die
** 1.1.2 Multiple dice
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                + 1.1.2 Multiple dice
* 1.2 EON style
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          o 1.2 EON style
* 1.3 Skill-based (Earthdawn)
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          o 1.3 Skill-based (Earthdawn)
* 1.4 Average dice
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          o 1.4 Average dice
** 1.4.1 Mean
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                + 1.4.1 Mean
** 1.4.2 Median
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                + 1.4.2 Median
** 1.4.3 Mode
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                + 1.4.3 Mode
* 1.5 Multiple dice
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          o 1.5 Multiple dice
* 1.6 FUDGE dice
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          o 1.6 FUDGE dice
 
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    * 2 Resolution Mechanics
===Resolution Mechanics===
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          o 2.1 Target Number
* 2.1 Target Number
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          o 2.2 Non-Target
* 2.2 Non-Target
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          o 2.3 Roll Types
* 2.3 Roll Types
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                + 2.3.1 Target
** 2.3.1 Target
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                      # 2.3.1.1 Dice pool (Star Wars style)
*** 2.3.1.1 Dice pool (Star Wars style)
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                      # 2.3.1.2 Dice pool (World of Darkness style)
*** 2.3.1.2 Dice pool (World of Darkness style)
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                      # 2.3.1.3 Number * die vs. target number
*** 2.3.1.3 Number * die vs. target number
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                      # 2.3.1.4 Number + die vs. target number
*** 2.3.1.4 Number + die vs. target number
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                + 2.3.2 Non-Target
** 2.3.2 Non-Target
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                      # 2.3.2.1 Dice pool (ORE style)
*** 2.3.2.1 Dice pool (ORE style)
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                      # 2.3.2.2 Dice pool (Sorcerer style)
*** 2.3.2.2 Dice pool (Sorcerer style)
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    * 3 Minor variants
 
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          o 3.1 Accumulating bonuses
===Minor variants===
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                + 3.1.1 Extra bonuses
* 3.1 Accumulating bonuses
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                + 3.1.2 Extra dice
** 3.1.1 Extra bonuses
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          o 3.2 Bonus / penalty dice
** 3.1.2 Extra dice
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          o 3.3 Bonus numbers
* 3.2 Bonus / penalty dice
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          o 3.4 Critical Events
* 3.3 Bonus numbers
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                + 3.4.1 Botch dice
* 3.4 Critical Events
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                + 3.4.2 Confirm the critical
** 3.4.1 Botch dice
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                + 3.4.3 Exploding dice
** 3.4.2 Confirm the critical
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                      # 3.4.3.1 Roll again
** 3.4.3 Exploding dice
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                      # 3.4.3.2 Roll again and multiply
*** 3.4.3.1 Roll again
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                + 3.4.4 Extra effects
*** 3.4.3.2 Roll again and multiply
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          o 3.5 Flip-flopping
** 3.4.4 Extra  
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          o 3.6 Roll and Keep
* 3.5 Flip-flopping
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          o 3.7 Wild die
* 3.6 Roll and Keep
 
* 3.7 Wild die
 
  
 
==[[System_grab-bags:Diceless|Diceless]]==
 
==[[System_grab-bags:Diceless|Diceless]]==
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<br>FLOW
 
<br>FLOW
 
<br>Fortune deck
 
<br>Fortune deck
* Fortune cookies
+
<br> - Fortune cookies
Mikado
+
<br>Mikado
 
<br>Physical challenges
 
<br>Physical challenges
 
<br>Poker hands
 
<br>Poker hands
 
<br>Resource-based (bidding)
 
<br>Resource-based (bidding)
* Points
+
<br>- Points
* Dice (DitV)
+
<br>- Dice (DitV)
Resource-based (fixed cost)
+
<br>Resource-based (fixed cost)
 
<br>Riddles
 
<br>Riddles
 
<br>Role-playing
 
<br>Role-playing
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<br>Narration rights
 
<br>Narration rights
 
<br>Remote conflict (TSoY poisoning)
 
<br>Remote conflict (TSoY poisoning)
* Physical
+
<br> - Physical
* Temporal
+
<br> - Temporal
  
 
=Statistics=
 
=Statistics=
==[[System_grab-bags:Statistic_types|Statistic types]]==
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he disagreed with the ccnioul plan to introduce the 40km/h speed zone across the city, saying it would further congest traffic." If this is true then Walt Secord should resign his position on the Staysafe committee immediately!    Placing the convenience of a few privileged drivers over the safety of all road users is despicable and unacceptable of anyone claiming to be an advocate for road safety.
 
 
Abilities (OtE style)
 
<br>Abilities (UA style)
 
<br>Advantages
 
<br>- Feats
 
<br>Age
 
<br>Alignment
 
<br>Attributes
 
<br>Attributes (reversed)
 
<br>Background
 
<br>Beliefs
 
<br>Circles
 
<br>Class
 
<br>Clones
 
<br>Demons
 
<br>Destinies
 
<br>Disadvantages
 
<br>Equipment
 
<br>Family
 
<br>Followers
 
<br>Hit points
 
<br>Honor
 
<br>Goals
 
<br>Innocence
 
<br>Instincts
 
<br>Karma
 
<br>Kickers
 
<br>Memory
 
<br>Military rank
 
<br>Oaths
 
<br>Personality traits
 
<br>Popularity
 
<br>Race
 
<br>Relationships (Dogs in the Vineyard)
 
<br>Religion
 
<br>Resources
 
* Fate points
 
* Roll boosters
 
* Roll determiners
 
<br>Sanity
 
<br>Saving throws
 
<br>Sex
 
<br>Skills
 
<br>Story arc
 
<br>Story importance
 
<br>Trust
 
<br>Virtue & Vice
 
<br>Visibility
 
<br>Wealth
 
 
 
===Minor variants===
 
 
 
Favored statistics
 
<br>Open statistics
 
<br>Secret statistics
 
<br>Specializations
 
<br>Unique statistics
 
  
 
==[[System_grab-bags:Personality_traits|Personality traits]]==
 
==[[System_grab-bags:Personality_traits|Personality traits]]==
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Making propechies
 
Making propechies
 
<br>Possession / mind control
 
<br>Possession / mind control
* Complete
+
<br>- Complete
* Partial
+
<br>- Partial
* Roll to overcome
+
<br>- Roll to overcome
 
<br>Wittiness
 
<br>Wittiness
  

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