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The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
 
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.)
  
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patterns in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
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A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)
  
 
=Basic resolution mechanics=
 
=Basic resolution mechanics=
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==[[System_grab-bags:Dice-based|Dice-based]]==
 
==[[System_grab-bags:Dice-based|Dice-based]]==
  
===Dice types===
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    * 1 Dice types
* 1.1 Set dice
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          o 1.1 Set dice
** 1.1.1 Single die
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                + 1.1.1 Single die
** 1.1.2 Multiple dice
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                + 1.1.2 Multiple dice
* 1.2 EON style
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          o 1.2 EON style
* 1.3 Skill-based (Earthdawn)
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          o 1.3 Skill-based (Earthdawn)
* 1.4 Average dice
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          o 1.4 Average dice
** 1.4.1 Mean
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                + 1.4.1 Mean
** 1.4.2 Median
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                + 1.4.2 Median
** 1.4.3 Mode
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                + 1.4.3 Mode
* 1.5 Multiple dice
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          o 1.5 Multiple dice
* 1.6 FUDGE dice
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          o 1.6 FUDGE dice
 
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    * 2 Resolution Mechanics
===Resolution Mechanics===
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          o 2.1 Target Number
* 2.1 Target Number
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          o 2.2 Non-Target
* 2.2 Non-Target
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          o 2.3 Roll Types
* 2.3 Roll Types
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                + 2.3.1 Target
** 2.3.1 Target
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                      # 2.3.1.1 Dice pool (Star Wars style)
*** 2.3.1.1 Dice pool (Star Wars style)
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                      # 2.3.1.2 Dice pool (World of Darkness style)
*** 2.3.1.2 Dice pool (World of Darkness style)
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                      # 2.3.1.3 Number * die vs. target number
*** 2.3.1.3 Number * die vs. target number
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                      # 2.3.1.4 Number + die vs. target number
*** 2.3.1.4 Number + die vs. target number
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                + 2.3.2 Non-Target
** 2.3.2 Non-Target
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                      # 2.3.2.1 Dice pool (ORE style)
*** 2.3.2.1 Dice pool (ORE style)
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                      # 2.3.2.2 Dice pool (Sorcerer style)
*** 2.3.2.2 Dice pool (Sorcerer style)
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    * 3 Minor variants
 
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          o 3.1 Accumulating bonuses
===Minor variants===
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                + 3.1.1 Extra bonuses
* 3.1 Accumulating bonuses
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                + 3.1.2 Extra dice
** 3.1.1 Extra bonuses
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          o 3.2 Bonus / penalty dice
** 3.1.2 Extra dice
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          o 3.3 Bonus numbers
* 3.2 Bonus / penalty dice
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          o 3.4 Critical Events
* 3.3 Bonus numbers
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                + 3.4.1 Botch dice
* 3.4 Critical Events
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                + 3.4.2 Confirm the critical
** 3.4.1 Botch dice
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                + 3.4.3 Exploding dice
** 3.4.2 Confirm the critical
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                      # 3.4.3.1 Roll again
** 3.4.3 Exploding dice
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                      # 3.4.3.2 Roll again and multiply
*** 3.4.3.1 Roll again
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                + 3.4.4 Extra effects
*** 3.4.3.2 Roll again and multiply
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          o 3.5 Flip-flopping
** 3.4.4 Extra  
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          o 3.6 Roll and Keep
* 3.5 Flip-flopping
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          o 3.7 Wild die
* 3.6 Roll and Keep
 
* 3.7 Wild die
 
  
 
==[[System_grab-bags:Diceless|Diceless]]==
 
==[[System_grab-bags:Diceless|Diceless]]==
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<br>FLOW
 
<br>FLOW
 
<br>Fortune deck
 
<br>Fortune deck
* Fortune cookies
+
<br> - Fortune cookies
Mikado
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<br>Mikado
 
<br>Physical challenges
 
<br>Physical challenges
 
<br>Poker hands
 
<br>Poker hands
 
<br>Resource-based (bidding)
 
<br>Resource-based (bidding)
* Points
+
<br>- Points
* Dice (DitV)
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<br>- Dice (DitV)
Resource-based (fixed cost)
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<br>Resource-based (fixed cost)
 
<br>Riddles
 
<br>Riddles
 
<br>Role-playing
 
<br>Role-playing
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<br>Narration rights
 
<br>Narration rights
 
<br>Remote conflict (TSoY poisoning)
 
<br>Remote conflict (TSoY poisoning)
* Physical
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<br> - Physical
* Temporal
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<br> - Temporal
 
 
=Statistics=
 
==[[System_grab-bags:Statistic_types|Statistic types]]==
 
 
 
Abilities (OtE style)
 
<br>Abilities (UA style)
 
<br>Advantages
 
<br>- Feats
 
<br>Age
 
<br>Alignment
 
<br>Attributes
 
<br>Attributes (reversed)
 
<br>Background
 
<br>Beliefs
 
<br>Circles
 
<br>Class
 
<br>Clones
 
<br>Demons
 
<br>Destinies
 
<br>Disadvantages
 
<br>Equipment
 
<br>Family
 
<br>Followers
 
<br>Hit points
 
<br>Honor
 
<br>Goals
 
<br>Innocence
 
<br>Instincts
 
<br>Karma
 
<br>Kickers
 
<br>Memory
 
<br>Military rank
 
<br>Oaths
 
<br>Personality traits
 
<br>Popularity
 
<br>Race
 
<br>Relationships (Dogs in the Vineyard)
 
<br>Religion
 
<br>Resources
 
* Fate points
 
* Roll boosters
 
* Roll determiners
 
<br>Sanity
 
<br>Saving throws
 
<br>Sex
 
<br>Skills
 
<br>Story arc
 
<br>Story importance
 
<br>Trust
 
<br>Virtue & Vice
 
<br>Visibility
 
<br>Wealth
 
 
 
===Minor variants===
 
 
 
Favored statistics
 
<br>Open statistics
 
<br>Secret statistics
 
<br>Specializations
 
<br>Unique statistics
 
 
 
==[[System_grab-bags:Personality_traits|Personality traits]]==
 
 
 
Ars Magica style
 
<br>Keys
 
<br>Pendragon style
 
<br>Under the Bed style
 
<br>Unknown Armies style
 
 
 
==[[System_grab-bags:Sanity|Sanity]]==
 
 
 
Call of Cthulhu style
 
<br>GURPS style
 
<br>Unknown Armies style
 
 
 
==[[System_grab-bags:Wealth|Wealth]]==
 
 
 
Bookkeeping
 
<br>Wealth levels (Burning Wheel style)
 
<br>Wealth levels (Donjon style)
 
<br>Wealth levels (GURPS style)
 
 
 
==[[System_grab-bags:Damage|Damage]]==
 
 
 
===Damage style===
 
 
 
Critical table (Rolemaster)
 
<br>Post-conflict fallout (DitV)
 
<br>Roll determines damage
 
<br>Separate damage roll
 
 
 
===Tracking damage===
 
 
 
Health levels
 
<br>Setting / story consequences
 
<br>Statistic damage
 
<br>Wounds
 
 
 
==[[System_grab-bags:Experience_sources|Experience sources]]==
 
  
Advantages / disadvantages
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You do not need Botox..I and others on ANSWERS (see tetismonials below ###) quickly and permanently got rid of them with this one totally safe and natural treatment.Massage will tighten skin on cheeks and under and around eye area and greatly diminish or completely get rid of bags /circles. It's best to vigorously massage into skin using a forward and back massage – not circular.Use both hands with front of palms and fingers held together, do vigorous (that’s important) massaging:(1) Long up and down sweeps close to nose from chin area up to near eyes.(2) Do another up and back at an angle from near chin point to cheek bone.(3) Do fast up and down massage close to eye from cheek bones at an angle of 45 degrees (on your crow’s feet).Best if do for several minutes daily (not necessarily in one session) – skin will visibly tighten in eye area and the circles will diminish in one, two or three days.IMPORTANT: To avoid skin pulling first make skin taught by partially opening mouth and pulling lips firmly back against teeth (tightens most of face)Use any natural oil. Extra virgin olive and E.V. coconut oils work well for many. They are noncomedogenic  so do not clog or enlarge pores or cause breakoutsFor more detailed massaging technique and MORE tetismonials research my other answers.Best find with an Answers Advanced Search. Search with (Mukunda M) dark circles eye bags, vigorous massage skin tightening healthy glowing skin ### wannabeblue28:  Hi Mukunda M. I have just been rubbing my face and neck with the ridges of my fingers and hands. It has made a HUGE difference in my complexion after just one night.    my skin looks so much tighter everywhere and i no longer have bags under my eyes! Thank you so much for your post, I have been suffering with acne and under-eye circles since i was young. *### Asker’s response from Candi:) I tried this a day or 2 ago, OMGosh it workedd out amazingly, thx some much and thx to you who answered, they were all good answers.
<br>Attendance
 
<br>Keys
 
<br>Metagame
 
<br>Roleplaying (general)
 
<br>Studying
 
<br>Thematic
 
<br>Things learnt
 
<br>Vote
 
  
 
=[[System_grab-bags:Player_characters|Player characters]]=
 
=[[System_grab-bags:Player_characters|Player characters]]=
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Making propechies
 
Making propechies
 
<br>Possession / mind control
 
<br>Possession / mind control
* Complete
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<br>- Complete
* Partial
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<br>- Partial
* Roll to overcome
+
<br>- Roll to overcome
 
<br>Wittiness
 
<br>Wittiness
  

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