Difference between revisions of "T'sais"

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(Abilities)
 
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[[File:T'sais.jpeg|600px|thumb]]
 
[[File:T'sais.jpeg|600px|thumb]]
  
== T’sais (level 1) ==
+
== T’sais (level 4) ==
  
 
*'''Goal:''' Rescue my pitiable people…
 
*'''Goal:''' Rescue my pitiable people…
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== Facts ==
 
== Facts ==
* Scientist from a strange time.
+
* A body beyond the ken of modern men… (Torment Defied strife)
* A body beyond the ken of modern men…
+
* Cousin to the people of this fallen world.
*  
+
* Scientist from a strange time. (Theotechnician low magic)
 +
* The Pure Flame
 +
* A reputation for change.
 +
* Undefeated General
  
 
== Attributes ==
 
== Attributes ==
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|-
 
|-
 
| '''Effort'''
 
| '''Effort'''
| 2
+
| 5
| 2
+
| 5
 
|  
 
|  
 
|-
 
|-
 
| '''Influence'''
 
| '''Influence'''
| 2
+
| 6
| 2
+
| 6
 
| '''Earned per Month'''
 
| '''Earned per Month'''
 
|-
 
|-
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|-
 
|-
 
| '''Hardiness'''
 
| '''Hardiness'''
| 15
+
| 12
 
| 3
 
| 3
 
|
 
|
| 12
+
| 9
 
|-
 
|-
 
| '''Evasion'''
 
| '''Evasion'''
| 15
+
| 13
| 2
+
| 3
 
|  
 
|  
| 13
+
| 10
 
|-
 
|-
 
| '''Spirit'''
 
| '''Spirit'''
| 15
+
| 13
| 2
+
| 3
 
|
 
|
| 13
+
| 10
 
|}
 
|}
  
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! Maximum
 
! Maximum
 
|-
 
|-
| 13
+
| 40
| 13
+
| 40
 
|}
 
|}
  
== Armor ==
+
== Armour ==
 
*'''AC:''' 2
 
*'''AC:''' 2
 
*'''Type:''' Warded Skin (base AC: 4)
 
*'''Type:''' Warded Skin (base AC: 4)
  
 
== Attacks ==
 
== Attacks ==
*'''Base Attack Bonus:''' +1
+
*'''Base Attack Bonus:''' +4
 
*'''Fray Die:''' 1d8
 
*'''Fray Die:''' 1d8
  
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| Divine Blaze
 
| Divine Blaze
 
| Constitution  
 
| Constitution  
| +4 (50ft range)
+
| +7 (50ft range)
 
| 1d10+3 (fire)
 
| 1d10+3 (fire)
 
|-
 
|-
 
| Unnatural capabilities
 
| Unnatural capabilities
 
| Dexterity
 
| Dexterity
| +3
+
| +6
 
| 1d8+2 (melee)
 
| 1d8+2 (melee)
 
|-
 
|-
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| N/A
 
| N/A
 
| 20ft^3 Zone
 
| 20ft^3 Zone
| 1 (1d6 straight vs mobs)  
+
| 4 (4d6 straight vs mobs)  
 
|-
 
|-
 
|}
 
|}
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* Effort of the Word - ''Constant''
 
* Effort of the Word - ''Constant''
* Eyes of the Cat (lesser) – ‘’Constant’’ [taken from Beasts; elven senses]
+
* Eyes of the Cat (lesser) – ''Constant'' [taken from Beasts; elven senses]
  
 
====Command====
 
====Command====
 
Raise Charisma to 16. Gain the ability to communicate with any intelligence creature – understanding them and being understood in turn. Commands are always correctly understood, though obedience is not necessarily guaranteed.  
 
Raise Charisma to 16. Gain the ability to communicate with any intelligence creature – understanding them and being understood in turn. Commands are always correctly understood, though obedience is not necessarily guaranteed.  
  
*The Lines of Rule (lesser) – “Action”
+
*The Lines of Rule (lesser) – ''Action''
 +
*A Thousand Loyal Troops (lesser) - ''Action''
 +
*Guards! Seize Him! (lesser) - ''Action''
 +
*Divine Wrath (lesser) - ''[Smite] Action''
  
 
====Fire====
 
====Fire====
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*Consuming Gaze (lesser) - ''Action''
 
*Consuming Gaze (lesser) - ''Action''
 +
*Firestorm (lesser) - ''[Smite] Action''
  
 
====Health====
 
====Health====
 
Gain an invincible defence against disease and poison – and the ability to diagnose them instantly. Raise Constitution to 18.
 
Gain an invincible defence against disease and poison – and the ability to diagnose them instantly. Raise Constitution to 18.
  
*Burning Vitality (greater) – “On Turn”
+
*Burning Vitality (greater) – ''On Turn''
 +
*Intrinsic Health (lesser) - ''Constant''
 +
*Vital Furnace (lesser) - ''On Turn''
 +
 
 +
====Apotheosis====
 +
 
 +
* Receive the Incense of Faith - ''Constant''
 +
* Sanctify Shrine - ''Action''
 +
* Smite the Apostate - ''Action''
 +
* Hear Prayer - ''Action''
 +
 
 +
===Magic===
 +
 
 +
''Theotechnician''
 +
*'''Apprentice:''' apprentices learn no magic, but become skilled in architecture, tinkering and the crafting of delicate work such as a jeweller or goldsmith might do.
 +
*'''Adept:''' adepts treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labour counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as a Godbound can or create arms and armour more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items.
 +
*'''Master:''' a master can fashion up to +2 weapons and armour, and at the cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. The servitor is not sentient, but it will obey the master intelligently.
 +
*'''Archmage:''' archmages of the theotechnicians can build +3 weapons and armour and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.
 +
 
  
 
===Strifes===
 
===Strifes===
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==XP and Dominion Log==
 
==XP and Dominion Log==
 +
*Kraken defeated (3 XP, 2 Dominion)
 +
*Sokolov overthrown (3 XP, 4 Dominion)
 +
*Sea Serpent slain (6 XP, 4 Dominion)
  
  
 
===Dominion Log===
 
===Dominion Log===
 +
 +
Esprit de Corps (2 Dominion - a Plausible, City-Sized change): make the drilling of Kamenka's new, citizen army preternaturally effective and efficient.

Latest revision as of 18:30, 3 April 2018

Main Page Journal Scrapbook
T'sais.jpeg

T’sais (level 4)[edit]

  • Goal: Rescue my pitiable people…
  • Height: 1.7m / Weight: 67kg

Facts[edit]

  • A body beyond the ken of modern men… (Torment Defied strife)
  • Cousin to the people of this fallen world.
  • Scientist from a strange time. (Theotechnician low magic)
  • The Pure Flame
  • A reputation for change.
  • Undefeated General

Attributes[edit]

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 11 17 18 15 13 16
Modifier +0 +2 +3 +1 +1 +2
Check 10+ 4+ 3+ 6+ 8+ 5+

Resources[edit]

Total Free
Effort 5 5
Influence 6 6 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws[edit]

Base Mod Armour Penalty Final Save
Hardiness 12 3 9
Evasion 13 3 10
Spirit 13 3 10

Hit Points[edit]

Current Maximum
40 40

Armour[edit]

  • AC: 2
  • Type: Warded Skin (base AC: 4)

Attacks[edit]

  • Base Attack Bonus: +4
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
Divine Blaze Constitution +7 (50ft range) 1d10+3 (fire)
Unnatural capabilities Dexterity +6 1d8+2 (melee)
Fire for Days N/A 20ft^3 Zone 4 (4d6 straight vs mobs)

Abilities[edit]

Words[edit]

Universal[edit]

  • Effort of the Word - Constant
  • Eyes of the Cat (lesser) – Constant [taken from Beasts; elven senses]

Command[edit]

Raise Charisma to 16. Gain the ability to communicate with any intelligence creature – understanding them and being understood in turn. Commands are always correctly understood, though obedience is not necessarily guaranteed.

  • The Lines of Rule (lesser) – Action
  • A Thousand Loyal Troops (lesser) - Action
  • Guards! Seize Him! (lesser) - Action
  • Divine Wrath (lesser) - [Smite] Action

Fire[edit]

Gain an invincible defence against flame and smoke; may wield fire as a magical weapon with a range of up to 50 feet, and a 1d10 damage die.

  • Consuming Gaze (lesser) - Action
  • Firestorm (lesser) - [Smite] Action

Health[edit]

Gain an invincible defence against disease and poison – and the ability to diagnose them instantly. Raise Constitution to 18.

  • Burning Vitality (greater) – On Turn
  • Intrinsic Health (lesser) - Constant
  • Vital Furnace (lesser) - On Turn

Apotheosis[edit]

  • Receive the Incense of Faith - Constant
  • Sanctify Shrine - Action
  • Smite the Apostate - Action
  • Hear Prayer - Action

Magic[edit]

Theotechnician

  • Apprentice: apprentices learn no magic, but become skilled in architecture, tinkering and the crafting of delicate work such as a jeweller or goldsmith might do.
  • Adept: adepts treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labour counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as a Godbound can or create arms and armour more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items.
  • Master: a master can fashion up to +2 weapons and armour, and at the cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. The servitor is not sentient, but it will obey the master intelligently.
  • Archmage: archmages of the theotechnicians can build +3 weapons and armour and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.


Strifes[edit]

Lesser Strife of the Torment Defied

  • Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
  • Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
  • Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.

Theogenetic Alterations[edit]

Integration points: 4 (Effort sacrificed: 1)

  • Humming Bird Heels (1): fly briefly at a cost, or hover unmoving and ignore falling damage.
  • Redundant Organ Implants (2): gain two additional HP per level.
  • Warded Skin (1): gain a base AC of 4.

XP and Dominion Log[edit]

  • Kraken defeated (3 XP, 2 Dominion)
  • Sokolov overthrown (3 XP, 4 Dominion)
  • Sea Serpent slain (6 XP, 4 Dominion)


Dominion Log[edit]

Esprit de Corps (2 Dominion - a Plausible, City-Sized change): make the drilling of Kamenka's new, citizen army preternaturally effective and efficient.