TAND:Dying Light

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Ship Description

Hull: Cruiser
Class: Long Night-class Pre-Imperial Heavy Battlecruiser
Dimensions: 7,1km long, 1.3 km abeam at fins approx.
Mass: 60 megatonnes, approx.
Crew: 110,000 crew, approx.
Accel: 2.4 gravities max sustainable acceleration

Ancient beyond reckoning, the Long Night-class is for all intents and purposes a pocket-sized Grand Cruiser, desgined from the get-go for energy weapon warfare during a nightmarish war. Triple-shielded, multiple-redundancy power conduits branch out from a plasma engine already impossible to re-create when the Emperor Himself led his armies on the Great Crusade.
What little of its history can be gleaned points at one and only one thing: The Long Night-class was built in the waning days and named for the Night, as the final, desperate struggles of Humanity against the Iron Men drew to their inevitable, tragic end.

Ship Statistics

Name: Dying Light
Class: Long Night-class Heavy Battlecruiser
Background Package: Veteran of the Long War
Hull Integrity: 0/90, -9 Critical Damage
Crew Population: 0/100
Crew Morale: 0/100
Crew Quality: No Crew (0)
Space: 22/90
Power: /120

Speed: 6
Maneuvering: +15
Detection: +15
Armour: 21
Turret Rating: 2

Achievement Bonuses: None

Ship Notes: X

Skill Test Modifiers
Gunnery 30, Navigation (All) 5, Pilot (Spacecraft) 5
Pilot/Leave Combat -40

Essential Components Engine: Archaeotech Jovian Class X 'Lightbringer' Drive
(Potent, Space: 22, Power: 120)
Warp Drive: Archaeotech Miloslav H(eavy)-616b
(Compact, Space: 8, Power: -10)
Geller Field: Gellar Fields
(Power: 1)
Void Shields: Triple Void Shield Array
(Compact, Power: 9, Space: 1)
Bridge: Antiquity-Pattern Ship Master's Bridge
(Power: 6, Space: 4; Eyes Everywhere, Hololithic Display Tank, Improved Fire Direction, Master Plotting Table)
Life Sustainer: Clemency-Pattern Life Sustainer
(Compact, Power: 5, Space: 1)
Crew Quarters: Voidsmen Quarters
(Compact, Power: 2, Space: 1)
Augur Array: Archaeotech Logis-Targeting Deep-Void Auger
(Power: 12, Space: 0)
Weapons
Prow: Stygies-Pattern Bombardment Cannon
Power: 4, Space: 4, Strength 3, Damage 1d10+6, Crit 2, Range 4
Port: Hecutor-Pattern Plasma Battery
Power: 7, Space: 2, Strength 3, Damage 1d10+2, Crit 4, Range 11
Port: Hecutor-Pattern Plasma Battery
Power: 7, Space: 2, Strength 3, Damage 1d10+2, Crit 4, Range 11
Port: Godsbane Lance Battery
Power: 12, Space: 5, Strength: 2, Damage 1d10+2, Crit 3, Range 12
Starboard: Destroyed Hecutor-Pattern Plasma Battery
Starboard: Destroyed Hecutor-Pattern Plasma Battery
Starboard: Destroyed Godsbane Lance Battery

(Weapons: All Incalculable Precision
Port: 26 Power, 9 Space; Prow: 4 Power, 4 Space)


Supplementary Components:
None

Ship Upgrades:
Targeting Matrix: +5 to tests for firing Macrobatteries and Lances

Ship Description

LATER

Background Package

  • Wrought For The Long War: This ship was constructed during the uprising of the Iron Men against Pre-Imperial Humanity. Not one of the fabled voidships of the Dark Age of Technology, it is nonetheless a technological miracle - a miracle that has seen some of the fiercest fighting in the galaxy in the last 20.000 years. This ship can install Grand Cruiser components.
    • Technological Marvel: This ship possesses advanced cogitators and maneuvering thrusters. It gains +5 Maneuverability and +5 Detection. However, owing to its ancient technology, it is very hard to repair, suffering a -30 Tech-Use penalty to all repair-related actions.
    • Do Not Go Gently: Built during a galaxy-searing war of genocide against Humanity, this ship does not abandon its mission. -40 to all Operate tests to break from combat.
    • Puissance of the Long War: Built for fighting first and foremost, the enhanced relays and cogitators of this vessel grant a +10 bonus to all tests for firing the vessel's weapons.

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