TAND:Dying Light

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Ship Description

Hull: Cruiser
Class: Long Night-class Pre-Imperial Pocket Battleship
Dimensions: 8,1km long, 1.4 km abeam at fins approx.
Mass: 50 megatonnes, approx.
Crew: 132,000 crew, approx.
Accel: 2.2 gravities max sustainable acceleration

Ancient beyond reckoning, the Long Night-class is for all intents and purposes a pocket-sized Grand Cruiser, desgined from the get-go for energy weapon warfare during a nightmarish war. Triple-shielded, multiple-redundancy power conduits branch out from a plasma engine already impossible to re-create when the Emperor Himself led his armies on the Great Crusade.
What little of its history can be gleaned points at one and only one thing: The Long Night-class was built in the waning days and named for the Night, as the final, desperate struggles of Humanity against the Iron Men drew to their inevitable, tragic end.

Ship Statistics

Name: Dying Light
Class: Long Night-class Pocket Battleship
Background Package: Do Not Go Gently
Hull Integrity: 0/95, -9 Critical Damage
Crew Population: 0/100
Crew Morale: 0/100
Crew Quality: No Crew (0)
Space: 58/95
Power: 99/120
Weapons: 3 Port, 3 Starboard, 1 Dorsal, 1 Prow
Speed: 5
Maneuvering: +10
Detection: +30
Armour: 24
Turret Rating: 3

Achievement Bonuses: None

Ship Notes: X

Skill Test Modifiers
Gunnery 20, Navigation (All) 5, Pilot (Spacecraft) 5
Pilot/Leave Combat -40

Essential Components=

Engine:

Archaeotech Jovian Class X 'Lightbringer' Drive
(Potent, Space: 22, Power: +120)

  • Battlecruiser-sized engine with the output of a battleship engine.

Warp Drive:

Archaeotech Miloslav H(eavy)-616b
(Compact, Space: 8, Power: 10)

  • Haste of the Damned: Reduce warp travel times by half, but roll for Warp Travel Encounters every three days rather than every five days.

Geller Field:

Gellar Fields
(Power: 1)

Void Shields:

Triple Void Shield Array
(Compact, Power: 9, Space: 1)

Bridge:

Antiquity-Pattern Ship Master's Bridge
(Power: 6, Space: 4;)

  • Master Plotting Table: All Piloting and Navigation tests by crew on the Bridge gain +5
  • Improved Fire Direction:All Ballistic Skill Tests to fire shipboard weapons gain +10.
  • Eyes Everywhere:Add +10 to all Command Tests or social Skill Tests any character makes while on the bridge.
  • Hololithic Display Tank:Increase the ship’s Manoeuvrability by +5.

Life Sustainer:

Clemency-Pattern Life Sustainer
(Compact, Power: 5, Space: 1)

  • Lifeline: Increase Morale permanently by +1. Decreases losses of Population and Morale by Depressurization by 4, to a minimum of 0.

Crew Quarters:

Voidsmen Quarters
(Compact, Power: 2, Space: 1)

  • The crew lives here in surprising comfort despite the cramped conditions one would expect from such miniaturization.

Augur Array:

Archaeotech Logis-Targeting Deep-Void Auger
(Power: 12, Space: 0)

  • Eyes of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.
  • Image of the Void: Increase the ship’s Detection by +5.
  • Targeting Matrix:All Ballistic Skill Tests to fire the ship’s weapons gain +5.
  • External:This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.

Weapons

Dorsal: Staravar Laser Battery
Power: 4, Space: 1, Strength 4, Damage 1d10+3, Crit 4, Range 12
Port: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
Port: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
Port: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
Starboard: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
Starboard: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
Starboard: Staravar Las-Broadside
Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12
(Weapons: All Compact)

Supplementary Components:
Munitorium (+1 Macrobattery damage, +25 Military AP, Volatile)
Power: 3, Space 4
Armoured Prow (+1d10 Ramming damage, +4 Front armor) Space: 4
Ship Upgrades:
Targeting Matrix: +5 to tests for firing Macrobatteries and Lances

Ship Description

LATER

Background Package

  • Do Not Go Gently: This ship was constructed during the uprising of the Iron Men against Pre-Imperial Humanity. Not one of the fabled voidships of the Dark Age of Technology, it is nonetheless a technological miracle - a miracle that has seen some of the fiercest fighting in the galaxy in the last 20.000 years. This ship can install Grand Cruiser components.
    • Technological Marvel: This ship possesses advanced cogitators and maneuvering thrusters. It gains +5 Maneuverability and +5 Detection. However, owing to its ancient technology, it is very hard to repair, suffering a -40 Tech-Use penalty to all repair-related actions.
    • No Retreat, No Surrender: Built during a galaxy-searing war of genocide against Humanity, this ship does not abandon its mission. -40 to all Operate tests to break from combat.
    • Puissance of the Long War: Built for fighting first and foremost, the enhanced relays, automation devices and cogitators of this vessel grant a +10 bonus to the vessel's effective Crew Rating

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